- mdisp_corners used to return incorrect number of verts in some cases
- fixed memory corruption when face changed vertex count in
edit mode (forgot displacement for such faces atm, could be changed
in the future)
It was impossible for keyboard layouts that use AltGr to create certain characters to insert
them in Text and Console.
The keyboard driver in Windows sends left control events when AltGr is pressed. This meant that
Blender thought control was being held, which is a PASS_THROUGH condition for the insert operator
in both editors.
Add testing of keyboard layout for AltGr, both on initialization and WM_INPUTLANGCHANGE.
To remedy AltGr problem, we send now a left control key up event to Blender before further processing
the AltGr key.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
This should help silence complaints from some about "dloc",etc. not being easily keyable.
It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
... fails if there were no keyframes in the curve yet. Was a missing null-check for case when no keyframe array is created.
Also, changed the description for the "replace" arg to better reflect what it really does.
Thanks Shane Ambler (sambler) for the patch!
<quote>
This kind of follows on from a report that I think was closed prematurely - #22775 - I can't find any reference to an
outstanding todo that relates to it.
When resizing the nla editor the channel names and the main area get out of sync.
When toggling back from fullscreen the content is hidden off the top of the area requiring scrolling to see it.
The dopesheet displays similar problems but after fixing the ui_view2d_sync call it appears to behave as if the v2d.keepofs
has been set for the most part.
Two areas seem to be related to this - the first is calls to UI_view2d_sync used for these two views use the wrong
flags.
The other is v2d.keepofs not being set. (dopesheet has less issue here but I think it is meant to be set the same as
nla)
</quote>
When editing an action used by a NLA strip and editing it 'in place' (controlled by pin icon on green 'tweaking' channel), the animation would only get played back in the action's original frame range while the keyframes were still displayed in the strip-altered positions.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
changes...
- use vertex weights when hook indices are used.
- use force as well as vertex weights (overall multiplier), before when vertex weights were used force was ignored.
- rearranged the loops to be less confusing.
- falloff now in its own function.
- falloff curve slightly different, smoother towards the center /w 2 less sqrt calls.