Martijn Berger
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f01456aaa4
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Optionally use c++11 stuff instead of boost in cycles where possible. We do and continue to depend on boost though
Reviewers: dingto, sergey
Reviewed By: sergey
Subscribers: #cycles
Differential Revision: https://developer.blender.org/D1185
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2015-03-29 22:12:40 +02:00 |
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Thomas Dinges
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ee36e75b85
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Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
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2014-12-25 02:50:24 +01:00 |
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Brecht Van Lommel
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b9ce231060
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Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
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2013-08-18 14:16:15 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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