Thomas Dinges
|
ee36e75b85
|
Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
|
2014-12-25 02:50:24 +01:00 |
|
Campbell Barton
|
dc13969e48
|
Style cleanup: indentation, braces
|
2014-05-05 02:19:08 +10:00 |
|
Campbell Barton
|
95d885b3f4
|
Quiet float conversion warnings when building cycles standalone
|
2014-05-04 03:15:20 +10:00 |
|
Brecht Van Lommel
|
b9ce231060
|
Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
|
2013-08-18 14:16:15 +00:00 |
|
Ton Roosendaal
|
da376e0237
|
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
|
2011-04-27 11:58:34 +00:00 |
|