Remove entries for the transform tools, since this is no longer necessary after recent changes. The default keymap entries are simply used instead, since the MMB is now added automatically.
Changes the default View3D mouse cursor to the OS-supplied arrow pointer. Subsequent cursor changes will now be set per-tool instead.
Differential Revision: https://developer.blender.org/D6485
Reviewed by Campbell Barton
- Register toggle is in the Text menu
- Run Script and Refresh OSL become an icon buttons next to ID block
Differential Revision: https://developer.blender.org/D5686
Reviewed by Campbell Barton
Currently, the Info Editor default theme settings aren't consistent with other areas such as the Outliner. This change makes it fit in more by using the same default values for things like the background and selected elements.
Differential Revision: https://developer.blender.org/D6496
Reviewed by Pablo Vazquez
In the brush properties, some masking-related controls are currently available as a sub-panel in the Options panel, while others are in the Mask panel. I want to generally lessen the amount of controls in generic 'options' panels, since it's non-descriptive and rather a rather random grab bag of various controls. Better to group things in terms of their functionality with descriptive names.
This change consolidates the masking-related controls under one panel.
Differential Revision: https://developer.blender.org/D6577
Reviewers: Pablo Dobarro, Julien Kaspar
The contents of the Rotation panel was already disabled when a bake
exists, but the checkbox in the header wasn't. Since rotations are part
of the baked data, it doesn't make sense to enable/disable rotations
after baking.
As pointed out by user @Peter Fog (tintwotin):
The current name for this property is wrong for two reasons:
- Because it makes incorrect use of the term 'window' (in Blender these are called 'editors')
- 'Lock Time' is incorrect, because it has nothing to do with locking the time at all. In Blender, the time is already locked and always the same across editors, no matter what. This property only syncs the visible range, which is something quite different.
For this reason, this is changed to 'Sync Visible Range' instead. I also added a tooltip, which was completely missing.
This patch also adds this property to the Sequencer, where it was missing.
Differential Revision: https://developer.blender.org/D6632
Reviewed by Julian Eisel
Changes the icon used for 'duplicate into new window' to a new one created for this purpose.
Differential Revision: https://developer.blender.org/D6463
Reviewed by Julian Eisel
Add toolbar to sequencer regions.
A bit of refactoring has to be done in RNA space.
Currently there is only cut tool implemented to serve as template for
anybody who would like to add more.
Add Adjust Last Operation panel to Sequencer.
`OPTYPE_REGISTER` was removed form some operators and few properties were hidden
So they don't show up on the panel
Author: a.monti
Reviewed By: ISS
Differential Revision: http://developer.blender.org/D6210
Thanks @mano-wii for providing the patch!
The original code assumed that when `animation_player_preset` was not
`CUSTOM`, the `animation_player` path would be empty. This is a bad
assumption, as it can be quite useful to be able to toggle between a custom
and a built-in player. As such, `animation_player` should not be reset to
an empty string when a non-custom player is chosen.
Cache file loading for mesh and particle files now works through the direct update_structures functions. The final cache mode now also only bakes the most essential files and is therefore not resumable anymore.
Blender supports locking vertex groups to prevent changes to the
weights. However, as mentioned in comments for D3837, it is hard
to use this because there is no interface for locking in 3D View.
This adds a red shade to bones that are associated with a locked
weight group during weight paint mode, as the first step to adding
such interface. The next step is adding a pie menu for lock/unlock.
Differential Revision: https://developer.blender.org/D6533
'Shift + S' is taken by toggeling Smooth Stroke in the keymap, should be
'Shift + Alt + S' (this also goes more in line with other editors, where
Alt is added to the shortcut used by 'Save' to do 'Save As')
Maniphest Tasks: T72803
Differential Revision: https://developer.blender.org/D6572
The Falloff property in the pose brush controls how much deformation
propagates through the ik chain, not by using the distance to the
vertices, so this option does not make sense (it does nothing in the
pose brush code and it disables the 3d paint cursor).
Reviewed By: jbakker
Maniphest Tasks: T73070
Differential Revision: https://developer.blender.org/D6574