Commit Graph

3 Commits

Author SHA1 Message Date
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
5b0f1e7649 Cleanup: formatting, strip trailing space 2020-03-05 08:05:21 +11:00
Bastien Montagne
9984dd332f ID Management: Add some basic tests regarding name handling.
Those tests are here mostsly to ensure ID name management is working as
expected (the code ensuring we never have two ilocal data-blocks of the
same type with the same name in a .blend file).

Note: Currently fails in some cases, fixes are incoming.

Note: Ideally this would be in C, but we already have too many tests
linking the whole Blender and its libraries, this is becoming a real
pain to link debug + ASAN + tests build these days... So until we find a
better way to handle those dependencies, sticking to simple python
scripts.
2019-12-20 14:29:35 +01:00