Joshua Leung
14fafab60a
== PoseLib - Action Editor Integration (Transform) ==
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Now it is possible to transform Pose Markers in the Action Editor. (Note: it is a bit of a quick hack)
2008-02-23 04:09:34 +00:00
Joseph Eagar
f312611a92
=ID Property Bugfix=
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There was an extraneous line causing ID property groups
to have the wrong length, causing crashes in code that
relied on it.
This commit both fixes that and adds a version check to
fix group lengths for older .blends. The subversion
was incremented to 15 for this change.
2008-02-23 02:12:50 +00:00
Joseph Eagar
0e233b3213
=Reversion of premul bugfix=
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Reversion of premul bugfix, as it was apparently not
working all that well.
Note that this brings back the bug where the erase alpha
paint tool won't display correctly, since the UV image
editor just draws images in key alpha now.
2008-02-22 22:23:58 +00:00
Brecht Van Lommel
28fb578048
Fix for bug #8329 : approximate AO with shadow disabled gave artifacts.
2008-02-22 19:29:15 +00:00
Campbell Barton
380cd248f4
tiny fix
2008-02-22 18:26:51 +00:00
Brecht Van Lommel
46f27200e1
Bugfix: effectors in dupligroups didn't work, if the particle didn't
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specify a group of effectors. Now it goes into groups recursively to
find effectors.
2008-02-22 16:31:10 +00:00
Brecht Van Lommel
ed385dd5ce
Fix for mistake in last commit, using wrong flag.
2008-02-22 15:09:24 +00:00
Campbell Barton
0e935e397b
* Displacement baking wasnt working with negative distances.
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* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1
* Increased the maximum Dist and Bias to1000.0 (was 10.0)
* Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
2008-02-22 14:27:46 +00:00
Brecht Van Lommel
d7088ce825
Bugfix: objects in groups with texture mapping Object now get texture
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coordinates from the object as if they were in their original position,
untransformed by dupligroups or dupliverts. Otherwise the textures of
such objects would change depending on their position.
2008-02-22 13:21:42 +00:00
Ton Roosendaal
b69b5f274b
Fix: compositor events caused far too many recomposite signals, this
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because it was tagging all nodes with same ID *.
2008-02-22 11:25:08 +00:00
Campbell Barton
4dbf6cf204
adding access to missing bake variables from python
2008-02-22 10:50:45 +00:00
Brecht Van Lommel
ac5caa8536
Fix for bug #8326 : SSS + fields crashed.
2008-02-22 10:43:40 +00:00
Nicholas Bishop
4edf886c58
== Sculpt ==
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Fixed bug #8243 , sculpt mode crash
Increased amount of memory allocated for doing smooth stroke. Should ensure there's enough room to store result of subdividing the stroke.
2008-02-22 03:29:17 +00:00
Matt Ebb
48a63498ae
* Let 'Add' scripts appear in the Add header menu, not just the scripts window
2008-02-22 01:28:48 +00:00
Campbell Barton
bc3b1672de
Bugfix for [ #6823 ] Bake button broken - No image
2008-02-22 00:40:32 +00:00
Campbell Barton
859a613a4c
fix for [ #7899 ] Quit doesn't report failure to save quit.blend
2008-02-22 00:03:03 +00:00
Campbell Barton
ae464adffd
Fix for [ #8303 ] stamp gives wrong file name when using unsaved files
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Also made alpha color work with OpenGL render caused by buf_rectfill_area not working on char rect's.
2008-02-21 23:19:06 +00:00
Campbell Barton
71ca81019d
autoThread was inverted at rendertime (forgot to change), added tooltips
2008-02-21 21:28:54 +00:00
Brecht Van Lommel
88d840fa92
Fix for bug #8295 : lock button in the sequencer buttons didn't do
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proper redraw.
2008-02-21 20:59:35 +00:00
Brecht Van Lommel
b163a416c4
Fix for bug #8214 : halo didn't render correct with FSA.
2008-02-21 20:58:22 +00:00
Campbell Barton
52b644a30d
Particles using Object or Group visualization would render with Disp value. - rather then using 100% of the objects.
2008-02-21 20:13:33 +00:00
Brecht Van Lommel
cd284d5783
Fix for bug #6991 : edge slide crash with the last vertex
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missing rails.
2008-02-21 17:52:03 +00:00
Brecht Van Lommel
0d9c6ea649
Fix for bug #6769 : lattice editmode undo gave corrupt data
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if the lattice resolution changed.
2008-02-21 16:57:58 +00:00
Brecht Van Lommel
835624fa05
Fix for bug #8120 : edgeloop delete with automerge editing enabled
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resulted in wrong selection state.
2008-02-21 15:24:15 +00:00
Brecht Van Lommel
70befde9e9
Fix for bug #8014 : in some cases text objects would not render without
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being shown in the 3d view first.
2008-02-21 15:09:12 +00:00
Brecht Van Lommel
1899afcced
Fix for bug #8313 : image editor alpha drawing + user aspect ratio was
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not correct.
2008-02-21 14:50:07 +00:00
Brecht Van Lommel
36c41c96e7
Fix for bug #5986 : snap circle too big when far away from the origin
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(e.g. 1000 blender units).
2008-02-21 14:28:20 +00:00
Brecht Van Lommel
9be47ba25c
Fix for bug #8321 : crash with fluidsim in shaded draw mode.
2008-02-21 13:15:21 +00:00
Joshua Leung
26c63de0c1
PoseLib Preview - Bugfix:
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PoseLib preview didn't correctly check if a bone was visible or not. Also, the check for when there were no selected bones (thus whole armature is affected) didn't work right.
2008-02-21 11:34:39 +00:00
Joshua Leung
75d2729fce
Following on from the commits yesterday for "Action Channel Settings" quick-toggle tools, bones now have this functionality too.
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Use Shift-W to toggle, Ctrl-Shift-W to enable, and Alt-W to disable one of the bone's settings.
2008-02-21 11:14:21 +00:00
Brecht Van Lommel
b6fc21d84f
Fix for bug #6669 : saving an image from the image editor and
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automatically adding the extension didn't add it to the image
file path properly.
2008-02-21 11:14:04 +00:00
Campbell Barton
7c7a931fed
made auto threads default (noob's get faster renders in their dual core CPU's)
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changed env variable check order $TMP, $TMPDIR - aparently $TMP is more common.
2008-02-21 08:43:13 +00:00
Ken Hughes
91d44a9124
Allow sequencer to use scene strips with no camera, if those scenes also use
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the sequencer. This time, actually apply patch to the file before submmiting.
2008-02-21 01:35:20 +00:00
Ken Hughes
cf2e89c285
Allow sequencer to use scene strips with no camera, if those scenes also use the sequencer.
2008-02-21 01:19:42 +00:00
Brecht Van Lommel
1695c8fe5d
Fix for bug #6897 : radiosity or autosmooth + displace gave different results
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than regular displace.
2008-02-20 20:37:20 +00:00
Daniel Genrich
59fc05b1b9
Bugfix [ #7847 ]: Fluid didn't work with ipo drivers
2008-02-20 20:15:00 +00:00
Campbell Barton
2e299df561
Only use $TEMP for win32, for other os's use $TMP or $TMPDIR
2008-02-20 20:07:37 +00:00
Campbell Barton
4c0b33ef80
Python Bugfix
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A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file.
Fix for own error with python sys.path, messed up game engine.
2008-02-20 18:56:07 +00:00
Jean-Luc Peurière
1892df0e68
making auto detection of threads working on Os X
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sysconf exist but dont provide the needed flag
using sysctl instead
2008-02-20 16:07:42 +00:00
Daniel Genrich
e3e268253d
Cloth: Bugfix for wrong number of bending springs, could result in visual artifacts
2008-02-20 15:54:34 +00:00
Brecht Van Lommel
dc9fafd7a6
Fix for bug #7873 : circle select highlights wrong vertices temporarily.
2008-02-20 14:54:17 +00:00
Brecht Van Lommel
79a354172a
Negative zmask rendering: now there is a setting to render everything
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behind the zmask instead of in front. Might need tweaks, and doesn't
work with halo yet.
2008-02-20 14:17:53 +00:00
Brecht Van Lommel
0e1ae457ec
Bugfix for duplivert render instancing with certain dupligroup setups.
2008-02-20 14:10:41 +00:00
Campbell Barton
cf27a896fa
Python Bugfix,
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Setting the user preference for python scripts didnt add the bpymodules subdirectory to sys.path (python module search path).
Also problems with entering and exiting- the old path was used until next restart.
2008-02-20 13:42:15 +00:00
Joshua Leung
6862acc1b3
== Action Editor - Channel Tools ==
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* Added a new set of related tools for channel editing (Toggle/Enable/Disable Setting). These are activated using the Shift-W, Ctrl-Shift-W, and Alt-W hotkeys. They allow for setting of the given setting on all selected channels (where it will apply).
* Moved + grouped all the channel-related operations in a new "Channels" menu, located between the "Select" and "Markers" menus. This makes more sense than squeezing the functionality at the end of the "Key" menu!
2008-02-20 11:02:32 +00:00
Matt Ebb
53590faba1
* Added include for auto-threads to compile on Windows
2008-02-20 01:12:21 +00:00
Martin Poirier
abb21870c4
Bug #8312 : Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature
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Stupid if condition messed Normal orientation for pose bones.
Normal part didn't change and is expected, not a bug.
2008-02-19 23:05:24 +00:00
Campbell Barton
0c4d1036d6
added win32 check for number of processors, but cant test.
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could somebody running win32 see if headers need to be added to threads.c?
2008-02-19 22:59:52 +00:00
Campbell Barton
82d769c79f
automatic threads, next to the Threads button, so you can set threads to use whatever the system has, useful in the studio with 2,4,8 core systems when sharing files.
2008-02-19 22:23:21 +00:00
Campbell Barton
190a35f690
Patche from Giuseppe Ghibò to look in /usr/lib64
2008-02-19 21:18:35 +00:00