Brecht Van Lommel
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abc601d10e
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Cycles: opencl 1.1 compatibility tweaks.
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2011-08-09 18:53:54 +00:00 |
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Brecht Van Lommel
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64c2d5e90e
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Cycles: more opencl fixes.
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2011-05-31 11:31:00 +00:00 |
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Brecht Van Lommel
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63d4bafff5
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Cycles: some steps to getting OpenCL backend to compile.
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2011-05-20 12:26:01 +00:00 |
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Brecht Van Lommel
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f56aa76752
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Cycles: some more windows build fixes, based on patch by Francisco De La Cruz.
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2011-05-04 09:58:02 +00:00 |
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Brecht Van Lommel
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2996f08f84
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Cycles: first batch of windows build fixes, not quite there yet.
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2011-05-03 18:29:11 +00:00 |
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Brecht Van Lommel
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1484169c2f
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Cycles: another build fix.
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2011-04-27 17:23:37 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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