Commit Graph

8 Commits

Author SHA1 Message Date
Nathan Letwory
65687c32fb doxygen: intern/memutil tagged 2011-02-25 11:47:18 +00:00
Campbell Barton
e3c69e6cfe remove unused memutil classes 2011-01-16 19:55:50 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Brecht Van Lommel
cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Peter Schlaile
b1c30dff88 == Sequencer ==
Bugfix:

The mem cache limitor didn't take mmap-allocated memory into account,
resulting in effectively disabling it, since all imbuf-data is
currently allocated using mmap.
2007-09-02 19:32:22 +00:00
Peter Schlaile
241352104f mem_in_use can be victim to C++ name mangling on some platforms... 2006-02-05 23:46:55 +00:00
Peter Schlaile
57d7ae0365 Adds generic memcache limitor (used by the new sequencer to cache
only a certain amount of frames).
2006-02-05 18:56:30 +00:00