Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
It can be assumed that all scripts comply with basic pep8 formatting
regarding white-space, indentation etc.
Also remove note in best practices page & update `tests/python/pep8.py`.
If we want to exclude some scripts from make format,
this can be done by adding them to `ignore_files` in:
source/tools/utils_maintenance/autopep8_format_paths.py
Or using `# nopep8` for to ignore for individual lines.
Ref T98554
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
When introduced in {rB61050f75b13e} this was actually working (meaning
it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if
desired).
Behavior has since then been commented in rBae6e9401abb7 and apparently
refactored out in rB2917df21adc8.
If checked, it seemed to be working (objects marked non-renderable in
the Outliner were pruned from the export), however unchecking that
option did not include them in the export.
Now it changed - for the worse if you like - in rBa95f86359673 which
made it so if "Renderable Objects" only is checked, it will still export
objects invisible in renders. So since we now have the non-functional
option with a broken/misleading default, it is better to just remove it
entirely.
In fact it has been superseeded by the "Visible Objects" option (this
does the same thing: depsgraph is evaluated in render mode) and as a
second step (and to make this even clearer) a choice whether
Render or Viewport evaluation is used can be added (just like the USD
exporter has). When that choice is explicit, it's also clear which
visibility actually matters.
This is breaking API usage, should be in release notes.
ref. T89594
Maniphest Tasks: T89594
Differential Revision: https://developer.blender.org/D11808
Write custom properties (aka ID properties) to Alembic, to the
`.userProperties` compound property.
Manifest Task: https://developer.blender.org/T50725
Scalar properties (so single-value/non-array properties) are written as
single-element array properties to Alembic. This is also what's done by
Houdini and Maya exporters, so it seems to be the standard way of doing
things. It also simplifies the implementation.
Two-dimensional arrays are flattened by concatenating all the numbers
into a single array. This is because ID properties have a limited type
system. This means that a 3x3 "matrix" could just as well be a list of
three 3D vectors.
Alembic has two container properties to store custom data:
- `.userProperties`, which is meant for properties that aren't
necessarily understood by other software packages, and
- `.arbGeomParams`, which can contain the same kind of data as
`.userProperties`, but can also specify that these vary per face of a
mesh. This property is mostly intended for renderers.
Most industry packages write their custom data to `.arbGeomParams`.
However, given their goals I feel that `.userProperties` is the more
appropriate one for Blender's ID Properties.
The code is a bit more involved than I would have liked. An
`ABCAbstractWriter` has a `uniqueptr` to its `CustomPropertiesExporter`,
but the `CustomPropertiesExporter` also has a pointer back to its owning
`ABCAbstractWriter`. It's the latter pointer that I'm not too happy
with, but it has a reason. Getting the aforementioned `.userProperties`
from the Alembic library will automatically create it if it doesn't
exist already. If it's not used to actually add custom properties to, it
will crash the Alembic CLI tools (and maybe others too). This is what
the pointer back to the `ABCAbstractWriter` is used for: to get the
`.userProperties` at the last moment, when it's 100% sure at least one
custom property will be written.
Differential Revision: https://developer.blender.org/D8869
Reviewed by: sergey, dbystedt
Add a new depsgraph builder class that includes invisible objects and
use that in the Alembic exporter.
Alembic supports three options for visibility, "visible", "inherited",
and "hidden". This means that parents can be hidden and still have
visible children (contrary to USD, where invisibility is used to prune
an entire scene graph subtree). Because of this, the visibility is
stored on the transform node, as that represents the Object in Blender
and thus keeps the Alembic file as close to Blender's own structure as
possible.
Reviewed By: Sergey
Differential Revision: https://developer.blender.org/D8595