Commit Graph

3194 Commits

Author SHA1 Message Date
Campbell Barton
728799e0d8 texture user attributes, users_material, users_object_modifier 2010-06-08 13:03:49 +00:00
Campbell Barton
416e82b022 node toggle preview and hidden socket key shortcuts (Ctrl+H, Shift+H) 2010-06-07 20:03:40 +00:00
Thomas Dinges
c13c3d0081 Smoke UI:
* Greying out for Smoke High Resolution Panel.
* Code cleaning, removed some unnecessary declarations.
2010-06-07 15:28:17 +00:00
Matt Ebb
61f50707a4 'fix' [#22527] Lens angle under View in 'N' panel does not change the camera view
Made the UI more clear that the Lens value is for the 3d view space data only.
2010-06-07 03:44:54 +00:00
Matt Ebb
21d112c36f Reworked the non-blocking reports display in the info header:
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times 
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov

Now need to investigate report usage with popups. Ideally we can have most
 reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR 
when probably RPT_WARNING is more appropriate. Should probably keep 
RPT_ERROR for things that demand immediate attention.
2010-06-03 07:27:55 +00:00
Dalai Felinto
3b6aa5b6a5 Logic Editor: clear properties operator + logics in the object menu
clear properties operator
- now it's not part of the copy properties anymore (Matt's suggestion).

If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-06-03 06:41:24 +00:00
Campbell Barton
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
Campbell Barton
ed3a7bd299 script reload (f8), is closer to working.
there are internal memory problems which can make it crash still.
If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01 08:15:43 +00:00
Matt Ebb
eab7f6d3c2 Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
2010-06-01 06:07:22 +00:00
Thomas Dinges
ccda04131a Python Open Link operator.
* Unified some code for Opening an URL to use only one operator: WM_OT_url_open
* Removed the HELP_OT_url operators.
2010-05-31 11:38:13 +00:00
Thomas Dinges
bff5410504 * Sun & Sky presets were labeled as Render presets. 2010-05-31 10:21:57 +00:00
Thomas Dinges
a57026b597 * Tooltip fix for Addon links.
I rather have this general text than 2 separate operators for wiki/tracker url.
2010-05-31 08:43:23 +00:00
Peter Schlaile
d7dd651e70 == Sequencer ==
This makes volume range larger and adds an additional attenuation-variable to RNA,
which makes volume-changes in dezibel units possible.
2010-05-30 21:17:59 +00:00
Thomas Dinges
03220bfe71 2.5 Addons:
Request from mindrones :)
* Next to the Wiki URL, it's now possible to have a link to the tracker, for bug reports.

"bl_addon_info" dictionary: 
* Renamed 'url' to 'wiki_url'
* Added 'tracker_url'
2010-05-30 20:48:09 +00:00
Peter Schlaile
b8f3a1f4fe == Sequencer ==
Current SVN crashes, if we are using hard-cuts on multicam tracks. Changing to soft cuts for now 
(since it should be the same for effect strips anyways...)
2010-05-30 20:04:24 +00:00
Peter Schlaile
fe83427cc9 == Sequencer ==
This fixes loading of hard trimmed audio files in readfile
and adds trim options to N-keys for audio files.
2010-05-30 19:33:26 +00:00
Peter Schlaile
c2580dd639 == Sequencer ==
Multicam editing: don't cut to the camera we are already on...
2010-05-30 19:29:58 +00:00
Campbell Barton
a9867c226b add torus now works like other C add-object operators, location and rotation are initialized and kept even when settings are changed after. 2010-05-30 17:18:16 +00:00
Campbell Barton
71d4c092ce console now shows unicode errors as well as errors caused by introspecting the api with autocompleate. 2010-05-30 15:17:33 +00:00
Janne Karhu
f8ecc3fd2f Some cleanup of particle path drawing logic:
* Path drawing now works for non hair particles.
* Should fix the following bugs too:
  [#21316] Hair weight drawing is wrong
  [#21923] Consistent Crash When Rendering Particle Scene.
  [#21950] Path rendering option for particles causes crash
2010-05-30 14:53:26 +00:00
Campbell Barton
1658a28a58 - Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.

- removed hope folder from sphinx patch path
2010-05-30 14:05:58 +00:00
Joshua Leung
5d6bdd7c2e Various constraint code cleanups:
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies
2) Optimised the Maintain Volume constraint by taking the value calculations out

Copy All Constraints Operators:
* Added one for bones too
* These are now included in the menus
* Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27 11:56:31 +00:00
Joshua Leung
4ebc634168 == Pivot Constraint ==
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples.  

== Usage Examples ==
=== Foot Roll ===
1. Add 'Pivot' Constraint to the bone without any target.
2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head.
3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. 

=== See Saw ===
1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive.
2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied.
3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation.

== Notes ==
* The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this.

* The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again.

* For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27 10:50:06 +00:00
Matt Ebb
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Campbell Barton
1bd58bdbf4 = misc small stuff =
- own mistake in scene help text.
- rename properties to have users as the prefix for better ordering.
- use fixed height for stamp, gives better aligned text.
2010-05-25 17:04:32 +00:00
Matt Ebb
e26cc71bd0 Tweaks to copy game properties operator for Dalai 2010-05-25 06:24:45 +00:00
Campbell Barton
8c767ce0e8 utility function for mesh data types
mesh.edge_loops_from_edges(edges=None)

Lets you get edge loops from python either from the entire mesh or from by passing an edge list.
2010-05-24 12:18:12 +00:00
Campbell Barton
a1ada0f21c - remove OBJECT_OT_curve_add
- rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator
- rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add
- fix for warnings from 28923
2010-05-24 07:14:55 +00:00
Campbell Barton
70905d06f1 add new object py module.
- added view align from twisted torus script and return the object's base.
2010-05-23 12:38:49 +00:00
Campbell Barton
f1b9d395e3 - base_object.layers_from_view(view3d), needed for setting local layers
- module 'add_object_utils', so each script doesnt need its own add object code, dealing with layers, scene, cursor location, editmode etc.
2010-05-23 12:14:07 +00:00
Campbell Barton
c9d4672edc [#22301] Fix for 22300 : Blender 2.52 FBX exporter doesn't export correct FBX
patch from Mariusz Borsa (wrotki) 

edited the patch to stay closer to the original function.
2010-05-23 06:43:43 +00:00
Campbell Barton
a368bdad8d [#22391] Fix for eps-export of UVs
patch from Marc Fontaine (cubbie)
2010-05-23 06:00:08 +00:00
Campbell Barton
b5afa606bc replace context.areas.spaces[0] with context.space_data 2010-05-23 05:34:45 +00:00
Michael Fox
3d417a833c 2010-05-23 02:02:04 +00:00
Matt Ebb
a17f074ffc Fix typo in add group instance menu 2010-05-21 04:44:23 +00:00
Campbell Barton
e8ed1f1f55 enable different rotation types for imported BVH's including 'Native', which uses the rotation order defined in the BVH 2010-05-20 17:36:59 +00:00
Campbell Barton
f37518d902 bugfix [#22311] BVH Import broken
from Stig Olavsen & Tod Liverseed
2010-05-20 17:23:37 +00:00
Campbell Barton
4d6d68bfa1 obscure sounding feature thats actually useful: isolate render type
Select lamp, isolate, all other visible lamps are disabled.
2010-05-20 15:30:28 +00:00
Joshua Leung
89b7d4a5d6 Motion Path Tweaks:
- #22155: keyframe dots not shown on path for bone keyframes that aren't in a group with a matching name. Since this situation is going to become more common in 2.5, I've added an option which will alternatively just search the entire action to find all F-Curves associated with bones. The old option is still the default though for the general cases.

- When keyframe drawing is enabled, the current frame will also be indicated on the path now as a (bigger) green dot, as requested by William. This makes it easier to see the position on the path on the current frame.
2010-05-20 12:31:55 +00:00
Campbell Barton
79a45e75d3 view3d modal operator template 2010-05-20 07:49:41 +00:00
Joshua Leung
226140f2ee 3D View Header - Removing the annoying little extra gap between expand-icon and first menu 2010-05-20 03:52:35 +00:00
Campbell Barton
b7a7859eb0 render_ -> use_ prefix, copied from render branch. 2010-05-19 08:26:33 +00:00
Campbell Barton
ba728620ce text utility functions.
- st = text.as_string()
 - text.from_string(st)
2010-05-18 09:07:58 +00:00
Campbell Barton
0a9d914ad7 context.PointCache --> context.point_cache (not to confuse type with property name) 2010-05-18 07:39:07 +00:00
Matt Ebb
10f5be4fbf Fix [#22345] ReleaseRenderOpt 2.5 Problem with rendering displacement map
Communicate the existing material displacement feature's strange dependence on both
'normal' and 'displacement' influences better. This will do until the improved displacement
is merged from render branch.
2010-05-18 03:10:47 +00:00
Campbell Barton
26ded51077 add back codecs UI for exr (from previous patch) 2010-05-17 16:38:20 +00:00
Thomas Dinges
01b16aea59 Decimate Modifier UI:
* Changed Face Count button to a label.
2010-05-17 13:48:09 +00:00
Dalai Felinto
ce6e6112eb Logic UI: copy logic operator (old Ctrl+C) + add logics (shift+a)
According to Matt the RMB->Copy to selected wouldn't work for logics because the copy we need is for the whole logic (s/c/a). So (at least for the time been), copy logic is possible again.
It work as 2.49 (replacing the existent logic).

Add Logics is a python menu to give quick access to add logics. I have to see how to put that in Add Menu. I should be easy, but I'll leave it for later.
2010-05-16 16:28:50 +00:00
Campbell Barton
80de1162ee clear some pep8 warnings 2010-05-16 12:15:04 +00:00
Joshua Leung
6e66bfe110 Removed obsolete comment for previous commit 2010-05-16 11:43:48 +00:00