Commit Graph

24 Commits

Author SHA1 Message Date
Campbell Barton
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
Campbell Barton
b9d99b9c5b apply all rna naming changes for rna_space.c 2010-08-17 07:49:53 +00:00
Campbell Barton
ebc971f532 bugfix [#22890] Setting the Maya keymap gives python errors 2010-07-17 14:34:52 +00:00
Campbell Barton
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
Campbell Barton
90e1119619 import bpy needed for presets now 2010-07-08 16:10:14 +00:00
Matt Ebb
329277bcfe Update interaction preset for property renaming 2010-06-14 08:47:58 +00:00
Daniel Salazar
fb0291523a After handling demohero's keymaps to a beta tester it became apparent
that going for the full hotkey translation is actually counter
productive. Now using a more conservative keymap by Michael W that
focuses on general navigation, selection and other details
2010-04-19 06:20:16 +00:00
Daniel Salazar
97d90fad43 New and much improved Maya Interaction Preset by demohero 2010-04-19 00:29:50 +00:00
Matt Ebb
f24573720c Forgot to add new files 2010-04-14 06:45:22 +00:00
Matt Ebb
25a14bad61 Fix [#21351] PROPERTIES: Resolution changes based solely on changing
encoding format

Bypassed existing hardcoded ffmpeg presets that executed when changing
format, replaced with bpy presets.

Leaving old code there for now, haven't got python/rna access to the ffmpeg
id properties.. Anyone know how to do this? 
Code snippets here: http://www.pasteall.org/11657/c
2010-03-13 00:17:52 +00:00
Tom Musgrove
478e90ffdc Changed NTSC and PAL to be consistent with the ITU BT 601 spec, other variations can be done as custom if the user wants it. 2010-03-12 00:22:33 +00:00
Tom Musgrove
5ec57e80b0 A number of common rendering presets, looked up and added by Simon Rainerson 2010-03-11 07:24:26 +00:00
Campbell Barton
78bb45931c scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
2010-02-23 12:48:35 +00:00
Joshua Leung
f99d06bc83 Patch #21011: Tweaks to Sky/Atmosphere presets
Patch by Daniel Salazar - ZanQdo

- Do not change save the distance factor since this is not relevant as a preset, it should stay at what ever the user
set it to work with that particular scene
- fixed a tooltip
2010-02-07 22:26:37 +00:00
Campbell Barton
6d38010cc5 sunsky presets
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy)
* Desert: high turbidity (dust), big, diluted sun, red-ish
* Classic: average turbidity (water vapor), small, diluted sun.

also fixed a bug with saving string presets
2010-02-07 13:56:36 +00:00
Campbell Barton
58b1591ceb netrender tab to spaces 2009-12-29 00:04:57 +00:00
Guillermo S. Romero
e2a5862e8f Two files missing in case conversion in r24816. 2009-11-23 17:27:00 +00:00
Campbell Barton
f92524ab7d use lowercase filenames, they are prettyfied for the menu 2009-11-23 15:04:43 +00:00
Thomas Dinges
fbeca721a2 Typo, it's called Skim, not Skin. reported by Oxben. Thanks! 2009-11-23 13:19:30 +00:00
Thomas Dinges
f4a0c9239f * Added fps and fps_base to some Render presets. They were missing there. 2009-11-22 14:10:58 +00:00
Campbell Barton
8b84cc2ab6 use context member rather then modifier name in presets 2009-11-22 11:33:44 +00:00
Thomas Dinges
02e99b9a43 * Minor cleanups.
* Added Cloth Presets. Patch by nudelZ. Thanks!
2009-11-22 10:32:37 +00:00
Thomas Dinges
4f6b95480f * Added Subsurface Scattering Presets.
Note: Add doesn't work, it writes some text into the file, not the values. (Maybe because the values are arrays?!)
Campbell, please check :)
2009-11-22 00:03:42 +00:00
Campbell Barton
5e7debcecf render presets, select from a directory, button to add own presets 2009-11-21 21:39:20 +00:00