Commit Graph

70 Commits

Author SHA1 Message Date
Ton Roosendaal
d4e2c48faa Part one of the release update commit 2008-10-22 11:48:26 +00:00
Campbell Barton
55dafc125b resaved in the gimp, now loads with libpng 1.2.30 2008-10-14 14:10:49 +00:00
Ton Roosendaal
b7e8df1eff Bugfix: for sunsky preview I added another camera, accidentally changed clip
and lens value for other cameras.
2008-09-22 07:52:08 +00:00
Campbell Barton
d0b3ce3c48 Draw icons in the layer button to show used layers as well as layer of active object, this is a feature from apricot but used button color instead which was confusing. 2008-09-07 16:37:55 +00:00
Ian Thompson
aa4e4da8c3 Text Editor (GSOC 2008)
=======================
Merge of branch soc-2008-quorn to trunk:
Merged 14970:16308 to trunk@16307, updated to HEAD.
Merged 16318

Main features from this branch:
 - Python text plugins
 - Suggestions and documentation elements
 - Improved syntax highlighting
 - Word wrap
 - Additional editing tools
 - Various undo and clipboard fixes
 - File header info and modification checks
2008-09-01 14:04:22 +00:00
Ian Thompson
3bab89cc1c Merge from trunk 16122-16307 2008-08-30 14:32:16 +00:00
Daniel Genrich
fd0072e77c Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
Diego Borghetti
ae3a875ad2 Part one of the 2.47 release commit 2008-08-14 06:33:19 +00:00
Martin Poirier
fd1faa5542 Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046
---------------------------------------------------
Snappy stuff

* Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on)

* Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along.

Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode.

NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
2008-06-09 18:41:16 +00:00
Ton Roosendaal
66af413a4c Part one of the 2.46 release commit 2008-05-18 18:05:16 +00:00
Campbell Barton
feb440c2cd added sequencer paths to bpath iterator, This needed to use get/set filename callbacks internally because the sequencer stores dir/file separately.
This means when moving large projects with many images/videos/sounds is possible with 'File, External Data, Find Missing Files'.
- needed so we can put peach animatic, glrenders & testrenders on the dvd.
also datatoc.c - brecht's fixes from apricot.
2008-04-25 16:09:16 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Jean-Luc Peurière
126ab7974d NDOF support added to trunk from ndof branch.
The latter is now obsolete and will be soon 
removed.

Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Jean-Luc Peurière
8787ad14a2 update to trunk r14104
blenderbuttons is good
and it compiles
2008-03-14 09:59:44 +00:00
Jean-Luc Peurière
a68a7f42b0 resolved conflict state with HEAD r14096
blenderbuttons still bad

not let this compile
2008-03-13 23:54:02 +00:00
Jean-Luc Peurière
526d0bec47 final (??) work on NDOF branch
it is now in a state where it can be safely
merged with trunk.

Note: basic icons were provided but I'm not
an icondesigner and working in a 16x15 grid
is way too small for me, so feel free to 
change them.
2008-03-13 15:40:24 +00:00
Matt Ebb
397ece0008 * Updated the material preview so the 'hair' preview option
has UVs. Previously, it would show all noisy and messed up when
 using a UV texture.
2008-03-10 05:22:18 +00:00
Andrea Weikert
b7cf0ecbf6 == ImageBrowser ==
added icon for 'Toggle Bookmark Area'
disabled the bookmarks for databrowse
allow to add path inside .blend file (could be nice to use as material library for example)
2008-02-17 21:34:56 +00:00
Ton Roosendaal
a4b05a18d9 Fix for planar preview, to make Z=0 everywhere 2008-02-15 18:50:13 +00:00
Joshua Leung
5be2e5aa98 == PoseLib - Overhauled Implementation ==
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.

Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. 

Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) 

Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker 
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers

Note: transforms, etc. are not currently available with these markers 

== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
2007-12-30 12:08:28 +00:00
Brecht Van Lommel
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Campbell Barton
0ed3e0bb4f made sticky UV editing options more accessible by adding them to a popup in the header.
Changed how the sticky setting is stored in DNA - (as a char rather then 2 flags).
replaced the UV/FACE icon with another needed for the sticky menu.
removed 2 unused icons.

commented the UV transform panel since it only had 2 buttons in it.

depgraph update calls needed to be added to Ctrl+V/E/F menu's because some commands were crashing.
2007-09-22 06:58:40 +00:00
Martin Poirier
1f0b07c37b Version bump to 2.45 and splash screen for stable release 2007-09-10 16:29:31 +00:00
Andrea Weikert
356ab94373 == imagebrowser ==
Initial commit of imagebrowser in trunk.
BIG COMMIT!

Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)

More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser

Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration

TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!

Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.

Many thanks to everyone who gave feedback and helped so far!
2007-09-02 17:25:03 +00:00
Joilnen Leite
32c5a5cee9 fixing mute ipo icon 2007-08-19 16:24:52 +00:00
Joshua Leung
4e1fcd42cf Icons Bugfix:
Remove a single annoying 1x16 unwanted pixel column from one of the icons I added earlier today.
2007-07-03 11:53:17 +00:00
Joshua Leung
b6ccafc501 == Action/IPO Mute Icons ==
Added new defines for the icons used to show this, on the request of Matt Ebb. For now, the eye icons have simply been duplicated to the new spaces, but 'more descriptive' icons should be made.
2007-07-03 01:23:30 +00:00
Matt Ebb
5dd1a39288 == Interface ==
Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be
doing a lot more on this in the next release cycle, but I'm bringing these icons
over now since they're new features and we don't really have any icons for them
at the present.
2007-01-22 22:26:03 +00:00
Brecht Van Lommel
878d9f9c68 Fix for bug #5680:
Vertex color node worked only if VCol Paint/Light was enabled. Fixed
that, and removed the vertex color node making it part of the geometry
node instead.

Also, preview.blend had black vertex colors for the sphere, so set them
to white like the other primitives.
2007-01-14 15:19:27 +00:00
Martin Poirier
eb3d720bd9 === Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)

Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).

Changed a couple of ugliness on how snap settings are stored.
2007-01-07 19:33:00 +00:00
Kent Mein
7356ede09c I commited a dumb little icon for Sculpt mode since we didn't have anything.
If anyone has anything better feel free to blow this one away.
I was going for a chunk of marble and a chisel if anyone is going wtf?

Kent
2007-01-03 21:12:56 +00:00
Ton Roosendaal
00becf015b Preview.blend: made lightgroup "Override" for all lamps, to allow
lightgroups to be ignored in preview render.
2006-12-08 18:38:37 +00:00
Matt Ebb
a317ef6828 * The raw blenderbuttons image (note, I've updated interface_icons.c to now use the extra space on the right side of this image, since we'd run out of room) 2006-11-20 05:14:37 +00:00
Matt Ebb
39b2fda676 * Added the bfont TTF itself, along with the source of my changes for lighter
file size, and license.
2006-10-12 03:10:14 +00:00
Matt Ebb
2e7aa1dbf5 * Proportional edit mode 'random' falloff
This is another proportional edit falloff that slightly randomises the
influence. It's not strictly random, it's blended with linear falloff so that
it's a bit smoother. The nice thing is that it works with all transforms, axis
locking etc, including the special ones like to sphere, shrink/fatten/etc. It
can be used for all sorts of things like roughening surfaces. I most recently
used it to add a bit of randomness to the folds of some cloth. I
made a short demo video here: http://mke3.net/blender/etc/prop_random-h264.mov

Also included nicer icons for the falloff types.
2006-09-25 05:15:19 +00:00
Ton Roosendaal
de0af9d951 Bugfix #4603
UV coordinates for plane preview (buttons) was rotated 90 degrees.
2006-07-04 20:56:55 +00:00
Ton Roosendaal
e491e73db6 Updated preview, with correct camera end clip 2006-06-20 14:33:08 +00:00
Ton Roosendaal
0ac1cf6b44 New preview blend, without OSA and with entirely closed tiled cube. 2006-06-20 09:32:25 +00:00
Ton Roosendaal
6c79000713 Updated previewblend, texture preview had minor line on left hand 2006-06-16 15:33:14 +00:00
Ton Roosendaal
a31829fe20 Added with binary tag 2006-06-15 13:29:01 +00:00
Ton Roosendaal
e0eb78a3bc Removed preview.blend, as added as ascii 2006-06-15 13:28:23 +00:00
Ton Roosendaal
ff46d6a588 Updated icons image and preview blend 2006-06-15 13:08:50 +00:00
Matt Ebb
67dc5585cb * Added an 'eyedropper' tool in the colour picker. With the colour picker open,
you can click on the 'Sample' button, to sample any colour on the Blender
screen. This is really useful in the compositor, and would probably be good for
sampling footage in any eventual chroma key nodes that may be made, too.

LMB to pick the colour, ESC or RMB to cancel.
2006-06-09 16:01:27 +00:00
Matt Ebb
5b756f7b8a * preview.blend fixes
The preview.blend now shows raytracing/transparency, and also turns on and off
the fake shadow based on the 'shadbuf' setting.

Also included an updated preview.blend file to accomodate this.
2006-06-09 15:55:27 +00:00
Matt Ebb
efca4752d8 * Updated the preview render scene .blend
- Improved lighting and background (also turned off shadows, unnecessary and
a potential slowdown in generating the preview)

- UV unwrapped the sphere and monkey models, so you can actually see something
useful when a texture is mapped to UV

- Added a 'hair' preview option (reused sphere icon will be eventually
forthcoming)
2006-06-07 08:23:35 +00:00
Ton Roosendaal
60bc4c42ac And the preview.blend for texture preview fix 2006-04-01 14:09:23 +00:00
Peter Schlaile
3cdd195e58 Adds for additional buttons for the new sequencer code to distinguish
the display of timeline, output, U/V scatter plot and Luma waveform.
2006-02-05 18:59:16 +00:00
Brecht Van Lommel
469557f625 Updated blenderbuttons (non-sticky now shows icon in the uv editor).
Also have datatoc.c add a new line at the end of the file, seems this
was added directly to blenderbuttons.c to fix a warning before.
2006-02-05 14:21:09 +00:00
Ton Roosendaal
e63dbac5d2 The preview.blend file, which is datatoc'ed in blender/src 2006-01-29 13:11:05 +00:00
Andrea Weikert
5668480c99 small fix for icons to correctly use alpha instead of converting grey background to alpha.
Also checking in cleaned up blenderbuttons from Matt.
2006-01-22 23:27:43 +00:00