*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout.
ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future.
* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
"Select all of the same type" now is binding to Shift + GKEY
Two new function, select next and prev node of the same type.
Select a node and press Shift + [ or Shift + ] go to the
previous and next node of the same type (of the active node).
This is a small request from Venomgfx, select a node
and then press Shift + F to select all the nodes of the
same type (of the active node).
The key binding can be change, we thing in a "Find Next" (that is
way the FKEY) with venomgfx, but no problem with change that.
Also I add the entry in the select menu.
space / uv edit. The code was already there, and the option as a rna
bool, but no ui to set it. Matt figured that the View menu in image
space next to other uv stuff, which only shows when UVs are edited, is
the right place.
Works so that when entering editmode for an object to edit UVs, when
have also other objects selected and this option on, also the UVs of
those other objects are shown in the image view.
Liquidape asked this on IRC, and we thought the feat doesn't exist, so I
looked out of curiosity in the code as was thinking it would be easy to
add. Was surprised to find it there already :)
First time that did anything with 2.5, was sure fun enough to search
thru the code to figure out how things work. Adding this ui thing proved
to be exactly as trivial and nice as it should, and the things under the
hood seemed nice, yay!
- link now brings up a search box so when there are 100's of groups its less annoying.
- utility functions for id-enums so only local objects can be displayed in a search list (used for group_link)
- renamed operator properties from typle to scene, group, action etc.
Added operator (and menu entry) to deinterlace all selected movie strips.
(does also walk into selected meta strips)
Also: small fix for multicam cutting tool (now works also within metas)
Condition for this to work (.blend file must be saved) was poorly communicated
in the UI (printfs are no good for this - ideally should use reports). Tweaked this a bit.
Repath functionality: Edit paths in blend file on slaves to match the transfered files.
Tested with textures and point caches. Fluid should work. Point Caches with the External option might not.
This should fix previous problems when using absolute paths in blend files.
Made Multicam-Editing really work:
* added a panel within N-keys, so that one can start/stop playback
and cut between cameras directly from the panel
* made "active_strip" RNA editable, to make that work correctly
(is usefull anyways :) )
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.
Made changes to curve undo stuff to restore last selected point on undo/redo.
Added new theme color for curve last selected point.
- multires cache files and image .tex cache support in dependency list
- Compare md5 of files before using a local copy (not one transfered by netrender). Could be changed to a simpler CRC if speed is an issue. The goal is not to have a strong crypto signature but just to detect outdated local files.
- Reduce slave timeout to 5 minutes (down from 30). Slaves should report at most every 30s, there's no reason for a value to be that high.
- Reorder the presentation tables on the main web page (job list is more important)
- Collapse dependency list by default on job page (only show main file and headers for other files, point cache and fluid cache)
- Slave option (default: True) to also output render log to the console (as well as the usual copy to the master)
* Client connection is made from panel poll functions even if
netrender is disabled
* Network render slave should print when it has connected to server,
now it says "node initiation", I initially thought this meant it was
not connected yet.
* Web interface should auto-refresh, I got confused if job and slaves
were actually found or not.
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4
- Vector/Euler/Quaternion/Color now only take a single seq arg.
- internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing)
- didnt update rigify yet.