Thomas Dinges
ee36e75b85
Cleanup: Fix Cycles Apache header.
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This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00
Thomas Dinges
b09684567e
Cycles Standalone: The camera can now be moved and rotated with LMB/RMB mouse key.
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ToDo: Add controls for forward/backward movement.
2014-02-14 01:17:01 +01:00
Thomas Dinges
544b7e6be4
Cycles Standalone: Add a help message, which appears when pressing the "h" key.
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This is very basic for now, but can be extended with more info (available devices for example) later.
Thanks to Bastien and Sergey for some help with the glRect coordinates stuff.
2014-01-24 12:59:15 +01:00
Brecht Van Lommel
b9ce231060
Cycles: relicense GNU GPL source code to Apache version 2.0.
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More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
2013-08-18 14:16:15 +00:00
Ton Roosendaal
da376e0237
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00