Jorge Bernal
6ffc988ae3
BGE Clean-up: New EXP prefix for the BGE Expression module
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The expression module now uses an EXP prefix and it follows a
distribution similar to blender.
Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.
Reviewers: campbellbarton, moguri, sybren, hg1
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00
Campbell Barton
97d4fb4161
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
Campbell Barton
640d766370
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
Campbell Barton
b8e019d839
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
Campbell Barton
4c17f8e5de
PyUnicode_From_STR_String utility function which passes STR_String to PyUnicode_FromStringAndSize (saves a call to strlen).
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Also made CValue::ConvertKeysToPython use faster list creation and improved some of the macro formatting.
2011-11-06 01:39:36 +00:00
Campbell Barton
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Nick Samarin
c5f6a01dd5
synched with trunk at revision 34793
2011-02-16 17:07:18 +00:00
Nick Samarin
af1ca0cfc1
- added operators for manual assigning navigation polygon idx to mesh faces in edit mode
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- modified conversion process to take into account changes caused by mesh editing
Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
2010-07-27 21:01:00 +00:00
Nick Samarin
e8d129cc76
- added custom get function for navmesh property of steering actuator to accept only objects with NavMesh physics type
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- fixed the access to KX_SteeringActuator attributes from scripts
- added enum members for KX_SteeringActuator and KX_NavMeshObject to GameLogic dictionary
2010-07-21 09:16:27 +00:00
Nick Samarin
0fbca1dc19
- added options to enable visualization for obstacle simulation and steering actuator
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- added python attributes for parameters of steering actuator
2010-07-15 18:41:29 +00:00
Nick Samarin
852b84745c
Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface
2010-07-09 22:22:51 +00:00
Nick Samarin
9d1b8bf0f8
Added segment obstacles, creation obstacles for walls of navigation mesh
2010-06-07 23:09:50 +00:00
Nick Samarin
05b92f0fc9
Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject
2010-05-31 22:35:22 +00:00