Commit Graph

7 Commits

Author SHA1 Message Date
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
Ton Roosendaal
610cec55c7 Biiig commit! Thanks to 2-3 weeks of cvs freeze...
Render:
- New; support for dual CPU render (SDL thread)
  Currently only works with alternating scanlines, but gives excellent
  performance. For both normal render as unified implemented.
  Note the "mutex" locks on z-transp buffer render and imbuf loads.
- This has been made possible by major cleanups in render code, especially
  getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct
  OSA or using Materials or Texture data to write to.
- Made normal render fully 4x32 floats too, and removed all old optimizes
  with chars or shorts.
- Made normal render and unified render use same code for sky and halo
  render, giving equal (and better) results for halo render. Old render
  now also uses PostProcess options (brightness, mul, gamma)
- Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer
  after render. Using PostProcess menu you will note an immediate re-
  display of image too (32 bits RGBA)
- Added "Hue" and "Saturation" sliders to PostProcess options

- Render module is still not having a "nice" API, but amount of dependencies
  went down a lot. Next todo: remove abusive "previewrender" code.
  The last main global in Render (struct Render) now can be re-used for fully
  controlling a render, to allow multiple "instances" of render to open.

- Renderwindow now displays a smal bar on top with the stats, and keeps the
  stats after render too. Including "spare" page support.
  Not only easier visible that way, but also to remove the awkward code that
  was drawing stats in the Info header (extreme slow on some ATIs too)

- Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping
  defines.

- I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
Kent Mein
9bcf2dcd1c Douglas Bischoff's Fix for Plugins on OSX.
Kent
2003-11-25 20:10:06 +00:00
Kent Mein
763da870b6 The first two files enables building of plugins under macosx.
The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...

I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.

Kent
2003-02-21 15:37:55 +00:00
Kent Mein
06e8de765a Modified ld flags on SunOS changed -O2 to -O
because sun's compiler does not support -O2.

Kent
2003-02-10 00:18:29 +00:00
Kent Mein
f0bafbad28 I added some of the changes I made to bmake at:
http://www.cs.umn.edu/~mein/blender/plugins/bmake

Basically added options for Darwin, and made a var $EXT
that gets set to so, dll or dynlib depending on the platform.

It looks like I'm still getting linking errors on macosx on some of the plugins
but its a good start.

Kent
2003-02-06 17:14:22 +00:00
Chris Want
96897d5674 Initial commit of the 'release' directory (splash screen/icon
junkies will be happy to find the datatoc.c program in the
datafiles directory).

Some quick notes:

* 'datafiles' has the version 2.21 splash.jpg and blenderbuttons (e.g., so
no NLA icon). Someone should at least get the 2.25 blenderbuttons from
somewhere and commit them.

* 'text' has obsolete content/license

* I did not include the python scripts as they have copyright
Jan Walter and no license specified.

* I changed to unix line terminators everywhere with the exeption of the
'windows' directory.

Chris
2003-01-01 15:06:10 +00:00