Commit Graph

160 Commits

Author SHA1 Message Date
Tamito Kajiyama
a2a7316d92 Fix T48366: Freestyle will unnecessary exclude some linked objects.
Group membership testing for including/excluding feature lines was not
accounting for object names possibly further qualified by library file
paths.

Also fixed a few potential (but unlikely) references of uninitialized
variables.

A big thank to Bastien Montagne for the insight on the cause of the
problem and how to fix it.
2016-08-05 22:25:16 +09:00
Tamito Kajiyama
734af18651 Freestyle: Fix for 'Distance from Object' modifiers without a target object.
'Distance from Object' color/alpha/thickness modifiers without a target
object were raising a run-time exception although it is not considered an
error condition.
2015-10-28 23:33:25 +09:00
Tamito Kajiyama
0e2bbd0904 Freestyle: Fix for round/square stroke caps causing line thinning.
This is a regression introduced in rBce729677db3e and rBb408d8af31c9.

RoundCapShader and SquareCapsShader had to remove (almost) overlapping
stroke vertices to avoid sudden thinning of line thickness.  For instance,
the test .blend file from https://developer.blender.org/T36425#231460
suffered from the reported line thinning (although T36425 was originally
caused by a different bug).
2015-07-23 20:29:23 +09:00
Tamito Kajiyama
e7a48113a9 Freestyle: Missing __all__ symbols added in D963. 2015-07-10 23:15:59 +09:00
Tamito Kajiyama
25638a9656 Code cleanup: White space and dead code. 2015-07-10 23:15:57 +09:00
Folkert de Vries
eeeb845d33 Freestyle: new stroke modifiers
This patch introduces a couple new stroke modifiers. The ones currently implemented are based on prototypes by @kjym3 and myself.

The new modifiers:
  - Tangent
  - Thickness noise
  - Crease Angle
  - Simplification
  - Curvature 3D

The documentation for these new modifier types can be found [[ http://www.blender.org/manual/render/freestyle/parameter_editor/index.html | in the manual ]]:

{F134441}
(left: AnisotropicThicknessShader, right: NoiseThicknessShader)

{F140499}
(left: Curvature 3D, right: Simplification)

Author: Folkert de Vries (flokkievids)

Reviewers: kjym3

Subscribers: #user_interface, plasmasolutions, kjym3

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D963
2015-07-10 23:15:56 +09:00
Tamito Kajiyama
3ca0870023 Improvements to the Freestyle Python API (needed by the SVG Exporter)
This patch adds some new functionality to the Freestyle Python API, notably:

  - MaterialBP1D, checks whether the supplied arguments have the same material
  - Fixes a potential crash in CurvePoint.fedge (due to NULL pointer)
  - Makes (error handling in) boolean predicates more robust
  - Adds a BoundingBox type, to make working with bounding boxes easier
  - Adds several new functions (get_object_name, get_strokes, is_poly_clockwise, material_from_fedge)
  - Adds a StrokeCollector StrokeShader, that collects all the strokes from a specific call to Operators.create()
  - Adds hashing and rich comparison to the FrsMaterial type

These new features (most of them, anyway) are needed for making a more robust SVG exporter that supports holes in fills.

Reviewers: kjym3, campbellbarton

Subscribers: campbellbarton

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1245
2015-05-31 23:16:45 +09:00
Tamito Kajiyama
b466a82fa5 Partial fix for T44404: freestyle crashes blender.
Logical predicates AndUP1D and OrUP1D were instantiated even with an empty
list of unary 1D predicates, causing an exception in the constructors of
the logical predicate classes.

This is a regression made in b408d8af31c9fba5898e353c97f95f7ce8dc19c1.
2015-04-16 13:35:24 +09:00
Tamito Kajiyama
0a304337e1 Freestyle: Fix for AndBP1D and OrBP1D not working due to typos.
Problem report by Folkert de Vries (flokkievids) through personal
communications.  Thanks!
2015-04-09 00:29:07 +09:00
Folkert de Vries
7d38d85340 Freestyle: Fix for references of deprecated texture stroke shaders.
Removed all references of deprecated texture shader.  Also deleted
several lines of dead code.

Since texture_shader.py no longer does what it was supposed to do,
the file itself was removed.

Patch reviewed by Tamito Kajiyama (kjym3).
2015-03-09 12:53:13 +09:00
Campbell Barton
7293291a40 cleanup: typos 2015-02-27 15:57:59 +11:00
Tamito Kajiyama
e1f5e19eee Freestyle: Avoid quietly ignoring errors in parameter_editor.lineset_pre callbacks. 2014-12-02 23:08:22 +09:00
Tamito Kajiyama
e3b68dbaf8 Freestyle: Py-Hooks for custom pre/post-processing line style
Patch D839, needed for SVG-render to be made into an addon.
2014-11-24 22:46:44 +01:00
Campbell Barton
4dd5b635e8 Revert "Freestyle: Built-in SVG exporter."
This reverts commit 61a330baca0ff9bb3cf477c04f539ef276a0356f.

This completes reverting D785

This feature is to be reworked into an addon.
2014-10-19 19:10:32 +02:00
Campbell Barton
4c86271bd9 Revert "Fix for rB61a330baca0f: Changed SVG file encoding from UTF-16 to UTF-8."
This reverts commit 490f2aeb8247463a7ea1a86a3a8c4246fcf45f23.
2014-10-19 19:09:58 +02:00
Campbell Barton
2103cf9355 Revert "Freestyle: rename module to export_svg"
This reverts commit db249b787fe0875944e00df1a3d12a58d9a07249.
2014-10-19 19:09:49 +02:00
Campbell Barton
b495395ee5 Revert "Freestyle: add GPL headers"
This reverts commit 3cbb066b838b4d52673f3fd76c2f695a3491b8b6.
2014-10-19 19:09:41 +02:00
Campbell Barton
a9fdb70162 Revert "Cleanup: pep8"
This reverts commit 06cdc35a68d9a0bd2a84fd92bda2be11318d46ff.
2014-10-19 19:09:33 +02:00
Campbell Barton
0f1c959b05 Revert "Cleanup: unused import"
This reverts commit fc7752b53c793a6985525d4c099108a97cd7867e.
2014-10-19 19:09:26 +02:00
Campbell Barton
dd2525c362 Revert "Freestyle: lazy load 'export_svg'"
This reverts commit c35a649a0a6c3c07bb8d56caba680887f726b9e9.
2014-10-19 19:09:18 +02:00
Campbell Barton
c35a649a0a Freestyle: lazy load 'export_svg'
Loading XML module, registering etree namespaces... etc
on startup for everyone on chance someone may want to export
an SVG from Freestyle is unacceptable.

This shouldn't have got through the review.

also disable loading when built without freestyle.
2014-10-18 17:49:06 +02:00
Campbell Barton
fc7752b53c Cleanup: unused import 2014-10-18 17:32:05 +02:00
Campbell Barton
06cdc35a68 Cleanup: pep8 2014-10-18 17:30:46 +02:00
Campbell Barton
3cbb066b83 Freestyle: add GPL headers 2014-10-18 17:28:24 +02:00
Campbell Barton
db249b787f Freestyle: rename module to export_svg
Convention for existing export modules
2014-10-18 17:25:55 +02:00
Tamito Kajiyama
490f2aeb82 Fix for rB61a330baca0f: Changed SVG file encoding from UTF-16 to UTF-8. 2014-10-18 23:42:16 +09:00
Tamito Kajiyama
61a330baca Freestyle: Built-in SVG exporter.
Features:
* Both still image and animation rendering, as well as polygon
  fills are supported.
* The exporter creates a new SVG layer for every Freestyle line
  set. The different layers are correctly sorted.
* SVG paths use data from line styles, so the base color of a
  line style becomes the color of paths, idem for dashes and
  stroke thickness.
* Strokes can be split at invisible parts.  This functionality is
  useful when exporting for instance dashed lines or line styles
  with a Blue Print shader
* The exporter can be used not only in the Parameter Editor mode,
  but also from within style modules written for the Python
  Scripting mode.

Acknowledgements:
The author would like to thank Francesco Fantoni and Jarno
Leppänen for their [[ https://github.com/hvfrancesco/freestylesvg | Freestyle SVG exporter ]].

Differential revision: https://developer.blender.org/D785

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-10-18 18:35:29 +09:00
Tamito Kajiyama
f4a260fb3c Fix T42198: Linked lines only work with linked objects.
The reported issue was caused by a backward incompatibility due to careless
code changes made when per-material Freestyle line colors were introduced
in rB7915d7277ac8c605f016f30f943080556244fb59.  In 2.71 line style
Material color/alpha/thickness modifiers was retrieving alpha transparency
from Material.alpha, whereas in 2.72 Material.line_color[3] was referenced.

The present fix reverts the aforementioned code changes.

This issue is a regression from 2.71, so the fix is appropriate for inclusion in
the 2.72a release.
2014-10-14 01:14:33 +09:00
Tamito Kajiyama
14df7de916 D801: Freestyle: remove old and unused stroke shaders
This patch removes several stroke shaders written in C++ that are unused
and don't serve a real purpose any more.  The removed shaders are:

  - BPy_ColorVariationPatternShader
  - BPy_StrokeTextureShader
  - BPy_TextureAssignerShader
  - BPy_ThicknessVariationPatternShader
  - BPy_fstreamShader
  - BPy_streamShader

and a few more that weren't even exposed to the Python API.

Some minor edits were made by the reviewer.

Differential Revision: https://developer.blender.org/D801

Reviewed by: kjym3
2014-10-09 01:31:07 +09:00
Tamito Kajiyama
2cb134be2b Freestyle: New line style options for sorting and chain selection.
The following two sort keys are added for sorting chains.

* Projected X - Sort by the projected X value in the image coordinate system.
* Projected Y - Sort by the projected Y value in the image coordinate system.

A new line style option for the selection of first N chains is also added.

Moreover, the chain sorting and chain selection operations are now executed
in this order instead of the reverse order used previously.  The UI has also
changed accordingly.  This functional change is backward compatible and
won't result in visual differences.
2014-10-01 16:01:40 +09:00
Tamito Kajiyama
55aa42ad6f Freestyle: Fix for a typo in the definition of NotBP1D.
This is a safe fix for a regression from 2.71, so should be back ported to 2.72.
2014-10-01 16:01:38 +09:00
Tamito Kajiyama
1c8d9cc4a9 Freestyle: Fix for irrelevant docstring showing up in Python API docs. 2014-09-19 14:11:32 +09:00
Tamito Kajiyama
64ade99ecc Freestyle: Python API documentation updates.
Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules.  Also made various minor
revisions of mark-ups and typos.
2014-09-19 13:41:47 +09:00
Tamito Kajiyama
f87ca5f1c3 Fix for missing Freestyle sections in the Blender Python API documentation.
Freestyle sections of the API docs were empty due to Freestyle module reorganization
in commit rB6498b96ce7081db039354228213d72e8c70bd3aa.

Module __all__ property was added to submodules so as to properly exclude irrelevant
documentation elements such as mathutils.Vector.
2014-09-18 15:48:15 +09:00
Tamito Kajiyama
f6b4b12961 Better fix for T41464: Material Boundary bug in Freestyle.
The problem addressed here is that there was no mean to check if an iterator
points the last of the elements being iterated over.  Such checking is necessary
to reliably dereference the iterator (i.e., calling the operator*() method of the
underlying C++ iterator object).

Now Interface0DIterator and StrokeVertexIterator have an .at_last property
to check if an iterator points the last element.  Using this new API feature,
the present commit partly reverts the previous commit rBeb8964fb7f19 to
better address T41464.

Differential revision: https://developer.blender.org/D752

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-09-02 21:24:41 +09:00
Tamito Kajiyama
eb8964fb7f Fix T41464: Material Boundary bug in Freestyle.
The reported issue was caused by an old bug combined with another bug
introduced by recent Freestyle Python API updates.

The old bug was that a mutable reference to CurvePoint was treated as if
it were immutable.  Iteration over CurvePoint objects is implemented by
the C++ CurvePointIterator class, whose dereference method
CurvePointIterator::operator*() returns a reference to a mutable data
member (probably originally intended for better performance).  Hence the
returned reference may vary upon iteration over different CurvePoints.
This implementation detail was overlooked and the returned reference was
treated as immutable (which is the case in fact for other Interface0D
subclasses except for CurvePoint).  This bug was surprisingly old as it
existed before the beginning of Freestyle integration into Blender.

The other bug was in the MaterialBoundaryUP0D predicate class that was
not properly handling the end of iteration.  It is noted that when the
iter() and next() built-in functions are applied to Interface0DIterator,
it is no longer possible to reliably check the end of iteration by the
.is_end property of the iterator.  Namely, the .is_end property works as
expected only when iteration is carried out in combination with the
conventional .increment() and .decrement() methods of the iterator.  For
this reason the commit rBb408d8af31c9 was partly reverted to recover the
previous definition of MaterialBoundaryUP0D.
2014-08-20 10:37:41 +09:00
Tamito Kajiyama
dd13952080 Freestyle: Fix for git merge glitches.
Also made minor code cleanup.
2014-08-12 10:10:50 +09:00
Tamito Kajiyama
34c133a488 Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes.  This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
2014-08-12 10:10:36 +09:00
Tamito Kajiyama
c38e80d632 WIP commit just for a record of a working snapshot of code revisions for node-based textured strokes. 2014-08-12 10:10:35 +09:00
Tamito Kajiyama
d5d540615b Freestyle: minor revisions of Python API docstrings and comments. 2014-07-24 14:29:38 +09:00
Tamito Kajiyama
1819fa2b5a A follow-up to Patch D623: minor code updates and style cleanup. 2014-07-24 14:29:36 +09:00
Tamito Kajiyama
b408d8af31 Freestyle Python API: Updates and speedups for the parameter editor
In addition to D319, this patch updates the parameter editor, the UI of Freestyle.

Using new API functionality and experience gained in making D319, this patch
provides a quite noticable speedup for commonly-used Freestyle linestyle modifiers.

As this patch touches a lot of code (and mainly the foundations) it is likely that
mistakes are made.  The patch has been tested with a regression suite for Freestyle
(https://github.com/folkertdev/freestyle-regression-tests/tree/master), but testing
with scenes used in production is very much appreciated.

Differential revision: https://developer.blender.org/D623

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-07-24 14:29:35 +09:00
Tamito Kajiyama
7915d7277a Per-material line color settings for Freestyle.
New properties 'line_color' and 'line_priority' are added to Material ID data blocks.

The 'line_color' property allows users to specify a per-material line color that can be
used as a Freestyle line color through Material color modifiers of line style settings.

The new line color property is intended to provide a solution for line color
stylization when a proper Freestyle support for Cycles is implemented (likely
as part of the upcoming Blender 2.72 release; see Patch D632).  Materials in
Cycles are usually set up using shader nodes, and Freestyle won't be capable
of retrieving colors and other properties from node-based materials any soon.

The new line color property of materials addresses this foreseen limitation by
providing artists with an intuitive alternative mean to specify line colors on a
per-material basis independently from node trees.

The 'line_priority' property gives users a way to control line colors at material
boundaries.  When a line is drawn along a feature edge at material boundaries,
one of the two materials on both sides of the edge has to be picked up to
determine the line color.  So far there was no way to control this selection
(which was in effect at random).  Now the material with a higher line color
priority will be selected.

The new per-material line settings are shown in the new Freestyle Line tab in
the Material context of the Properties window (only when Freestyle is enabled).
2014-07-07 16:19:51 +09:00
Tamito Kajiyama
dd96be356d Freestyle: Fix for a couple of missing names in freestyle.chainingiterators.__all__. 2014-06-24 17:25:02 +09:00
Tamito Kajiyama
ce729677db D319: Freestyle Python scripts update.
This revision is meant to update Freestyle's Python scripts to make full usage
of the new features of Python and Freestyle's Python API.

Freestyle's Python scripts are pretty old already, and were never given much
attention. With the 2.7x generation of Blender coming up, this is an excellent
time to update Freestyle's Python scripts, hopefully adding some new features
and achieving some speed improvements on the way.

Main goals:
* use for loops where possible
* general cleanup, making use of more recent python features (generators,
  ternary operator, ect.)
* update the documentation on the way (it's lacking atm)


Differential revision: https://developer.blender.org/D319

Author: flokkievids (Folkert de Vries)

Reviewed by: kjym3 (Tamito Kajiyama)
2014-06-24 13:53:14 +09:00
Tamito Kajiyama
de280ffa32 Freestyle: Fix for a wrong formula used for RGB to grayscale conversion.
This bug fix is likely to affect the visual results of existing Freestyle setups using the
Material color/alpha/thickness modifiers with the 'material_attribute' parameter set to
either 'Diffuse' (default) or 'Specular', and also the Ramp option enabled in the case
of the Material color modifier.
2014-06-05 12:56:49 +09:00
Tamito Kajiyama
fce731a175 Fix for thinning strokes at intersections between visible and background hidden lines.
This commit is intended to fully fix the problem described in
https://developer.blender.org/T36425#19 (see also the previous commit rB08528f577dcb).

Addition of a small offset (to avoid singularity in stroke rendering due to overlapping vertices)
was not performed for all overlapping vertices.

Removed the StrokeCleaner and related helper functions which were added as a
temporary workaround in rB2a5b6d9c8f16.
2014-05-26 10:54:25 +09:00
Tamito Kajiyama
0516071a86 Fix for a regression in rBe84732858590. 2014-05-22 00:46:24 +09:00
Tamito Kajiyama
3a0be8a0d6 Freestyle: Fix for dashed lines when applied to invisible stroke segments.
Dashed lines were resetting stroke segment visibility by mistake (making invisible segments
visible, for example when applied to the results of square blueprint geometry modifier).
2014-05-09 20:48:15 +09:00
Tamito Kajiyama
38b512576f Freestyle: minor code clean-up. 2014-05-06 16:58:58 +09:00