Brecht Van Lommel
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9b31cba74e
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Cycles: some warning fixes, cpu device task tweaks, avoid unnecessary
tonemap in non-viewport render, and some utility functions.
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2011-09-08 18:58:07 +00:00 |
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Antony Riakiotakis
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6edb09fe93
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Compile fixes for MinGW, checked with basic initial setup, no CUDA, gcc 4.5.2.
OpenImageIO still gives link-time errors, will try to make a lib for MinGW, see if it is fixed.
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2011-09-04 15:39:09 +00:00 |
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Brecht Van Lommel
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c18c6056ff
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Cycles: two 32 bit fixes with help from IRC user Agiofws.
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2011-05-05 13:51:33 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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