This commit puts the ground work in place, swapping out the crusty old Logic Editor
UI code for the new RNA-based layout engine. It's disabled with ifdefs at the moment
because it's incomplete, but Dalai can now do the grunt work to fill it all out and get it running.
Also includes a bug fix to LINK buttons, and two new logic operators to add and delete sensors.
Dalai, just switch the #if 0 and #if 1 in logic_window.c:3412 and 3469
Edit mode back geometry occlusion on
Render size to %100 (%25 default is confusing)
Allow negative frames disabled by default (the use cases of this are
very few for it to be on by default)
(ui range precision to 2 instead of 4, since 4 doesn't seem to work here).
From the tracker:
"""
The smallest size allowed for empty_draw_size is 0.1. This is un-necessarily limiting and, depending on the scene, much
too large resulting in visual confusion in the 3D View.
Opening old files initially results in small empties, but when you click on them they 'grow' to the new minimum. This
seems to show that previous blender versions didn't have this bug.
Please remove the limitation, or, if needed, make it a much smaller number, so that empties are easier to see and distinguish from one another in small scenes/setups
"""
Currently for ColorBands, when pressing the Add button, new elements are
set with a medium gray in a medium position which often is not desired
behaviour.
This patch when possible sets new elements as averaged values between
the current element and its preceding neighbour
- multires cache files and image .tex cache support in dependency list
- Compare md5 of files before using a local copy (not one transfered by netrender). Could be changed to a simpler CRC if speed is an issue. The goal is not to have a strong crypto signature but just to detect outdated local files.
- Reduce slave timeout to 5 minutes (down from 30). Slaves should report at most every 30s, there's no reason for a value to be that high.
- Reorder the presentation tables on the main web page (job list is more important)
- Collapse dependency list by default on job page (only show main file and headers for other files, point cache and fluid cache)
- Slave option (default: True) to also output render log to the console (as well as the usual copy to the master)
* Client connection is made from panel poll functions even if
netrender is disabled
* Network render slave should print when it has connected to server,
now it says "node initiation", I initially thought this meant it was
not connected yet.
* Web interface should auto-refresh, I got confused if job and slaves
were actually found or not.
Campbell's changes to make this use fnmatch by default had the case-sensitivity setting inverted. This meant that convenient searches in lowercase were no longer possible by default.
* Removed some un-needed armature code stubs
* Manually copying over the values of constraints in the constraint copy() callbacks should NOT be needed. Removed this from the Spline IK constraint. The manual process is only a hacky aspect of the modifier stack only!
- IPO-blocks for curves were not getting handled correctly (i.e. no conversion and relinking was taking place) when converting from 2.4x to 2.5
- Old 'speed' IPO's now have their values multiplied by the path length when they are loaded from old 2.4x files so that they work correctly in 2.5.
Also...
- Cleaned up a few instances of scruffy code formatted in some weird ad-hoc way.
- Debug prints for the start/end of the file conversion process are now all hidden behind debug-only checks. Unless the way the conversions are done is significantly changed at some point, this should be sufficient...