Commit Graph

41 Commits

Author SHA1 Message Date
Campbell Barton
d9046ccbd4 Cleanup: doxygen comments 2015-07-01 16:30:26 +10:00
Sergey Sharybin
90f645855a GHost: Code cleanup, prepare for strict C++ flags 2015-03-27 18:23:31 +05:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
Jason Wilkins
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
Campbell Barton
88ee650263 Comments 2014-08-16 10:51:07 +10:00
Mitchell Stokes
29f8dfd37a BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
Campbell Barton
630a31a900 fix for fullscreen on X11 (used by the BGE, not blender application),
changing the screen resolution wasn't still allowed for larger virtual desktops.

added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24 05:05:29 +00:00
Ton Roosendaal
fa759d8ffd Mac HiDPI ("retina") handling:
OK - so you have this nice crisp screen, and still you want to add extra 
monitors to the laptop! That means Blender should switch back and forth to HiDPI 
modes, when you move a window to another monitor.

This code makes the pixelsize scale factor a window property, and handles
an event when a window moves to another monitor. It then changes the
native pixelsize nicely and refreshes entire UI.

You can also have one Blender window on high, and other on low resolution.

Stretching a Blender window from 1 monitor to the other works too, but that
is Apple magic handling it.
2013-01-12 17:07:49 +00:00
Campbell Barton
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
Campbell Barton
1541ee20c8 Improvement to own commit r50810.
Add an optional ghost argument to set the new mouse location when un-grabbing. - without this the mouse would flicker at the old location before moving to the new location - when using the color picker for eg.
2012-09-22 13:23:12 +00:00
Campbell Barton
47ec91e8d3 code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
Campbell Barton
a199ae5368 style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
Campbell Barton
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
Campbell Barton
cc0784c1b9 optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Campbell Barton
112b1a0779 style cleanup: ghost headers 2012-05-19 09:23:08 +00:00
Campbell Barton
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
Campbell Barton
27074062ab Formatting edits <120 length lines 2011-12-24 02:32:08 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
b15161a2d3 doxygen: fixup and tag intern/ghost. 2011-02-25 11:28:33 +00:00
Nathan Letwory
3f96359d5a doxygen: make sure license blocks don't interfere. 2011-02-22 23:40:06 +00:00
Campbell Barton
3e7469cd01 Added WITH_CXX_GUARDEDALLOC support for GHOST, disabled by default. 2010-12-07 11:57:34 +00:00
Damien Plisson
3f326354b8 Progress indicator in the application icon
Displays a global progress indicator in the application icon reflecting the total progress of all running jobs.

Currently fully implemented on OSX (Cocoa).
On other OSes that do not allow to redraw the app icon, this can be implemented as a [x%] display in the app title, so to appear in the taskbar.

Thanks to Matt for the windowmanager wrapper.
2010-06-01 20:21:40 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Damien Plisson
e4882e3da2 Cocoa : correctly handle late events sent after window deactivate
Cocoa can still send events (tagged with the correct NSWindow handle) after having sent the window deactivate event.
This caused these events being discarded as there was no active window for GHOST_WindowManager.

Fix is to use this NSWindow handle to retrieve the target window and correctly push the event.

E.g. of effects of this bug: OSKey modifier stuck after having invoked Spotlight through its shortcut (Cmd + Space). This gave the impression the Blender window has not got focus back for the keyboard.

Ton, can you confirm if this fixes the "Cocoa window loses focus permanently on using Spotlight" issue you found ?
2010-01-28 19:18:36 +00:00
Damien Plisson
169b0cbee9 Drag'n'drop : moved "setAcceptDragOperation" functions at window level
GHOST/Cocoa : changed strings encoding to isoLatin1 (was UTF-8)
2009-11-19 08:56:26 +00:00
Campbell Barton
69c6a33ba1 wrap the mouse within the region while grabbing so on release the current view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both) 2009-10-17 19:32:28 +00:00
Campbell Barton
91d89c1ff7 Adjustments to continuous grab
- Use an enum for grab modes rather then boolean options.
 -- GHOST_kGrabNormal: continuous grab userpref disabled
 -- GHOST_kGrabWrap: wrap the mouse at the screen bounds *
 -- GHOST_kGrabHide: hide the mouse while grabbing and restore the mouse where it was initially pressed *

GrabWrap is nice for transform and tools where you want some idea where the cursor is, previously I found both restoring the mouse at its original location and restoring at a clamped location was confusing with operators like transform, wrapping is not ideal but IMHO the best of a bad bunch of options.
GrabHide  is for numbuts, where restoring the mouse at the initial location isnt so confusing.
2009-10-17 14:08:01 +00:00
Campbell Barton
0c857a4f14 - made ungrab a second function - WM_cursor_ungrab
- ungrab can restore the position of the mouse clamped to the window bounds (much nicer for transform)
2009-10-07 21:19:35 +00:00
Campbell Barton
77476b294f Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs.
- Useful for dragging buttons to the far right when theyd otherwise hit the screen edge.
- Useful for transform though probably NOT what you want when using the transform manipulator (should make an option).
- When enabled, number buttons use this as well as a different conversion of mouse movement
  float numbuts: mouse 1px == 1-clickstep
  int numbuts: 2px == 1 (tried 1:1 but its too jitter prone)

details...
- access as an option to GHOST_SetCursorGrab(grab, warp)
- Currently all operators that grab use this, could be made an operator flag
- only Ghost/X11 supported currently
2009-10-07 07:11:10 +00:00
Damien Plisson
a344977147 Cocoa port :
- Window creation at preferred size
  Implement in Ghost the use of Cocoa functions to get the maximum visible rect (size and position) for the window contents (all screen excluding dock, top menu, and window title bar)
  Thus Apple specific code in window creation (wm_window.c & wm_apple.c) is no more needed => removed in case of Cocoa build

- Alert on exiting despite unsaved changes
  Add to GHOST method to maintain an all platforms (not apple specific anymore) status on unsaved changes
  Update GHOST_SystemCocoa to use this for asking or not user to confirm exit without saving changes
2009-10-05 12:55:16 +00:00
Brecht Van Lommel
a2a04bab8a 2.5: fix for last commit, left in debug print. 2009-07-09 18:10:35 +00:00
Brecht Van Lommel
b00409e72d 2.5: X11
* Pass on mouse location on window leave/enter too, fixing some
  issues with button highlights and tooltips.
* When a modal operator runs, grab the mouse cursor so that for
  example transform still works when you move your mouse outside
  of the window, previously it would just stop then. This is
  automatic now for all modal ops, perhaps not always needed?
* Fix for a trailing button highlight issue.
2009-07-09 16:05:01 +00:00
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
Matt Ebb
c85de34c26 * Tablet Pressure support in GHOST
This is 'ported' from Nicholas Bishop's sculpting GSoC tree. I'm bringing it
over now so a) it can be there for when lukep does his GHOST refactor b) it's
something that GHOST should have anyway, particularly now there's interest in
painting tools and c) it's missing support in Windows, so hopefully now some
enterprising Windows coder can add that more easily in the main bf tree.

Right now X11 and Mac OS X are supported. I added and can maintain the Mac OS X
part, but I'm not familiar with the Xinput stuff, which Nicholas wrote. Both
X11 and Mac are collecting active device and pressure, and Mac is also
collecting x and y tilt data. Up to coders how they want to use this info! :)

Although the data's coming in, I haven't actually made this do anything. I
thought it best to leave it to brecht to figure out what he wants to do with the
painting stuff, and I wonder what other interesting uses there could be for it
(proportional edit?). I'll write implementation details in a separate mail to
the committers list.
2006-08-03 12:23:00 +00:00
Brecht Van Lommel
2f5df4631d Fixes for some gcc 4 warnings in intern/. More than 100 lines of warnings
for 2 unused parameters in templated c++ code, that's just ridiculous.
2006-03-04 16:23:15 +00:00
Robert Wenzlaff
85ae21d5dd Commit of cursor framework. Cursors now defined in source/blender/src/cursors.c and
source/blender/include/BIF_cursors.h.  Allows large cursors on Win32 and X11.
See cursors.c for documentatioin on how to use.
2003-12-26 20:12:42 +00:00
Maarten Gribnau
b2824fe23a Removed those extra CVS tag lines in the header files of ghost (now I know what
Gilles meant) and added some extra doxygen tags I had lying around.
Removed the cocoa file since it was rubbish.
Maarten
2002-12-28 22:26:45 +00:00
Kent Mein
f78de74b20 WooHoo me again ;)
I took out the following from the includes in the intern dir that still had
it:
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif

Kent
--
mein@cs.umn.edu
2002-12-26 18:25:17 +00:00
Kent Mein
0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00
Kent Mein
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00