Commit Graph

412 Commits

Author SHA1 Message Date
Campbell Barton
3b71cab420 Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
Campbell Barton
5fc2fe9fad Code Cleanup: move MOUSEX/Y to BGE, describe INBETWEEN_MOUSEMOVE 2014-01-12 01:59:17 +11:00
Mitchell Stokes
8aff45d8f6 Fix T36804: the property sensor when set to interval was causing a memory leak
The property sensor was using CValue::FindIdentifier(), which does an AddRef(). However,
the property sensor was not calling Release() when it was done with the value. This could
cause more leaks when used in conjunction with the copy property actuator since it would
really throw off ref counts.
2013-11-29 18:34:06 -08:00
Campbell Barton
91a24654dd Code Cleanup: whitespace / formatting 2013-11-24 15:23:38 +11:00
Campbell Barton
fc618bbcbf fix for possible leak in the expression controller find identifier. 2013-11-02 05:18:31 +00:00
Brecht Van Lommel
eaf354e222 Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by
SDL. This was removed because it broke addons that could use SDL, now set the
environment variable only temporary during SDL initialization.

This may have been causing issues with keyboard events getting missed in the
game engine, but I couldn't confirm the issue here.
2013-09-23 14:48:28 +00:00
Mitchell Stokes
07e655dfa6 Cleaning up some prints related to SDL. 2013-08-29 22:48:37 +00:00
Mitchell Stokes
f62fabca3d Allowing the BGE to build with SDL2. I'm not sure if this is the correct fix yet, but at least it builds. 2013-08-29 22:48:27 +00:00
Campbell Barton
47c23750e8 style cleanup: indent/whitespace 2013-08-19 01:48:44 +00:00
Daniel Stokes
ef4d599194 Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem. 2013-07-20 03:15:57 +00:00
Mitchell Stokes
eb21bdd249 Merging changes from trunk r58091-58323. 2013-07-17 01:40:26 +00:00
Campbell Barton
02ba328ca8 clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Mitchell Stokes
83e9f32382 BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.
2013-07-09 20:06:36 +00:00
Mitchell Stokes
4eded6dbdc BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-20 03:22:55 +00:00
Campbell Barton
9cf6e305a9 split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Campbell Barton
e1a54214bb code cleanup:
- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
2013-03-25 02:41:30 +00:00
Campbell Barton
16b82845ee code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3 2013-03-17 18:30:31 +00:00
Campbell Barton
7d585ed475 patch [#34103] check_for_dupid.patch
from Lawrence D'Oliveiro (ldo)

- more comments
- more uses of bool type
- define symbol for length of in_use array in check_for_dupid
2013-03-10 05:46:24 +00:00
Brecht Van Lommel
4f3ca854e1 Fix various warnings with clang build, and adjust cmake clang warnings flags
to include a few more that gcc is using too.
2013-02-26 21:58:06 +00:00
Campbell Barton
9d4be17de4 style cleanup 2013-02-04 00:05:15 +00:00
Campbell Barton
9da4cab9fd style cleanup: comment format 2013-02-02 04:48:21 +00:00
Mitchell Stokes
03df7e9a56 BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune).
On a scene change the SCA_JoystickManager gets destroyed which in turn means all of it's joystick instances are released. Since SCA_PythonJoystick was just using a borrowed reference, this allowed the joystick to be freed. Now the joystick's refcount is incremented so that the SCA_PythonJoystick's joystick reference will survive across scene changes.
2013-01-12 05:44:08 +00:00
Mitchell Stokes
6a7a144f50 BGE: Fix for [#33053] "2.6x Joystick Sensor Event: Axis fails to fire at full tilt" reported by Auuman Anubis (auuman_anubis).
The problem was that SCA_Joystick::pAxisTest() was using shorts, and tried to store abs(MIN_SHRT) in a short. However, on most systems MIN_SHRT == -32768 and MAX_SHRT == 32767. This means that abs(MIN_SHRT) > MAX_SHRT, and thus the short would overflow.
2013-01-06 23:11:12 +00:00
Mitchell Stokes
d0981c279b BGE: Fixing a crash that occurred when LibLoading a scene with a 2D Filter Actuator. The actuator was still referencing the old scene. 2012-12-31 21:32:46 +00:00
Campbell Barton
4a427d8e0d style cleanup 2012-12-29 01:54:58 +00:00
Mitchell Stokes
f2f2b6153a BGE: Adding a Python interface for handling joysticks without needing logic bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like:
if bge.logic.joysticks[0]:
    activate_player_one()

if bge.logic.joysticks[1]:
    activate_player_two()

etc..

The interface exposed by SCA_PythonJoystick is very similar to the joystick logic brick except for one key difference: axis values are normalized to a -1.0 to 1.0 range instead of -32767 to 32767, which is what the logic brick exposed.
2012-12-21 02:28:59 +00:00
Bastien Montagne
ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
Campbell Barton
3fd388fb06 py api cleanup, replace use...
- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong

In all places except for those where python api expects PySsize_t (index lookups mainly).

- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
2012-11-21 02:28:36 +00:00
Campbell Barton
47068e88fb BGE: fix for 2 uses of uninitialized memory - property-sensor and object-color for materials. 2012-11-11 10:03:25 +00:00
Campbell Barton
67b74f96da - property sensor was converting floating point values to text then back to float - for floating point properties.
- IntValue's GetNumber() was convert int -> float -> double.
- BL_Shader was using STR_String rather then char*, where most callers had a char*, use a char* to avoid STR_String conversion-and-alloc on shader access.
2012-11-10 22:32:15 +00:00
Campbell Barton
936f0388e8 code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
Campbell Barton
d25b13d13f code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace. 2012-11-09 16:15:00 +00:00
Campbell Barton
5549904171 style cleanup 2012-10-29 02:11:40 +00:00
Campbell Barton
aeba4950c3 style cleanup 2012-10-27 10:42:28 +00:00
Campbell Barton
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
Campbell Barton
ddc2dbc2a4 style cleanup 2012-10-22 08:15:51 +00:00
Campbell Barton
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
Campbell Barton
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
Campbell Barton
4d4664d98f code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
Campbell Barton
97d4fb4161 code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
Campbell Barton
2fb8292005 style cleanup 2012-09-16 04:58:18 +00:00
Campbell Barton
5d2e4bb87e code cleanup: capitalize defines. 2012-09-06 01:31:15 +00:00
Campbell Barton
b96c622015 style cleanup 2012-08-11 22:12:32 +00:00
Campbell Barton
9b51503307 style cleanup 2012-07-21 22:58:08 +00:00
Campbell Barton
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
Campbell Barton
3a0593cc3d code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
2012-07-06 22:48:28 +00:00
Mitchell Stokes
9f7db7f3ea Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis.
I cleaned up the INTERVAL check to do a much cleaner (and saner) range check that doesn't get messed up by spaces.
2012-07-05 20:34:42 +00:00
Campbell Barton
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
Dalai Felinto
7016538974 bge.logic.keyboard.getClipboard() and .setClipboard methods
the idea of using methods instead of attributes is to avoid users abusing of the system calls.

Thanks Campbell Barton for reviewing and small corrections
2012-06-27 21:57:33 +00:00
Campbell Barton
cc0784c1b9 optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00