Commit Graph

3743 Commits

Author SHA1 Message Date
Janne Karhu
ba36dd3cc5 "Fix" for [#24743] Strand Shading: Distance slider gives different results even when greyed out
* The actual flag was set at render time, was not supposed to be editable manually.
2010-11-19 08:37:19 +00:00
Campbell Barton
c1664dd78e [#24802] Invert vertex group not inverting armature modifier influence
the armature vertex group options only apply to Multi-Modifier, rename and edit the UI to make this clear.
2010-11-19 03:09:51 +00:00
Campbell Barton
23fbce5a5f bugfix [#22615] Opening a blend file in python (bpy.ops.wm.open_mainfile() (r29489)
[#22557] bpy.ops.wm.read_homefile() causes segfault (r29372)
2010-11-18 16:33:13 +00:00
Campbell Barton
3ae670fc02 fix [#24786] Setting Rotation Units to Radians doesn't affect the UI [33146] 2010-11-18 14:10:09 +00:00
Campbell Barton
8d77002ae7 patch [#24736] 3ds import hierarchy
from Dominique Lorre (dlorre)
- fixes [#24626] 3ds import assigns wrong positions to objects
- spec info http://www.the-labs.com/Blender/3dsspec.html, http://www.martinreddy.net/gfx/3d/3DS.spec

This patch adds parent/child support to the 3ds importer.
2010-11-18 10:36:14 +00:00
Doug Hammond
9183f20fb4 extensions_framework: lots of docs and code formatting to be more pep8-like 2010-11-17 21:28:22 +00:00
Campbell Barton
376d129dc6 bugfix [#24671] Operators called from Python Leak Memory
This problem is caused by returning Modal from a non-modal operator.
2010-11-17 12:32:39 +00:00
Campbell Barton
acc883da83 - move cmake file for python.
- move bpy_array.c to bpy_rna_array.c
- minor syntax changes
2010-11-17 07:22:20 +00:00
Campbell Barton
fbcf01f9f7 cleanup the operator template and rename to operator_export 2010-11-17 07:00:14 +00:00
Sergey Sharybin
d0d16ecaee Fix #22645: Texture paint: soften tool does draw brushes
Disable projection painting for soften tools.

Also it looks like smear tools support projection in the code, so
enabled project paint menu for such tools
2010-11-17 06:30:06 +00:00
Campbell Barton
cf3d6d63ee bugfix [#24462] UV Layouts saved as PNG results in two files (rename bug)
renaming failed in some cases, now we can just render to a file.
2010-11-16 14:45:27 +00:00
Sergey Sharybin
3ad21a8b4c Curve's UI minor fix:
- "Use Deformed" replaced back with "Fill Deformed"
- Use a bit more informative tooltip for this option
2010-11-16 13:25:21 +00:00
Campbell Barton
92ee3658d3 UV Layout Export was missing UV Layer check. 2010-11-16 12:54:44 +00:00
Ton Roosendaal
2de1c1fe1b Fixed wrong rna name for the old "UV Orco" option.
It was called "map on length", but it actually makes the UV
values of curves/nurbs to become used as "Generated" texture 
map input.

Sorry; this might break own local UI py script saves... :)
2010-11-16 12:10:57 +00:00
Campbell Barton
f48f8d3bbc FBX Export, small changes made while looking into reported bug. (no functional changes)
- Warn for armature deformed meshes which are scaled, these don't work quite the same as in blender, reported as [#24663].
- Use matrix.decompose() to convert a matrix to loc/rot/scale.
- get vert/edge/face lists for each mesh only once.
- faster euler rad -> deg conversion function.
2010-11-16 04:32:35 +00:00
Campbell Barton
efcf1ac357 fix for matrix * vector rotation order. 2010-11-16 03:11:22 +00:00
Campbell Barton
070f38a6d0 bugfix [#24696] Export OBJ - Selection Only toggle button has the wrong default state.
Added convenience function to operators, 'as_keywords()', so operator settings can be passed directly to a function as keyword arguments.

The problem in this case was that dictionary access to operator properties was not returning rna-property defaults, so as_keywords() ensures all defaults are set.
2010-11-15 13:11:40 +00:00
Nathan Letwory
9453d40d93 Fix [#24552] Exception when starting Blender on Windows XP SP3
Reported by Ruud van Eeghem

Instead of running vcredist, which can fail when installing as normal user, have the DLLs
like our zip distribution bundled already inside install dir.
2010-11-15 10:29:42 +00:00
Campbell Barton
db16310386 - 'matrix_basis' for objects and pose bones, this is an alternative access to directly adjusting the loc/scale/rot.
- pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones.
- pose bone matrix values for rna had array access rather then 4x4 matrix access.

 note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
2010-11-15 06:38:07 +00:00
Campbell Barton
1a12d6d1d8 revert change from r32955.
This added a poll function to the Panel base class but this means that all panels register as having a poll() function which is called a lot and does nothing, raising an exception and removing it because of how python implements hasattr().

Found when checking why exceptions were continuously raised on redraw.

Martin, can you check on netrender?
2010-11-15 03:13:28 +00:00
Campbell Barton
7be25eba13 fix [#24712] 3ds_import fix
Rather then applying the proposed fix, enabling 'Apply Transform' works in almost all cases including the reported one.

There are some files that don't work with 'Apply Transform', which is why the option is worth keeping.

also remove unneeded calls to paint_facesel_test()
2010-11-15 00:07:38 +00:00
Campbell Barton
e0209b593b unreported fixes for 3ds import
- non ASCII names would break loading.
- meshes with no faces would break loading too.
2010-11-14 22:30:51 +00:00
Martin Poirier
2d2a96a334 netrender
Adding retries on initial slave connection.
2010-11-14 22:11:56 +00:00
Campbell Barton
e4e79f4aa3 update for mathutils vector/matrix order change. 2010-11-14 07:02:55 +00:00
Janne Karhu
3c4b1c0d60 Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim.
* Response to report [#24670] Keyframe fluid on/off does not work
2010-11-12 14:54:40 +00:00
Campbell Barton
fd9afa7431 rename anim.channels_revive_fcurves --> anim.channels_fcurves_enable
better matches existing VIEW3D_OT_enable_manipulator & ANIM_OT_channels_setting_enable
also fixed warning.
2010-11-11 21:49:40 +00:00
Campbell Barton
43f396218f move report/operator view out of the 'Console' into the 'Info' space (file menu).
Ton will work on moving the File menu out of the Info space before release.

notes.
- reply Operator isn't working anymore.
- UI for reports is commented out so its not mixed with the file menu.
2010-11-11 13:36:57 +00:00
Joshua Leung
c1a74d9bd6 Animation Editors: Experimental indicators + "fixup" operator for "Disabled FCurves"
F-Curves tagged as "disabled" now have their channels drawn with a red line underlining their names. 

"Disabled" F-Curves are skipped for evaluation, and typically result (for example) from assigning an action from one armature to another, but the new armature does not have some of the bones the action's F-Curves need in order for the datapaths (referring to the property the F-Curves affect) to be resolved. This is to prevent heaps of invalid channels slowing down animation playback.

I've also added a new operator, found by:
Channels -> Revive Disabled F-Curves
in the Graph Editor and DopeSheet/Action Editors, which will clear all the disabled tags for all the F-Curves in the animation editor at the time (based on the filtering criteria). 

Use this operator to clear the disabled tags, allowing such channels to be able to be evaluated again (perhaps after adding the offending bones for example, or when using the action on the original armature again).
2010-11-11 11:56:50 +00:00
Thomas Dinges
e6f6a0a6e2 Nurbs Curve UI:
* Fixed an alignment issue in resolution buttons.
2010-11-10 19:37:58 +00:00
Sergey Sharybin
f529e10951 Fix #24632: Sculpt Mode Context Set hotkeys (1..0, Shift+1..0) don't work
- Totally get rid of old active_brush_index stuff
- Use operator to set n-th brush as active in specified paint mode
  thans to Cambo for it's optimization :)
2010-11-10 08:11:58 +00:00
Campbell Barton
99396da62c [#24627] [minor] Object type is TEXT, but icon names are FONT
change object.type enum name TEXT for FONT to match icon and ID type names.
2010-11-10 07:44:48 +00:00
Elia Sarti
1b513838a8 Add a "Save user settings" operator entry in the File menu, avoids having to open User Preferences to save layout changes. 2010-11-09 07:49:15 +00:00
Martin Poirier
cd71a6d12b [#24602] Netrender master node IP information is reset to [Default] no matter what
[#24601] Net rendering master node fails to send/retrieve files to/from slaves

Both Reported by Dan McGrath

The second might not actually be fixed with this, but now there is better error checking and reporting.

Misc: add poll method in Panel base class, to better support mixins with different inheritance order.
2010-11-09 03:37:51 +00:00
Campbell Barton
4d743796fd bugfix [#24583] Mesh.from_pydata does not properly construct faces 2010-11-08 07:59:34 +00:00
Thomas Dinges
6de12ac853 UI Scripts World:
* Remove poll, not needed anymore.
2010-11-07 20:48:09 +00:00
Thomas Dinges
c3878175f0 Removal of more ancient stuff. (Help url and some cygwin build file, which is not in use anymore) 2010-11-07 16:19:13 +00:00
Joshua Leung
db4609eb08 Animation Editors: Channel Reordering
This commit restores the ability to reorder channels in the animation editors (DopeSheet/Action/etc., Graph/Drivers, NLA). The hotkeys for this are:
- Shift-PageUp = Move Up
- Shift-PageDown = Move Down

- Ctrl-Shift-PageUp = Move to Top of List
- Ctrl-Shift-PageDown = Move to Bottom of List

Do note that only animation data can get reordered using this. 
So, do not expect to be able to change the object order (that is actually taken from the order that Blender actually evaluates them per update/frame).

---

In the process, I've fixed a couple of other bugs:
* Removed 'optimisation step' check in anim_filter.c for dopesheet with no filtering options modified, since this meant that the ANIMFILTER_ANIMDATA data filter was not getting processed (and potentially there were other maintenance problems with that).

* Made NLA Editor's channel list not totally duplicate the basic Animation Channels keymap. Instead, the "NLA Channels" keymap now only defines the parts that are different, and this then gets specified before the standard one so that these different parts will override the standard ones.

* Attempted to fix BorderSelect on NLA Channels list. Still not totally working correctly yet though.

* Moved "Euler Discontinuity" menu entry from "Channels" to "Keys". It really belongs in the latter, since it affects the keyframe values, rather than some aspect of the channel (i.e. ordering of channels or how they're displayed)
2010-11-07 12:09:15 +00:00
Campbell Barton
fbcaa502ca bugfix [#24574] setting location gained from a matrix_world.copy().translation_part() (visual loc) after constraints causes NAN in object location after python script ends
shrinkwrap constraint was dividing by zero. also the shrinkwrap UI was incorrectly trying to draw a subtarget.
2010-11-07 05:59:35 +00:00
Campbell Barton
231cceaa46 patch [#24577] MESH_OT_noise. Adds missing 2.4x noise vertex displace functionality.
from Dan Eicher (dna) 

Also added a factor option so you can adjust the amount of noise applied.
2010-11-07 03:56:58 +00:00
Campbell Barton
801c79e938 remove line which wasnt supposed to be committed. 2010-11-06 21:42:27 +00:00
Campbell Barton
e9fa964315 Rename BG image Transparency to Opacity, Since 100% transparency is actually 100% opaque and this matches grease pencil. 2010-11-06 21:40:09 +00:00
Thomas Dinges
09980065b7 Do not hide the Indirect Lighting tab, caused some confusion.
Now print an info that Indirect Light only works with Approximate in Trunk atm. 

If someone knows a better solution, feel free to change.
2010-11-06 21:37:11 +00:00
Andrea Weikert
d475448bdd == filebrowser ==
Added two user preferences for filebrowser:

1. Hide Recent Locations
Requested by Kernon Dillon. Reason: People doing video tutorials might not want to expose the name of other projects they are working on.

2. Open Filebrowser in thumbnail view for images and movies
Requested by Sebastian König at the Blender Conference. Reason: In the past (and most likely still) some corrupt images or movies could crash the filebrowser when generating thumbnails. (crashes in ffmpeg, libtiff, libjpg). While many of those were solved, artists in a production environment might want to use this setting to prevent any crashes.

NOTE: the second setting should probably be set next time we create a new default startup.blend. Until then users need to switch this on manually in the User Preferences.
2010-11-06 18:54:15 +00:00
Thomas Dinges
06a53cde7d Minor adjustments in the readme file. 2010-11-06 16:17:49 +00:00
Campbell Barton
64ff9d6de4 fix to allow [#24009] to be fixed.
WM_operator_poll() could fail in cases WM_operator_name_call() would succeed because calling the operator would setup the context before calling poll.
this would result in python raising an invalid error or menu items being greyed out.

now python can also check with an operator context:
  bpy.ops.object.editmode_toggle.poll('INVOKE_SCREEN')
2010-11-04 12:59:03 +00:00
Campbell Barton
b9c3bfa053 bugfix [#24392] 2d Image paint editor: no clone/smear/soften tools etc 2010-11-02 22:04:41 +00:00
Thomas Dinges
55ad862386 UI:
* Sampled Motion Blur Panel missed check for compatible engines, causing the panel to appear in Game Engine and Netrender as well.
2010-11-02 11:10:21 +00:00
Campbell Barton
8221ed36d0 patch [#24496] Fix for exporting animations to OBJ format.
from Keith Astoria (kastoria)
2010-11-02 04:12:00 +00:00
Campbell Barton
8503bcde23 bugfix for exporting an FBX animation for an object that was the child of an armature deformed mesh. 2010-11-02 01:12:00 +00:00
Campbell Barton
0e588cbf10 use __slots__ for fbx exporter classes, no functional change. 2010-11-02 00:39:07 +00:00