Originally we were not respecting the original visibility flags of the
collections. However this is required for Copy-on-write (CoW).
Remember to update the svn lib tests folder. I had to update some of the
json files there.
Also adding a new unittest for this particular issue:
Test render_layer_scene_copy_f
Commit b6d7cdd3cee9312156e20783248a3b12420b7a53 changed how the mesh data
is deformed, which wasn't taken into account yet in this unit test.
Instead of directly reading the mesh vertices (which aren't animated any
more), we convert the modified mesh to a new one, and inspect those
vertices instead.
This could make output really polluted, where it'll be hard to see actual
issues.
It is still possible to have all backtraces printed using BLENDER_VERBOSE
environment variable.
Simply disabled python tests, they can't be run anyway (since blender target is
not enabled) and we don't have any player-related tests in that folder.
Shows new, reference and diff renders, with mouse hover to flip between
new and ref for easy comparison. This generates a report.html in
build_dir/tests/cycles, stored along with the new and diff images.
Differential Revision: https://developer.blender.org/D2770
- Each allocation can be a different size
(but should be smaller than the chunk size).
- Result can be looped over in order of allocation.
- Allocations are aligned to pointer size to avoid unaligned reads.
At the moment libblock_remap_data_preprocess is using
FOREACH_SCENE_OBJECT to iterate over all the objects of the scene and
unlink them.
However we were storing a reference to the Base of the removed object.
Anyways, the loop is now sanitized so that this crash no longer happens.
Also now we have an unittest for this.
It tried to assert that
addons/io_blend_utils/blender_bam-unpacked.whl/__init__.py was loaded when
the io_blend_utils module was imported. However, this happens only on
demand, and not directly when importing the add-on.
Noisy change, but safe, and better do it sooner than later if we are to
rework copying code. Also, previous commit shows this *is* useful to
catch some mistakes.
It's now less confusing (for example, using nr_of_samples directly,
instead of using 1 / 1 / nr_of_samples). Might also have fixed a bug.
Also added unittests.
Houdini writes vertex data in a different format than Blender does; Houdini
uses "face-varying scope", which means that the vertex colours are indexed
by an ever-increasing number over all vertices of all faces instead of the
vertex index.
I've also merged the read_custom_data_mcols() and read_mcols() functions,
because the latter was only called from the former, and the changes in this
commit would add yet more function parameters to pass.
By mistake, the code relied on ALEMBIC_ROOT_DIR being defined by the user
running the tests. Now CMake macros are used to correctly find the Alembic
root directory.
It is disabled by default, so should not affect existing configurations.
Main benefits of this goes as:
- Linux distros can use that to avoid libraries duplication and link
blender package against gflags package from the system.
- It it easier to test whether Blender works with updated version of
Gflags prior to re-bundling the library.
Example, imagine an object Cube in collections 1 and 2 where both
collections are nested to A. Now we set a "color" property as follow:
```
Scene -> GREEN
--
A -> RED
↳ 1 -> BLUE
↳ 2 -> -
```
In this case the object will be RED, because of A↳ 2.
Now if we have:
```
Scene -> GREEN
--
A -> RED
↳ 1 -> -
↳ 2 -> PINK
1 -> -
--
The object will be PINK because of A↳ 2.
Note that the (top level) collection 1 doesn't influence the object color
because there are no overrides on it. The scene render settings (GREEN
in this case) are only used as fallback if an override is not set at
all.
The ABC_export and ABC_import functions both take a as_background_job
parameter, and return a boolean.
When as_background_job=true, returns false immediately after scheduling
a background job. This was the old behaviour of this function, which makes
it very hard for scripts to do something with the data after the import
or export completes.
When as_background_job=false, performs the export synchronously, and
returns true when the export was ok, and false if there were any errors.
This allows further processing.
The Scene.alembic_export() function is deprecated, and will be removed from
Blender 2.8 in favour of calling the bpy.ops.wm.alembic_export() operator.
As such, it has been hard-coded to the old background job behaviour.
The export is still slower than needed, as the particle systems themselves
aren't disabled during the export. It's only the writing to the Alembic
file that's skipped.
Curve resolution isn't natively supported by Alembic, hence it is stored
in a user property "blender:resolution". I've looked at a Maya curves
example file, but that also didn't contain any information about curve
resolution.
Differential Revision: https://developer.blender.org/D2634
Reviewers: kevindietrich
The order number written to Alembic is the same as we use in memory, so
the +1 wasn't needed, at least according to the reference Maya exporter
maya/AbcExport/MayaNurbsCurveWriter.cpp, function
MayaNurbsCurveWriter::write(), in the Alembic source code.
Furthermore, when writing an array of nurb orders, the curve type should
be set to kVariableOrder, otherwise the importer will ignore it.
This test checks that a set of cubes are exported with the correct
transform, both with flatten=True and flatten=False.
This commit also adds an easy to use superclass for upcoming Alembic
unit tests.
The absence of datablock properties "will certainly be resolved soon as the need for them is becoming obvious" said the [[http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Python_Nodes|Python Nodes release notes]]. So this patch allows Python scripts to create ID Properties which reference datablocks.
This functionality is implemented for `PointerProperty` and now such properties can be created with Python.
In addition to the standard update callback, `PointerProperty` can have a `poll` callback (standard RNA) which is useful for search menus. For details see the test included in this patch.
Original author: @artfunkel
Alexander (Blend4Web Team)
Reviewers: brecht, artfunkel, mont29, campbellbarton
Reviewed By: mont29, campbellbarton
Subscribers: jta, sergey, campbellbarton, wisaac, poseidon4o, mont29, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov, fjuhec, sharlybg, cardboard, duarteframos, blueprintrandom, a.romanov, BYOB, disnel, aditiapratama, bliblubli, dfelinto, lukastoenne
Maniphest Tasks: T37754
Differential Revision: https://developer.blender.org/D113
Also replaced the bool param "to_yup" with "AbcAxisSwapMode mode", so that
it's more explicit that axes are swapped.
Also added unittests for create_swapped_rotation_matrix.
Mass replacing the common code of all tests
```
echo "Fixing $1"
ed "$1" <<'EOF'
1,/Testing/d
i
from render_layer_common import *
import unittest
import os
import sys
sys.path.append(os.path.dirname(__file__))
.
w
q
EOF
```
Using line-width of 120