This was already the minimum requirement for Intel and Apple Silicon
GPUs. It is required for the Metal backend to work correctly.
Previously the minimum for AMD GPUs was 10.15.
Pull Request: https://projects.blender.org/blender/blender/pulls/118287
I added a new BLO_userdef_default.h header to contain declarations of
two global variables that are still defined in C files. Use of designated
initializers for large structs make those files harder to change.
Arguably this is a better header for them anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/118015
This makes a change to the debug scripts to make it easier for both
users and those tending to the issue tracker by setting Blender's
temporary directory location to the debug logs location
The is necessary because while the debug output and the system
information file go to %temp%\blender\debug_logs, the crash text file
does not. We then have to spend additional time asking the user to go
fetch it from the other location. Now the crash file ends up in the same
place.
Pull Request: https://projects.blender.org/blender/blender/pulls/116882
Additional icons for face corner, pointcloud points needed for general
usage. Unselected camera, view locked, and view unlocked for #111076.
Changes to mod_mask for #117467. pointcloud_data changed only for
alignment change. Running Update Icons also changed mod_explode.
Pull Request: https://projects.blender.org/blender/blender/pulls/117732
As discussed in the UI Module Meeting we don't have an acceptable use
case for dialogs that use the Blender logo. Removing this image from
the project since this is now exposed through dialog customization.
Pull Request: https://projects.blender.org/blender/blender/pulls/117676
Splits the flag `..._FLAG_INSERTNEEDED` between autokey and
manual keying. The fact that this flag was shared between the two
systems has been the cause of issues in the past. It wouldn't
let you insert a keyframe even though you explicitly used an operator
to do so.
In order to be clearer what options are used where, the user preferences
have been reordered.
By default "Only Insert Needed" will be enabled for auto-keying, but not for manual keying.
The versioning code will enable both if it was enabled previously.
# Code side changes
The keying system has flags that define the behavior
when keys are inserted. Some of those flags were shared
between keying and auto-keying. Some were only used for
auto-keying.
To clarify that, prefix flags that used exclusively in one or the other
system with `AUTOKEY`/`MANUALKEY`
Also the flag name on the user preferences and the tool settings was renamed.
Previously it was called `autokey_flag`. To indicated that it is not only used
for autokeying, rename it `keying_flag`.
Fixes: #73773
Pull Request: https://projects.blender.org/blender/blender/pulls/115525
Exceptions:
* Links to personal wiki pages
* Pages that are not in the new developer docs yet (like Human Interface Guidelines)
* tools\check_wiki\check_wiki_file_structure.py needs a refactor
This was missed during #113504
While the versioning code set the flags correctly,
the defaults were not specified correctly.
This would leave new users to key only location.
Fix it by enabling Location, Rotation, Scale and
Custom Properties by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/116180
Since changing the reference color space to XYZ E, there was some imprecision
in color space conversions.
Change the XYZ D65 to Linear Rec.709 conversion matrix very slightly to avoid
values rounding the wrong way.
Updated matrix provided by Zijun Zhou.
Pull Request: https://projects.blender.org/blender/blender/pulls/115767
When animators want to key something in the viewport,
the code needs to know *which properties* should be keyed of that selected thing.
So far that was done with keying sets, and a pop-up that let's
you choose the keying set to use. You can get rid of the popup by
choosing a keying set ahead of time. But that is also not always desirable.
That pop-up is quite confusing and gives way too many options.
To simplify this process this PR adds a User Preference option to choose one or more of:
* Location
* Rotation
* Scale
* Rotation Mode
* Custom Properties
Now whenever the `I` key is pressed in the viewport,
and no keying set is enabled, it reads the preferences for which channels to insert.
# User Facing changes
* The popup will not be shown when pressing the hotkey,
but you can still explicitly use keying sets by going to the menu
* Which channels are keyed is defined by a User Preference setting under animation
* when a keying set is used explicitly, the User Preference settings are ignored
Part of #113278
Pull Request: https://projects.blender.org/blender/blender/pulls/113504
Seems that the ExponentWithLinearTransform with offset=0 does not render
properly on GPU on Apply Silicon GPUs. Likely, it is possible to use plain
ExponentTransform in this case, which should also be faster.
Candidate for 4.0.1 corrective release.
Pull Request: https://projects.blender.org/blender/blender/pulls/114853
Mostly just the result of running `blender_icons_update.py` without adding or changing any icon source files. Removal of three unused icons and adding three others to the project to resolve conflicts between them.
Pull Request: https://projects.blender.org/blender/blender/pulls/114874
- Add OARS info, <url/> tags and screenshot captions
- Change metainfo file extension from the deprecated ".appdata.xml" to.
- Update bugtracker and help URL tags in metainfo file.
- The metainfo file is now installed.
- The file now passes flatpak validation.
Ref !114115
Changes to edit mode mesh overlays, use hue shift instead of color
fading/darkening for selection mode visual differentiation, and some
theme changes to improve the display of mesh edges and faces with good
selection visibility.
- Removed "edge" toggle from edit mode overlays panel.
- No longer halves the edge and face alpha depending on selection mode.
Half the face alpha in wire-frame mode. For better visibility on most
themes.
Ref !111431
The last good commit was 8474716abb0db3b06838a57f7217bc945638d8df.
After this commits from main were pushed to blender-v4.0-release. These are
being reverted.
Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
AgX exhibited some banding-like artifacts that were due to being
approximated with a 3D LUT. This commit resolves that by increasing
the LUT resolution enough to mitigate the artifacts and make them
unnoticeable.
Additionally:
- The previous LUTs were written in a space-inefficient way, using
e.g. "0.000000" instead of "0". The new LUTs are written more
efficiently, avoiding quite as dramatic a file size increase as
usually accompanies 3D LUT resolution increases.
- The previous LUTs included output values greater than 1.0, which was
both incorrect for a tone mapper, and also pointless since Blender
immediately clips them anyway. The new LUTs clip to 1.0. This also
allows the more efficient writing to squeeze even more space savings
out of the LUTs.
- The previous inverse AgX LUT contained NaNs. Those have been
replaced with 0.0 in the new inverse LUT.
Note that due to discrepancies between the LUTs previously provided
to Blender and the AgX scripts that were later published, the color
transform in these LUTs are slightly different. But they are close, and
equivalently good.
Pull Request: https://projects.blender.org/blender/blender/pulls/113253
The 128x128 version presented some resizing artifacts. It has now
been re-done specifically for that resolution. This icon is only
visible in non-retina displays.
Pull Request: https://projects.blender.org/blender/blender/pulls/112807
Currently retiming is quite awkward, when you need to retime multiple
strips strips in sync. It is possible to use meta strips, but this is
still not great. This is resolved by implementing selection.
General changes:
Gizmos are removed, since they are designed to operate only on active
strip and don't support selection.
Transform operator code is implemented for retiming data, which allows
more sophisticated manipulation.
Instead of drawing marker-like symbols, keyframes are drawn to
represent retiming data. Retiming handles are now called keys. To have
consistent names, DNA structures have been renamed.
Retiming data is drawn on strip as overlay.
UI changes:
Retiming tool is removed. To edit retiming data, press Ctrl + R, select
a key and move it. When retiming is edited, retiming menu and
context menu shows more relevant features, like making transitions.
Strip and retiming key selection can not be combined. It is possible to
use box select operator to select keys, if any key is selected.
Otherwise strips are selected.
Adding retiming keys is possible with I shortcut or from menu.
Retiming keys are always drawn at strip left and right boundary. These
keys do not really exist until they are selected. This is to simplify
retiming of strips that are resized. These keys are called "fake keys"
in code.
API changes:
Functions, properties and types related to retiming handles are renamed
to retiming keys:
retiming_handle_add() -> retiming_key_add()
retiming_handle_move() -> retiming_key_move()
retiming_handle_remove() -> retiming_key_remove()
retiming_handles -> retiming_keys
RetimingHandle -> RetimingKey
Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109044