This removes the soft and warm studiolight.
This tweak the outdoor and studio presets for more contrast.
It also introduces a rim studiolight that add more variation.
Add city, courtyard and interior HDRs. Replace grass field and night
HDR with different images.
Command used for compression:
oiiotool %s --resize 1024x512 --ch R,G,B -d float --compression dwab:300 -o output/%s
These are taken from HDRI Haven (https://hdrihaven.com). Many thanks to
Greg Zaal for creating and releasing them under a CC0 license!
The HDRIs are intended to be used in the Lookdev display mode. With
1K resolution and compression they are not intended for final renders,
but it keeps the file size small and the difference is not noticeable
for lighting.
Command used for compression:
oiiotool %s --ch R,G,B -d float --compression dwab:300 -o output/%s
These were made by the community and curated by Pablo and William.
Thanks to everyone who contributed!
https://devtalk.blender.org/t/call-for-content-matcaps/737
Command used for compression:
oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s
Now we light with just a user defined HDRI by default, which is useful
for material setup and texture painting and lighting without having to
set up any scene lights.
Previously it would use the scene world without lights by default, which
in some files is just black.
- users can use their own matcaps
.config/blender/2.80/datafiles/studiolights/matcap/ folder
- upto 100 matcaps can be loaded
- color of the matcap is influenced by the color of the material/single
color etc. To show the plain matcap use single color at 1.0
- chosing a matcap is at lighting level (flat/studio/matcap)
- matcap only possible in solid mode
- also works for X-Ray mode
As the old matcaps are still in used by the clay engine I didn't remove
it yet.
The Studio lights are now loaded from disk. The location is
`datafiles/studiolights` they need to be JPG for now. JPG cannot store
HDRI color range but they are clamped inside the Workbench
engine for speed reason. I didn't select JP2K as it might not be
enabled.
Users can add upto 20 HDRI files. This limitation is inside the
RNA_space.c Currently the icons are calculated when you first open the
selection box for the HDRI's. We could add them to a background
rendering later.
I added 2 test files a sky texture rendered in Cycles and an HDRI from
cloud.blender.org.