They were never running anyway since there's no checkout of
tests folder. We should either make tweaks to buildbot master
to make it to send cloning commands for tests folder and keep
tests working (currently some of them are broken).
Looks like some distro still provide llvm-3.4-devel, while no more clang-3.4.
Since clang depends on llvm of same version, check clang only should ensure
us we also have matvhing llvm... *sigh*
While it was indirectly disabled already, it's handy to use the config
as template and enable certain features. In case of Cycles enabling it
would also enable OSL which is not very expected.
This is a bit tricky, find_package(Git) was only used to check if git is installed
and actual git command was assumed to be in the PATH (while ideally it should have
been GIT_COMMAND variable).
This commit makes re-compile output cleaner, especially when using Ninja.
Adding proper GIT_COMMAND to buildinfo.cmake is also possible via argument.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1847
This patch enables libboost_iostreams and bumps the magic number to match.
Reviewers: dingto
Reviewed By: dingto
Subscribers: dingto
Projects: #bf_blender, #platform:_linux
Differential Revision: https://developer.blender.org/D1840
This will respect the official build configuration where we should
have BLOSC enabled.
We can't really detect if OpenVDB was compiled with BLOSC or not,
so seems we can't really avoid this extra flag.
This way we are always sure that we are using latest ever configuration
without need to manually poke buildbot after doing changes in the building
environment.
Also uncomment code back, was a left-over from some debug.
Was only trying to install $BOOST_VERSION or higher boost - being fairly recent
this always failed. We can live with older versions too, so now using
*BOOST_VERSION_MIN as with other distros.
Unfortunately this doesn't make all tests compilable due
to all sort of weird and wonderful bad levels includes
on Windows (G referenced from bf_blenlib) but at least
allows to selectively build tests for now.
Please remember to change those each time you update building code and there is no version change.
Otherwise poeple re-running the script won't get the updated builds.
Since we're now on 1.7 we can skip building the OSL testsuite. It was giving various compilation errors on different machines and we don't need them anyway...so just disabling them in the script.
D1751, remove this library since its quite a specific - only supports an older version of this codec.
Also ffmpeg has added support for recent versions of the codec.
OpenVDB is like a 30-years old lib when it comes to building it - not even a configure.sh script!
This makes it impossible to auto-build (install_deps is not a new CMake!).
So for now, just storing some template code for it, and expected version/deps data
in --show-deps option.
simulations.
This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.
A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.
A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB
Reviewers: sergey, lukastoenne, brecht, campbellbarton
Reviewed By: brecht, campbellbarton
Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht
Differential Revision: https://developer.blender.org/D1721
The main purpose of such linking is to make Blender compatible with
NVidia's debuggers and profilers which are doing some LD_PRELOAD
magic to intercept some function calls. Such magic conflicts with
our CUDA wrangler magic and causes segmentation faults.
The option is disabled by default, so there's no affect on any of
artists.
In order to make Blender linked directly against CUDA library use
the WITH_CUDA_DYNLOAD CMake option (it's marked as advanced).