Commit Graph

174 Commits

Author SHA1 Message Date
Peter Schlaile
df46549325 == Sequencer ==
Added include compiler switches for windows to make pthread.h accessible
and reverted Joshua's patch.
(Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!)

If this still does not fix the problem, please send an email to me!

I also fixed 
source\blender\src\sequence.c(1405) : error C2275: 'PrefetchThread'

GCC is way to gracefully in latest versions... :)
2007-10-02 12:36:53 +00:00
Jens Ole Wund
31fd60f94c mscv6 turning off GE 2006-11-21 08:54:36 +00:00
Joseph Eagar
885d40c30d =ID Properties MSVC Project Files Update=
This commit updates the MSVC project files (both sets of them) to build
with ID Properties.  Please test!
2006-11-17 06:28:55 +00:00
Jens Ole Wund
c6f9720eb6 msvc6 adding DNA_customdata_types.h to project 2006-11-12 16:13:07 +00:00
Jens Ole Wund
eeaf053853 msvc6 still compiles nicely 2006-11-07 10:00:33 +00:00
Jens Ole Wund
65677de02c msvc6 adding transform_snap to project 2006-10-30 08:39:38 +00:00
Jens Ole Wund
653a35b267 msvc6 still builds :) 2006-08-30 07:43:54 +00:00
Jens Ole Wund
40ef1c9f96 keeping up MSVC6 project build 2006-08-17 07:45:41 +00:00
Jens Ole Wund
5498f4989f part 3
MSVC6
dude set proper deps ! :)
2006-06-16 22:43:39 +00:00
Jens Ole Wund
6da2bb1823 part 2
MSVC6
Defensive way not to interfere with other (crystal) build systems
so .. i can maintain building bullet for blender on MSVC6 without spitting in
the "whateverbulletteamthinkstobenice" soup
2006-06-16 22:20:36 +00:00
Jens Ole Wund
1d5136f57e bullet + GE happy on msvc6 again :)
phew .. setting 'include pathes'  in VS6 is real pain
2006-06-15 21:22:22 +00:00
Jens Ole Wund
06ee80635c happy msvc6 compiling/debugging again
remember no GE for msvc6
2006-06-14 21:57:41 +00:00
Jens Ole Wund
1e23c080de Happy msvc6 again .. however some new std::std::strings in El'Beem
i'll give it to nils later on
2006-05-12 22:00:27 +00:00
Jens Ole Wund
0a3e6a771f msvc6 .. adding mofifiers for happy PY complie
still no GE and still std::std::string in El'Beem
2006-04-28 07:31:27 +00:00
Jens Ole Wund
70c7865e85 msvc6 project linking with shell32.lib to see SHGetFolderPath()
removing dead files in el'beem however the "std::std::string" problem is still there
still no GE
2006-04-18 08:56:55 +00:00
Jens Ole Wund
3c666e751f msvc6 projects to build at all / still no GE 2006-04-13 13:55:33 +00:00
Jens Ole Wund
ca6aca0c07 restoring minimum debug build on msvc6 projects
-no GE
-no OpenExr / hum.. may be that's why storing a PNG does not crash
2006-03-14 08:49:41 +00:00
Jens Ole Wund
4e6d43a2cb msvc6 projects building debug 2006-02-28 09:07:13 +00:00
Jens Ole Wund
a040e208ee mscv6 projects again
no GE right now ( need to adapt to erwins file reshuffle
so may be i wait a bit until he has his mind made up )
elbeem is running when you remove the extra std:: at some places
well the msvc6 preprocessor is not very smart
--> std:: is not a member of std:: :)
so i guess there is a "using namespace std" somewhere
2006-02-28 08:31:33 +00:00
Jens Ole Wund
daefa2afc6 ...umm msvc6 projects again 2006-02-09 19:31:50 +00:00
Jens Ole Wund
1d787c9e93 msvc6 projects that will compile when MEM_Allocator.h is fixed 2006-02-09 14:17:26 +00:00
Jens Ole Wund
eee7393e1c 1. making RenderData, xrect, yrect parameters in AviCodec calls
2. fixing MSVC6 projects to build
2006-01-29 17:46:19 +00:00
Jens Ole Wund
1ae7fb0c99 doing MSCV6 project woodoo ( preparing orange --> bf migration )
NOTE to Ton and Hos
PLEASE do not try to merge any ot the MSVC6 project files (*.dsw ,*dsp)
I have a plan to get it done with a minimum of pain
thanks
ole
2006-01-26 22:05:39 +00:00
Jens Ole Wund
b7808ebf3e MSVC6 projects
adding libtiff files to compile
2005-11-23 21:11:36 +00:00
Jens Ole Wund
2e71e17873 MSVC6 project file service :)
adding new files to project IMB_radiance_hdr.h radiance_hdr.c
2005-11-21 23:26:44 +00:00
Jens Ole Wund
40237b6e57 some more msvc6 magic 2005-11-16 23:39:49 +00:00
Jens Ole Wund
d776d387d9 adding some msvc6 magic to bullet part 2 2005-11-16 23:38:18 +00:00
Jens Ole Wund
e25b7c519e special service for msvc6 projects
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..

enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
Jens Ole Wund
0093857b4f fixing msvc6 projects to compile again 2005-11-09 19:29:04 +00:00
Jens Ole Wund
bbb2ab39a0 added editipo_lib.c editipo_mods.c to project 2005-10-10 18:21:31 +00:00
Jens Ole Wund
ad915277a0 msvc6 project file suite complete again 2005-10-10 17:27:17 +00:00
Jens Ole Wund
38ee277db1 adding mesh.c .h files to project 2005-10-04 20:07:21 +00:00
Jens Ole Wund
8e3796f8d6 hum .. blender.dsp would link to
blender_elbeem.lib  in
,..\..\..\lib\windows\elbeem\lib
if it was there
2005-09-30 21:00:34 +00:00
Jens Ole Wund
5f767d1627 the usual missing files / include path setting game
So the linker only misses performElbeemSimulation(..)
I can't create El'Beem.lib with msvc6 as discussed in ML
If you comment off the 2 calls in fluidsim.c
blender compiles with msvc6 projects again
with the complete fluid UI but simulation won't run
2005-09-23 10:41:11 +00:00
Jens Ole Wund
42ee04702c having a "mini gimp" in image editor
{ hope it does not break builds .. mscv6 .. scons works fine here }
2005-09-09 22:31:23 +00:00
Jens Ole Wund
9d2f0fe302 make MSVC6 projects happy :
add key.h + .c to project
2005-09-09 21:15:00 +00:00
Jens Ole Wund
1ac5239764 help MSVC6 projects for edgehash files 2005-08-23 21:49:30 +00:00
Jens Ole Wund
d1285d0229 adding time line stuff 2005-08-06 22:00:21 +00:00
Martin Poirier
d02d09da84 Python 2.4 for MSVC 6.0 projectfiles. 2005-08-02 23:20:33 +00:00
Jens Ole Wund
a2c4044b27 zlib.lib update. some includes too. 2005-07-28 08:33:17 +00:00
Jens Ole Wund
a9d7042da9 help mscv6 to find
LOD_decimation.h for BKE_blenderkernel

BPY_python
waves good bye yo wave.c + .h
2005-07-26 07:00:32 +00:00
Jens Ole Wund
8d3987466d build.c + .h going
point.c + .h coming
/me wonders if there ara any MSVC6er
2005-07-25 14:12:28 +00:00
Martin Poirier
360b494fc8 Project Files (MSVC 6.0) update:
- drawarmature.c
	- modifier.c, BKE_modifier.h
	- DNA_modifier_types.h
2005-07-19 23:52:21 +00:00
Martin Poirier
1ec178ecc7 MSVC 6.0 projectfiles update for the removal of IKA files. 2005-07-04 23:32:59 +00:00
Martin Poirier
6e6d92039c Adding lorem.c file to BL_src.dsp MSVC 6.0 projectfile.
Note to intrr: pressing the lorem bug crashes here too, will trace later.
2005-06-18 00:37:41 +00:00
Martin Poirier
764e1a3033 MSVC 6.0 projectfiles small cleaning.
DNA_makesdna.dsp was missing DNA_meshdata_types.h

BL_src.dsp was missing most of the BIF and BDR and BSE includes
2005-06-10 00:23:42 +00:00
Jens Ole Wund
abae9376c8 added font.c and font.h to MSCV6 project 2005-05-23 21:40:19 +00:00
Martin Poirier
dcae3d2058 MSVC 6.0 Projectfile changes for the timeline in BL_src.dsp (adding new files mostly).
BPY_python.dsp need some changes too (adding Font.c and Font.h) but I've got other changes in there that I can't commit, so someone else will have to update.
2005-05-09 09:53:55 +00:00
Jens Ole Wund
6d99044373 added DNA_object_force.h to DNA_makesdna project
to make it look nicer in MSVC6
2005-05-02 18:16:19 +00:00
Jens Ole Wund
01a053f989 put depsgraph_private.h to BKE_blenkernel.dsp /include files
looks 'claener' to me
2005-05-01 21:40:24 +00:00