Commit Graph

2638 Commits

Author SHA1 Message Date
Campbell Barton
e0aca888de bugfix [#23464] Crash on Tab
OBJ importing edges would produce corrupt meshes because face edges were not created.
2010-09-07 00:32:45 +00:00
Campbell Barton
0a2e0b28bf bugfix [#23631] Faces and edges missing in edit mode
there was no way to clear fgons.
2010-09-07 00:20:31 +00:00
Campbell Barton
59ac5b0930 in response to bug [#23701] Edit Mode: unable to bind vertex/edge/face select modes to keys
while not a bug, being able to cycle over vertex/edge/face modes is useful. added an operator to cycle an array, could be used for cycling the active layer or mesh edit mode.
2010-09-06 22:43:09 +00:00
Campbell Barton
67d2060450 bugfix [#23704] Background image does not support special german letters 2010-09-06 22:00:15 +00:00
Campbell Barton
8a6f6698d8 bugfix [#23697] New Empty Scene lacks World Settings 2010-09-06 10:25:38 +00:00
Campbell Barton
b60bc0ee85 display_properties was being re-defined for each keymap item. 2010-09-06 06:04:05 +00:00
Campbell Barton
ec1e038453 bugfix [#23552] keymaps big problem 2010-09-06 05:27:54 +00:00
Thomas Dinges
916a466e15 Bugfix for [#23676] Obj Import fails again. 2010-09-04 11:11:37 +00:00
Campbell Barton
0cf0f5a622 rna api
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add()
- added material.texture_slots.create(index), material.texture_slots.clear(index)
- texture slot functions also work for lamp and world now.

Other minor changes
- allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once.
- [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators.
- Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
2010-09-03 14:53:54 +00:00
Campbell Barton
52cefa4bc1 sphinx doc gen
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
2010-09-03 09:21:40 +00:00
Campbell Barton
d0c54d3d0e use set as a suffix (matches operators)
- set_frame() --> frame_set()
 - set_context_pointer() --> context_pointer_set()

material adding works for curves and metaballs, new function to remove materials.

materials.link() didnt well fit how this is used elsewhere
 - order matters
 - it can be linked more than once.
 - remove(material), isnt that useful since you need to manage indicies.

... use list style functions instead. materials.append(mat) / materials.pop(index)
2010-09-03 07:25:37 +00:00
Janne Karhu
b06abafe7a "Fix" for [#23640] particle system partially indifferent to vertex groups
* Some particle vertex groups haven't yet been reimplemented so commented these out in ui.
2010-09-03 05:48:19 +00:00
Guillermo S. Romero
a8269c8946 SVN maintenance. 2010-09-03 03:30:20 +00:00
Campbell Barton
d8d3cc69ef patch from venomgfx, show number of textures assigned to lamps and world in the context panel 2010-09-02 18:13:06 +00:00
Campbell Barton
0d12c77097 bugfix [#23635] property limits don't work when added via scripting\
also fix for bug where soft limits could be greater then hard limits with bpy.props.* functions.
2010-09-02 14:43:22 +00:00
Campbell Barton
b2ae9d825c - inconsistent rna names - use 'vertex_group_' as prefix, only ui scripts used this
- change curve offset to be 0.0 for its rest/default value (not 1.0)
2010-09-02 07:00:34 +00:00
Janne Karhu
35535c2cb9 Fix for [#23136] Particle display percentage "forgotten" after render
* The actual problem was that the total amount of particles was rendered at all, since only the displayed percentage was calculated correctly.
* New behavior is that before baking (baking is always done for full % of particles) the display % is used for rendering too for dynamic particles.
* Also added a warning below the display % slider to inform about the situation.
2010-09-02 06:58:54 +00:00
Campbell Barton
ddbfb05c84 rna context rename
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData
* context.manager --> context.window_manager
2010-09-02 04:53:05 +00:00
Thomas Dinges
4ddc61643a Renaming of Cylindric objects after a good proposal by Conz:
http://www.vrchannel.de/blender/cylinder_rename.png

Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule

I know that naming is something not everyone agrees on, but these terms look geometrically correct.
2010-09-01 21:11:33 +00:00
Thomas Dinges
bd79d80b8a Internal Code Renaming:
Donut > Torus
2010-09-01 20:18:31 +00:00
Nathan Letwory
da31d2628e Fix [#23612] OBJ import with imports double textures
Reported by Reiner Prokein

A .obj file can have multiple mtllib statements with the same name. Ensure that only one occurance is saved, so we don't get multiple entries from same material.

Also fix tabs -> spaces
2010-09-01 14:49:34 +00:00
Campbell Barton
39cb1432d8 bugfix [#23285] Exporters not available whel using special characters in path name
- ID properties now suopport non utf-8 strings for their values but not their keys.
- moved utility functions into py_capi_utils.c from bpy_utils and bpy_rna.
- import/export paths have to be printed with repr() or %r, so non utf-8 chars are escaped.
2010-09-01 14:13:48 +00:00
Nathan Letwory
81d9a3de43 * add missing imports
* fix indentation: tabs -> spaces
2010-09-01 13:55:41 +00:00
Campbell Barton
a89c526a92 finished moving importers and exporters into python packages (as proposed on the mailing list).
- made operator dir's into python packages
- lazy loading of module which do the actual import and export (faster blender load times)
- general maintanance and small fixes.
- bugfix for exporting x3d materials
- leak fix for exporting 3ds
2010-09-01 12:11:34 +00:00
Campbell Barton
7532bc2325 poll function for py api operator access
eg:
 if bpy.ops.object.mode_set.poll():
     ...
2010-09-01 11:16:11 +00:00
Campbell Barton
66a4de07e0 excuse the noise, adding type's in format package names. 2010-09-01 03:06:28 +00:00
Campbell Barton
afe5c536fa moving import/export scripts into packages (just moving scripts, need to add __init__.py still, temp break import/exporters) 2010-09-01 03:02:30 +00:00
Campbell Barton
16d26b7eb1 cleanup duplicate GPL haeders, blender made 2.4x __bpydoc__ into __doc__, removed version info, (thats what svn logs are for).
also moved create_derived_objects & free_derived_objects into io_utils, used by x3d and 3ds.
2010-09-01 02:48:23 +00:00
Campbell Barton
5036a9d20c use mix-in classes for import export operators, these define the filepath property and invoke function at the moment. 2010-09-01 02:25:49 +00:00
Thomas Dinges
614eb41c56 RNA Renaming Fixes for particle UI. 2010-08-31 15:12:24 +00:00
Thomas Dinges
a51f31e9a5 Fixes for RNA Renaming in Texture Properties (Volume Material) 2010-08-31 14:54:04 +00:00
Thomas Dinges
a98b93be57 2.5 Fluid UI:
* Required memory is now shown on the Bake Operator, rather as an extra label.
2010-08-31 12:54:17 +00:00
Campbell Barton
dfb8c5974e rna support for passing dynamic sized arrays to rna functions
using this for object.vertex_groups.assign([index list ...], group, weight, mode)
2010-08-31 11:31:21 +00:00
Luca Bonavita
2492c12170 == userprefs: addons ==
- From now on addons bl_addon_info['name'] doesn't need to specifcy also the category, it is put automatically in the addon box title
  In some script category and the category in the title were not matching, this had to be fixed manually.

- The warning icon is at the right of the addon box title, so that it cant disalign the addon name anymore when we have a warning.

- After discussing with Campbell, I've added the field bl_addon_info['api'] where we should specify the Blender API version number the addon is 
compatible with.
  This is certainly useful for clarity, and also I need it in place while preparing the downloadable addons.
  
- Also, bl_addon_info['version'] is now assumed to be a tuple of integers as it is bl_addon_info['blender'].
  Any important text should be placed in the bl_addon_info['warning'] field, not in the script version anymore.
  I'm going to reflect this change in bf-extensions so that scripts won't suddenly break.
2010-08-31 02:41:33 +00:00
Guillermo S. Romero
eb7c02c2a0 Fix spelling. 2010-08-30 19:51:12 +00:00
Campbell Barton
d59304e8e4 another function moved, should be last of the simple cases.
km.item_from_id() --> km.items.from_id()
2010-08-30 14:48:12 +00:00
Campbell Barton
44eb9f5095 missed this one too
scene.add_keying_set() --> scene.keying_sets.new()
also removed the use_ prefix since argument names, since this is mainly for properties.
2010-08-30 14:33:46 +00:00
Campbell Barton
eab50148e2 - keymap import/export works again (broke with own api changes)
- function renames, move WM functions into collections wm.add_keymap() --> wm.keymaps.new()
  note: new is used for named items in a collection, which return the result.
- Action.get_frame_range() is now a readonly property 'frame_range', floats rather then ints.
2010-08-30 13:50:59 +00:00
Campbell Barton
e5b1e646e6 bugfix [#23573] object rotates when IMAGE_SEARCH is off 2010-08-30 08:44:36 +00:00
Campbell Barton
df4dd70d7b various utf8 compatibility fixes
- OBJ import/export now work with non utf8 paths. (all exporters and importers need changes like this)
- strip non utf8 chars from new ID blocks (also applies to renaming)
- set the file rename button to allow non-utf8 chars.
2010-08-30 08:28:48 +00:00
Thomas Dinges
52ca27cc45 Patch [#23524] UI cleanup for commit 31587 by Filiciss Muhgue (filiciss).
Thanks!
2010-08-30 07:15:54 +00:00
Campbell Barton
69949d730b added animation data update to the help menu as discussed in last meeting. 2010-08-29 15:40:48 +00:00
Campbell Barton
7a7076c878 obj export fix for meshes with no UV textures 2010-08-28 12:15:14 +00:00
Campbell Barton
24627daabb patch [#23522] UI fixing for recent Python API changes
from Filiciss Muhgue (filiciss)
2010-08-27 22:12:59 +00:00
Mitchell Stokes
44cbc14771 The duplicate Text option in the TexFace panel came from a bad rename of tex -> use_bitmap_text instead of use_image, so I'm adding the use_image (Tex) back to the TexFace panel. 2010-08-27 10:05:33 +00:00
Campbell Barton
3ccb30c161 missed this with rna renaming. 2010-08-27 08:21:11 +00:00
Campbell Barton
26e71929d8 bugfix [#23220] .x3d export not exporting UV correctly
- UV texture coords were never written.
- TexFace with no material resulted in an invalid XML file (unclosed tag)
- freewrl wouldn't parse "FALSE", needs to be "false"
- the ID data name was being written as the filename, so in many cases images wouldn't load.
2010-08-27 07:32:58 +00:00
Campbell Barton
b0b787ef38 bugfix [#23534] Custom Properties not showing in OBJECT panel 2010-08-27 06:11:42 +00:00
Joshua Leung
3912f55408 Bugfix #23504: Axis-Angle Rotation keyframes were not being inserted correctly when using the 'Rotation' Keying Set 2010-08-27 04:43:47 +00:00
Campbell Barton
fb66c93b90 OBJ export nurbs curves now export again. 2010-08-27 04:43:42 +00:00