Commit Graph

88558 Commits

Author SHA1 Message Date
Campbell Barton
c257e1a298 Fix use of removed Image.use_alpha property
Change missing from 7aaa7aa9dd79b8c6
2019-06-06 14:45:11 +10:00
Ray Molenkamp
7944a1aede Cmake/Windows: Fix numpy being unpacked every build.
Every time you build cmake it unpacks numpy. It is seemingly
very unhappy with OUTPUTS being directories rather than files.

The creating of the directory is not needed, so that step was easy
to resolve, next problem: was there was not a target that outputs
the tarball so it too was deemed out of date. Losing that dependency
as well, fixes the issue, while this is not great if we ever update
the libs in svn, we are planning to drastically change the way we
package python for windows so this is ok for now, but needs to be
addressed with the next python update, T65547 is the tracking ticket
for this.

Tested with VS2015/2017/2019 with both msbuild and ninja generators
2019-06-05 20:51:00 -06:00
Ray Molenkamp
9c76b2c3b6 Freestyle: Use precompiled headers with MSVC.
This brings down the build time for freestyle with MSVC from a
minute to 10-20 seconds.

vs2019 bf_freestyle debug   before: 60464 ms  after: 11028 ms
vs2019 bf_freestyle release before: 56984 ms  after: 20526 ms

Differential Revision: https://developer.blender.org/D2606

Reviewed By: brecht , sergey
2019-06-05 19:05:16 -06:00
Campbell Barton
8b2b79c210 Cleanup: quiet missing variable declaration warning 2019-06-06 10:27:57 +10:00
Campbell Barton
5db4608f70 Cleanup: extra-semi-stmt warning 2019-06-06 10:16:18 +10:00
Campbell Barton
0f6ac1883d CMake: pass link deps to library targets with INTERFACE
Introduced since removing BLENDER_SORTED_LIBS.

This caused building a library to build all it's dependencies.
2019-06-06 10:16:06 +10:00
Campbell Barton
41ee85115d Fix missing header for gpu_state.c
Failed to build without WITH_LEGACY_OPENGL.
2019-06-06 10:06:54 +10:00
Campbell Barton
600ca3190a Cleanup: argument sign mismatch warning 2019-06-06 09:55:53 +10:00
Clément Foucault
8fa65ed31b Fix T65118 Eevee: NaN when using bent normals 2019-06-05 21:33:08 +02:00
Gaia Clary
94e6526ed0 fix T65480: Collada exporter did not export image texture for Base Color 2019-06-05 21:15:32 +02:00
mano-wii
ce66b22c42 Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created.
However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary.
This solution is limited only to Intel HD 4000 and windows.

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5019
2019-06-05 13:50:58 -03:00
Dalai Felinto
dd81efa4a3 Tooltip: Fix use_preview_range tooltip (OpenGL > View)
In 2.80 the old OpenGL render is called View render.
Also made the tooltip shorter (it was too repetitive).
2019-06-05 14:44:40 +00:00
365ba6f5a1 Fix T65437: sculpt dyntopo undo not showing correct mesh 2019-06-05 16:30:07 +02:00
Antonioya
806d4fbc5e GPencil: Fix mirror modifier rotation around object
Still pending when the original object is rotated or scaled.
2019-06-05 15:55:28 +02:00
Sergey Sharybin
f5908e45d5 Fix T64336: Switching to a Camera which is hidden, does not evaluate the animation data
Changing camera might require more objects pulled into the dependency graph,
so need tag relations for update.
2019-06-05 15:53:26 +02:00
Jacques Lucke
b79976a9bd Dopesheet: drag to box select in dopesheet
This includes refactoring of the `mouse_action_keys` to
make it easier to just detect if there is a key under
the mouse. The refactoring mostly consists of extracting
methods and reducing vertical scope of variables.

Reviewers: billreynish, brecht

Differential Revision: https://developer.blender.org/D5024
2019-06-05 15:48:30 +02:00
Ray Molenkamp
fb4ec706cd make.bat: Support optional paths for make format
make.bat now supports optional parameters to restrict
the formatting to a specific folder. Multiple paths
may be given

example:
make.bat format source/blender/blenkernel source/blender/gpu
2019-06-05 07:30:45 -06:00
Sergey Sharybin
328f7e1365 Fix T63384: Vertices are moving in different directions 2019-06-05 15:17:53 +02:00
Sergey Sharybin
112cd86eb5 Cleanup: Remove unused argument 2019-06-05 15:14:48 +02:00
Sergey Sharybin
5f737cc18f Fix T65520: Assigning Material a second time crashes Blender 2019-06-05 14:53:00 +02:00
Jeroen Bakker
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
Jeroen Bakker
eeda9369b6 TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As
draw engines currently use a different approach the depth was sometimes
a bit off making the color disappear.

This change will use a different vertex shader that will write the
correct depth. I expected the same change to be needed in the bone
selection overlay but was not able to reproduce it.

Reviewed By: fclem

Maniphest Tasks: T64615

Differential Revision: https://developer.blender.org/D5006
2019-06-05 14:29:27 +02:00
Jeroen Bakker
957c8f1305 Workbench: World Space Cavity
When using the world space cavity shader together with viewport or image
rendering only a single pattern was used. This was that the iteration of
the cavity shader was updated when the cache is initialized.

Now the cavity iteration is updated together when the TAA samples are
updated.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5021
2019-06-05 14:24:58 +02:00
Sergey Sharybin
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
Sergey Sharybin
863b7b3668 Depsgraph: Store recalc tag in ID->recalc
Allows to have more granularity in checks compared to a node-factory
based tagging in a generic tag/flush code.
2019-06-05 14:23:53 +02:00
Sergey Sharybin
4674e23220 Cleanup: Make comment around DEG evaluation functions more clear 2019-06-05 14:23:53 +02:00
Clément Foucault
6d143f3775 Fix T65389 Edit Mesh: Face dots are not shown in Xray mode 2019-06-05 14:21:26 +02:00
mano-wii
f2da21e052 Python GPU Shader: Fix crash when uniform is not found.
Error in string format.
2019-06-05 08:45:12 -03:00
8db6b1e2dd Fix empty name shown for operators opening menus without a title
For some cases like the edit mode context menu we don't currently have a fixed
title since it's dynamic. This should be improved, but we should at least still
show Call Menu if there is no menu title.
2019-06-05 13:27:41 +02:00
Gaia Clary
eda377c223 update Collada Importer: reworked export and import of Materials
- added import of transparency and emission into principled BSDF Shader
- added support for importing all default collada material parameters

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)
  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

- added support for exporting collada material parameters:

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)

- prepared support for exporting the following parameters
  but currently commented out:

  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

  Problem: For now we only allow export of principled BSDF based
  materials. I am not sure from where to get ambient, specular
  and reflective as those values are not included in the
  principled BSDF Shader (wip).
2019-06-05 12:42:54 +02:00
Clément Foucault
98cea7edce Fix T65298 Eevee: Principled BSDF doesn't use specular with metals
This does add some more register pressure as it passes a new vec3 down
the shading function. But for now we care more about accuracy than
efficiency.
2019-06-05 12:20:49 +02:00
Jacques Lucke
cd1ac4d908 Fix T65492: make material slots popover wider 2019-06-05 11:46:27 +02:00
Antonio Vazquez
d46aee2982 GPencil: Create new set of brushes for Win32 damaged files when use primitives
Some old Win32 files could have the brushes damaged and this produces a segment fault. Now, if the brush is damaged, a new set of brushes is created.

Related to T61413
2019-06-05 09:57:21 +02:00
Dalai Felinto
e80cbdac33 Fix T65502: Crash when moving Collection into disabled Collection 2019-06-04 19:32:55 -03:00
Dalai Felinto
fa24ec41aa Outliner: Fix drawing of collection with disabled parent
If the layer collection had a parent that was disabled we wouldn't draw
it altogether.

Note: In this case I'm moving any enabled collection with a disabled
parent up in the hierarchy.

All in all I'm happy with this but I would like us to tackle the 1-20
shortcut, Ctrl+H menu and Collections viewport panel to do something
similar.
2019-06-04 19:21:23 -03:00
Bastien Montagne
1324659dee GTests: BLI_task: Add basic tests for BLI_task_parallel_listbase(), and some performances benchmarks.
Nothing special to mention about regression test itself, it basically
mimics the one for `BLI_task_parallel_mempool()`...

Basic performances benchmarks do not tell us much, besides the fact that
for very light processing of listbase, even with 100k items,
single-thread remains an order of magnitude faster than threaded code.
Synchronization is just way too expensive in that case with current
code. This should be partially solvable with much bigger (and
configurable) chunk sizes though (current ones are just ridiculous
for such cases ;) )...
2019-06-04 23:51:03 +02:00
Bastien Montagne
30d9366d17 Fix (unreported) Broken BLI_threadapi_exit().
Function would not clear the static scheduler pointer, which lead to
crash (mem use after free) when trying to re-init and use the task API
again. Should not happen in Blender itself, but could in other cases
(like some future gtests ;) ).
2019-06-04 23:51:03 +02:00
Aaron Carlisle
b640265f77 Cleanup: Freedesktop: Use 2.79b release date 2019-06-04 15:08:21 -04:00
Clément Foucault
d77c2305a3 Fix T65372: Can't turn off Freestyle line anti-aliasing in Eevee
Freestyle was not copying the eevee settings when creating a scene
copy.
2019-06-04 20:08:04 +02:00
William Reynish
2820870a13 Partial revert of e388cd8bb4b5
The constraint icons are now no longer shown in the Outliner again.

This needs a more robust implementation that also works for bones & pose mode.

The new constraint icons are still shown in the Constraint Properties.
2019-06-04 19:21:11 +02:00
Clément Foucault
4ddc840314 Fix T65378 Eevee: Glitches in ESM shadowmapping
This happen to be a NaN caused by an infinite sum in the shadow
copy shader.
2019-06-04 18:42:50 +02:00
Clément Foucault
942a748d5d Eevee: Merge shadow map processing into one drawcall per light
This removes a lot of framebuffer configuration and binding.
2019-06-04 18:42:50 +02:00
Clément Foucault
ff7401b02c Fix T64214 Eevee: Issue with Emission node and Alpha blending
Emission node was outputing alpha information but is was not
supposed to. Match cycles reference.
2019-06-04 18:42:37 +02:00
Clément Foucault
2e4d27669b Fix T65042 Eevee: Hair Info Tangent Normal not working correctly 2019-06-04 18:41:19 +02:00
5916b09670 Fix T65032: selection conflicts between motion tracks and masks in clip editor 2019-06-04 18:26:02 +02:00
5158896d7d Fix T65486: Cycles f-stop value from old files not preserved 2019-06-04 18:26:02 +02:00
0dbbc5aac7 Fix status bar and keymap editor showing Call Menu instead of menu name 2019-06-04 18:26:02 +02:00
William Reynish
e388cd8bb4 UI: Add icons to Constraints
Each constraint now has a unique icon, just like modifiers.

Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.

Patch by Alessio Monti.
2019-06-04 18:10:47 +02:00
Antonio Vazquez
636751bb36 GPencil: Clarify Target weight tooltip and remove lower limit
The target value was affecting the lower value and this was weird. Now the value is clamped between 0 and target weight.
2019-06-04 17:42:39 +02:00
Jacques Lucke
8b1ca3ec53 NLA Editor: drag in empty region to invoke box-select
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5010
2019-06-04 16:20:30 +02:00