Commit Graph

38348 Commits

Author SHA1 Message Date
Campbell Barton
7a4ad3aaae style cleanup: seqeffects 2012-05-08 09:31:25 +00:00
Sergey Sharybin
670916dbff Fix #31332: VSE drag and drop onto timeline buggy 2012-05-08 09:10:58 +00:00
Sergey Sharybin
673e26196f Fix #31344: MovieClip python custom properties are reset when reopen the file 2012-05-08 07:31:02 +00:00
Mike Erwin
243304a623 ndof: restored support for older serial port 3D mice on Linux (R45951 broke it, oops) 2012-05-08 05:04:29 +00:00
Dalai Felinto
5797edfcf2 adding kernel_projection.h in CMakelists 2012-05-07 20:37:48 +00:00
Brecht Van Lommel
e6a84eb1b5 Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff

Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348.
2012-05-07 20:24:38 +00:00
Gaia Clary
f44e80e638 Collada: patch #31331: added missing call to BKE_mesh_tessface_ensure() when 'apply Modifiers' was NOT selected 2012-05-07 19:08:01 +00:00
Campbell Barton
e5faeab5d6 style cleanup: avi 2012-05-07 18:30:04 +00:00
Campbell Barton
a314b70930 fix [#31354] Segfault with "Extrude Individual Faces and Move" 2012-05-07 18:12:31 +00:00
Gaia Clary
98ba7dfecf Collada: patch #31331: Implementation of 'Apply Modifiers' 2012-05-07 18:09:59 +00:00
Campbell Barton
353ef9541a fix [#31347] solidify modifier > even thickness parameter weired 2012-05-07 18:07:34 +00:00
Campbell Barton
d5b53420f6 style cleanup: outliner 2012-05-07 17:56:30 +00:00
Dalai Felinto
e11b9df3f1 cycles-fisheye: fixed formula for dir to equisolid
second time I need a scond commit to get the equisolid formula right, shame on me ;)
the formula is:
r = 2 x focallength x sin (theta / 2)
2012-05-07 17:22:13 +00:00
Dalai Felinto
9a731205e9 direction to equisolid - final fix for [#31307] Cycles panoramic fisheye lens and vector pass problem 2012-05-07 16:51:55 +00:00
Bastien Montagne
4bbcb7714e Some misc fixes to UI messages... 2012-05-07 15:50:57 +00:00
Campbell Barton
6291b36d4c fix for solidify modifier angle calculation (was incorrectly using normalized angle function) 2012-05-07 15:45:41 +00:00
Brecht Van Lommel
b613879f34 GHOST/Cocoa: revert tablet detection commit for continuous grab, apparently it is
already doing it and this change breaks something? Still it seems strange that it
is doing tablet stuff in this part of the code then.
2012-05-07 13:42:25 +00:00
Brecht Van Lommel
97df6dab2f GHOST/Cocoa: detect tablet event to disable continuous grab. Don't have tablet
to test it though, can someone with Mac + tablet confirm if continuous grab
gets automatically disabled when using the tablet?
2012-05-07 10:53:12 +00:00
Brecht Van Lommel
022d12a721 Fix most of #31307: cycles panorama camera not working correct with speed
vectors and window texture coordinates. Only for Fisheye Equisolid it's
still not working correct yet. Patch from Dalai with modifications.
2012-05-07 10:53:09 +00:00
Sergey Sharybin
69fc654f94 Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style 2012-05-07 09:30:15 +00:00
Sergey Sharybin
f618bada2b Cleanup of intern/SConstript: CSG is not in source tree anymore, remove option to use it 2012-05-07 09:01:55 +00:00
Sergey Sharybin
2b53595ad6 Woops, some unwanted spaces remained in source files. 2012-05-07 08:55:29 +00:00
Sergey Sharybin
c79892c5cd Style cleanup of own modules using style checker from Campbell. 2012-05-07 08:53:59 +00:00
Sergey Sharybin
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
Sergey Sharybin
c7b20e79cd Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender 2012-05-07 06:38:41 +00:00
Sergey Sharybin
d881f9225c Style cleanup in readfile versioning files 2012-05-07 06:32:14 +00:00
Brecht Van Lommel
d7f214b581 Fix mac build error after ghost cocoa changes. 2012-05-06 22:36:51 +00:00
Nicholas Bishop
a8e8775cb8 Code cleanup: make changes suggested by check_style for sculpt-related files. 2012-05-06 22:12:26 +00:00
Brecht Van Lommel
2314b77eba Fix float image loading crash in cycles after multithreading changes. 2012-05-06 22:06:14 +00:00
Campbell Barton
32ba51c4a1 fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).
now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
  cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
2012-05-06 18:37:08 +00:00
Campbell Barton
3d9d26d6bf fix [#31197] Limited dissolve leaves faces/edges/verts behind
bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face.
2012-05-06 18:04:37 +00:00
Campbell Barton
ffed654ff2 style cleanup: blenkernel 2012-05-06 17:22:54 +00:00
Bastien Montagne
1118b3fe3f Mesh elements sorting refactor.
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).

Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action.

Also added bug ref I forgot in r46354 (armature.c).
2012-05-06 17:14:56 +00:00
Campbell Barton
9e3523b556 code cleanup: documentation commit 2012-05-06 16:28:52 +00:00
Campbell Barton
d5b96163f7 code cleanup: add getCursorGrabModeIsWarp(), makes the intent more clear where we check for mouse warping. 2012-05-06 15:59:57 +00:00
Campbell Barton
4504c66124 disable warping for tablet events (X11 only), added TODO's for OSX and win32. 2012-05-06 15:45:48 +00:00
Bastien Montagne
a058ac9c50 Fix for [#31333] 2.63 Bone copy rotation becomes mad after entering/leaving armature edit mode
There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :(
2012-05-06 15:40:49 +00:00
Brecht Van Lommel
4f1cdb3e42 Code cleanup: patch by Thomas to fix PassType values to be consecutive. 2012-05-06 15:19:36 +00:00
Campbell Barton
c93d7a193a style cleanup: BKE_*.c files which deal with library functions 2012-05-06 15:15:33 +00:00
Bastien Montagne
53b221960a Last part of fix for [#31157]: Some (actually, 172) operators have no tooltip.
Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).

Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06 15:03:31 +00:00
Campbell Barton
fbf06d0f5d update for recent RNA change 2012-05-06 13:41:27 +00:00
Campbell Barton
3d8e58751c style cleanup: modifiers 2012-05-06 13:38:33 +00:00
Campbell Barton
900c8a9154 fix for same bug as r46346, incorrect code was copied. 2012-05-06 13:00:56 +00:00
Campbell Barton
71028de93b fix for error in MOD_weightvgmix.c caused by confusion without braces.
CustomData_add_layer_named would run even when the dvert layer was found.
2012-05-06 12:52:42 +00:00
Joshua Leung
eae05ff541 Bugfix [#31003] Animation data (e.g. actions, drivers) from the active material
of a material nodetree was not visible in the Animation Editors
2012-05-06 12:37:19 +00:00
Campbell Barton
e17a708dce add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).
- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06 12:13:45 +00:00
Joshua Leung
1755dc7477 Bugfix [#31330] Shape Key Editor does not switch to assigned Key Action 2012-05-06 09:41:38 +00:00
Bastien Montagne
b65cc42145 Fix for [#31327] Text editor menu incorrect (Patch attached)
Patch by Justin Dailey, thx!
2012-05-06 07:59:37 +00:00
Joshua Leung
d2d272711d Timeline Header: Only show the "use active keyingset only" toggle (beside the
autokey button) if autokeying is enabled. This was only useful when the latter
was actually enabled.
2012-05-06 06:57:02 +00:00
Joshua Leung
1cf2c099f7 Bugfix [#31297] Transform menu often showed operators which didn't make sense
for the contexts they appeared in

The VIEW3D_MT_transform menu was being used everywhere, although not all the
operators there applied to the current mode (e.g. the pivot point, animated
transforms to deltas, and a few others were Object-mode only). Split off the
offending parts into separate menus for the specific modes, and made these
extend the basic menu type.
2012-05-06 06:37:07 +00:00