From looking into builder's logs it seems that stamp file is picked
up prior to actual archive: sometimes worker reports missing archive
file, from a code path which is only possible if there is a stamp file.
Could be something with IO scheduling where bigger file is sent to
Samba server after smaller file.
Hopefully with this change this will not happen anymore.
It changes name to be blender-<version>-linux64.
Since CentOS is used as a base host for builds there is no real need
in specifying libc version. Is unlikely anything older could be used
anyway.
Also make bitness to be the same as windows. It is something what
users will read easier.
When building with precompiled libraries on Linux, CMake used boost libs
from the system outside the lib dir. This restricts CMake to use only the
libraries from the precompiled libraries.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D6659
Boost could have picked up system-wide libbz2-dev installed and enable
this compression in iostreams. Nothing really wrong with this, but it
makes it so final Blender binary depends on bz2, which breaks default
linker flags.
This commit makes it so Boost is not using libraries which we don't
need, simplifying linking setup.
Differential Revision: https://developer.blender.org/D6668
This is a more correct fix to the issue Brecht was fixing in D6600.
While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).
Top-level idea: leave it to CMake to keep track of dependency graph.
The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.
It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.
For example, this order will likely fail:
libbf_blenfont.a libfreetype6.a libbf_blenfont.a
This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.
General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.
The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.
Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.
The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:
- Have every library prefixed as "optimized" or "debug" if
separation is needed (non-prefixed libraries will be considered
"generic").
- Loop through libraries passed to function and do simple parsing
which will look for "optimized" and "debug" words and specify
following library to corresponding category.
This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.
Tested the following configurations on Linux, macOS and Windows:
- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer
NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.
Differential Revision: https://developer.blender.org/D6642
We compile zlib as own dependency, but are not informing BLOSC
to use it. This leads to zlib symbols defined twice when linking
Blender: one set comes from libz.a and another one from libblosc.a.
Tested on Linux Debian testing and CentOS 7.5.
It is possible that this change on its own will lead to linking
errors after libraries are re-compiled, This will be fixed as
a dedicated fix to Blender's build system.
Reviewed By: brecht, mont29, LazyDodo
Differential Revision: https://developer.blender.org/D6641
Over-lines are used in other large files (keymaps for e.g),
using this add-hoc convention for sections make it easier to
configure editors to jump between them (as I have locally).
Even though we build USD as static, it still feels the need to mark its
symbols with declspec(dllexport) which means the blender binary now exports
these symbols.
this patch fixes that unwanted behaviour, however USD libs still need to
rebuild before this becomes visible in the blender binary
Differential Revision: https://developer.blender.org/D6563
Reviewed By: sybren
The USD landing broke building with clang on windows
due to a couple of reasons:
1) Some incompatibilities in their headers [1] only one
of them was important for us and is included in our patchset
now.
2) clangs lld wanted the full path to the libusd_b library
when using the whole archive link option, while msvc can
figure it out from just the library name.
Tested with clang/msvc and msbuild and ninja generators
[1] https://github.com/PixarAnimationStudios/USD/issues/1030
This aligns with the VFX reference platform 2020 along with the decision
to stick to Python 3.7, see T68774.
Blosc was downgraded to 1.5 as recommended by the OpenVDB documentation.
IlmBase and OpenEXR are now built together with CMake rather separately
using autoconf.
Differential Revision: https://developer.blender.org/D6593
Even though we build USD as static, it still feels the need to mark its
symbols with declspec(dllexport) which means the blender binary now exports
these symbols.
this patch fixes that unwanted behaviour, however USD libs still need to
rebuild before this becomes visible in the blender binary
Differential Revision: https://developer.blender.org/D6563
Reviewed By: sybren
The USD landing broke building with clang on windows
due to a couple of reasons:
1) Some incompatibilities in their headers [1] only one
of them was important for us and is included in our patchset
now.
2) clangs lld wanted the full path to the libusd_b library
when using the whole archive link option, while msvc can
figure it out from just the library name.
Tested with clang/msvc and msbuild and ninja generators
[1] https://github.com/PixarAnimationStudios/USD/issues/1030
For no apparent reason, when building Alembic the script would always
re-download and re-extract the Alembic source code. This is no longer the
case, and it now only happens if the source directory is missing. Since the
source directory name contains the Alembic version, it will automatically
trigger a download+extract when the version changes.
Previously, when an unknown parameter was passed to `install_deps.sh`,
the script would just show "Wrong parameter!" without any context. This
can make it hard to figure out what's exactly going wrong. Now it prints
which parameter it thinks is wrong.