by default now on all platforms since it shouldn't crash anymore if SSE is
not there. If this breaks compilation on some platforms, please let me know.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.
- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
- DocumentExporter changed due to function name change in API
- no more UTF lib
- enabled by default for win32
Note: debug libs will be added later, as well as 64bit windows libs.
For other platforms, get r746 of OpenCollada and build against that.
- Set env['CC'] and env['CXX'] as default values for
CC and CXX variables. This fixes problem with overwriting
auto-guessed compilators when reading config files
- Added new prefix for mingw tools
* Removed dynamic linking libTIFF code and change it to static linking
(built into the blender executable). Dynamic linking made things a
fair bit more complicated and wasn't working at all before on OS X -
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.
I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.
I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable
these options until your build system has been updated.
* Bonus feature: while doing this, I added support for loading 16bit and 32bit
per channel TIFFs - they get converted to Blender's float buffers. Handy for
zbrush displacement maps!
OpenCollada new version (721) lib has additional lib files to link with.
Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
scons+vc build crashes on Blender start when BF_COLLADA is on, don't know why this happens.
Merging from trunk to get working vc project files, then will try to debug and locate the problem.
This adds BF_RAYOPTIMIZATION_SSE_FLAGS through which one can manage
what SSE flags are best for the platform built for.
Note that the ray optimizations coded by jaguarandi are SSE-intrinsics only.
This nice patch by Matt D. (matd in #blendercoders) adds three nice features that can be seen already in the other supported OSes:
* minimum window size: to prevent some bugs with the window manager of Blender, system windows cannot be resized smaller than the minimum size.
* Continuous Grab is finally in Windows! Default settings since alpha 0 already have the feature enabled by default, so grab a new build and enjoy :)
* GHOST support for drag and drop added. This prepares Blender for drag and drop from OS -> Blender. Currently not very useful, since wm needs to be readied for that. But it does work (do BF_GHOST_DEBUG=1 build and drag a file onto a Blender window).
Thanks Matt D.!
- CMake on unix default OpenMP to enabled.
- Scons on linux default OpenMP to enabled.
- copying python is slow, for scons only copy if the directory has not been created.