Commit Graph

238 Commits

Author SHA1 Message Date
Campbell Barton
f086201518 cmake & pep8 tidy up, also some style edits.
remove unneeded collection length function.
2011-11-08 01:32:34 +00:00
Guillermo S. Romero
95948d0e0e SVN maintenance. 2011-11-07 23:50:12 +00:00
Campbell Barton
33accdb725 use (const char*) rather than (char*) where possible.
also removed some unused function definitons.
2011-11-05 11:04:28 +00:00
Campbell Barton
057bf2a02b misc doc edits
- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
2011-11-05 01:48:10 +00:00
Campbell Barton
209ceb6969 correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
Campbell Barton
87cd81b162 - added docs and examples for bpy.app.handlers
- correct error in own last commit for BKE_screen_find_big_area()
2011-11-04 04:27:46 +00:00
Campbell Barton
f8d0c8b11e patch [#29049] Minor phrasing and grammar patch 2011-10-28 01:10:46 +00:00
Guillermo S. Romero
82c84f4b58 Remove some more $Id$ that still were left after r41227 and r41228. 2011-10-23 19:01:59 +00:00
Guillermo S. Romero
6105199668 Remove the svn:keywords property. 2011-10-23 18:38:16 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
617d3cb852 pass -noaudio when running blender for various utilities - doc-gen and tests. 2011-10-19 21:55:27 +00:00
Campbell Barton
ea31490247 update man before ahoy 2011-10-17 14:44:21 +00:00
Campbell Barton
cc1ed7cbc5 fix/update for credits script and bad formatting in sphinx docs. 2011-10-17 13:54:47 +00:00
Campbell Barton
2dc6ca49b3 py docs:
added python doc section on script performance and a note on relative file paths in the gotcha's page.
also added script for spell checking py comments.
2011-10-17 10:43:55 +00:00
Campbell Barton
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
Campbell Barton
6d5891e7ea fix bad URL in bgl doc 2011-10-16 15:01:13 +00:00
Campbell Barton
92bc72dca1 convenience targets for make doc_py, doc_dna, doc_man 2011-10-16 11:09:15 +00:00
Campbell Barton
c40b976ea8 py docs - gpu module wasn't included in docs.
also added convenience target to build sphinx api docs:
 make doc_py
2011-10-13 06:59:09 +00:00
Campbell Barton
e3be5aacf8 fix [#28873] Blenders Python API Sphinx Build Script give exceptions 2011-10-11 23:27:01 +00:00
Nathan Letwory
6b2dd62c64 Commit testing notifier hack 2011-10-11 17:30:08 +00:00
Campbell Barton
1fd55c3130 update to cmake doc, still needs more work but update references to CVS and MSVC2005 and Python3.1 2011-10-10 04:16:16 +00:00
Campbell Barton
14dd4d19ed update generated api changelog for edits since 2.59 2011-10-05 22:43:00 +00:00
Campbell Barton
78968a0fc9 fix for mistake in api changelog script with function names. 2011-10-02 23:53:41 +00:00
Campbell Barton
a80520804a add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and texface changes for 2.59 -> 2.60. 2011-10-02 23:47:05 +00:00
Campbell Barton
447a60b7c4 svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst
revert changes for texface, will apply manually after.
2011-10-02 23:23:45 +00:00
Joerg Mueller
a4a09fc638 Fix for [#28792] Invalid 'aud' documentation examples. 2011-10-02 18:00:06 +00:00
Campbell Barton
081543fee8 fix for error generating docs, write all files as utf-8 2011-09-29 12:11:58 +00:00
Dalai Felinto
11a0e00819 BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
51555877b0 manual update on changelog (python API)
Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
e5b98f7a2f Python API changelog r37840-40524 (HEAD)
updating the doc.

I'm also including the latest API dump with it. This helps to keep track of the revisions to update and the next person updating doesnt need to build an old Blender for that (as I just had to).

I updated the sphinx_changelog_gen.py with this info as well.
I'll update changelog.rst manually next. I'm not so sure how to indicate that the properties were replaced instead of only removed.
2011-09-24 22:40:56 +00:00
Campbell Barton
48918130a1 remove redundant code & use GL_LINE_STRIP for object spiral drawing. 2011-09-22 18:42:16 +00:00
Campbell Barton
8f5112f191 pep8 update & some minor cmake edits. 2011-09-20 18:29:19 +00:00
Campbell Barton
00de0cd6a7 fix for warnings after texface commit, also comment blender sphinx theme for api reference until we get an update for 'Naiad' 2011-09-20 01:35:39 +00:00
Campbell Barton
862aababb3 - remove deprecated pose channel members
- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-16 02:42:50 +00:00
Campbell Barton
e2818f1b92 - include enum names and descriptions in sphinx generated documentation
- add descriptions for operator bl_options
2011-09-15 16:15:24 +00:00
Campbell Barton
5ba213a424 move utf8 string.c functions into their own file, also add python tip for printing operators. 2011-09-15 08:07:42 +00:00
Campbell Barton
1e6dbb1a4d added section about editmode switching to gotchas 2011-09-10 23:06:44 +00:00
Campbell Barton
e883de2739 spelling corrections from Philippe Casteleyn 2011-09-10 14:28:13 +00:00
Benoit Bolsee
01744abd81 GPU: add gpu python module with export_shader() function to export GLSL shader.
shader = gpu.export_shader(scene,material) 

Returns the GLSL shader that blender generates to produce the visual effect
of material in scene for the purpose of reusing the shader in an external engine.
This function is meant to be used in a material exporter so that the GLSL
shader can be exported entirely. The return value is a dictionary containing the
shader source code and all associated data. 

The full documentation is under sphinx.

Warning: there has been an API between the patch and this commit:
uniform['lamp'] and uniform['image'] now return python reference to 
ID block instead of ID name as before. The X3D exporter that uses this
function must be adapted.
2011-09-09 11:55:38 +00:00
Campbell Barton
4eb9b9e4f1 bpy api - add new page for best-practice (so Thomas has something to point to when kicking devs for writing shoddy UI layouts) 2011-09-08 23:59:47 +00:00
Campbell Barton
49547241d6 correction to docs. 2011-09-08 10:15:27 +00:00
Campbell Barton
7500f4cd48 fix for misc py errors + some pep8 edits. 2011-09-08 05:42:44 +00:00
Campbell Barton
290ad64a22 finished tips and tricks section of blender/python api docs, now included in generated docs. 2011-09-08 01:26:23 +00:00
Campbell Barton
520778163d interface + naming improvements to vertex wright modifier
- WeightVG -> Vertex Weight
- mapping_mode -> falloff_type
- nicer layout for VertexWeightModifiers add/remove options
2011-09-07 07:46:26 +00:00
Campbell Barton
fa32395b33 more minor doc fixes 2011-09-06 00:41:28 +00:00
Campbell Barton
67712c10c4 fix for doc building after pepper merge, also WIP tips/tricks. 2011-09-06 00:12:34 +00:00
Mitchell Stokes
4280e0a04f BGE animations: adding a missing comma. 2011-09-02 03:57:37 +00:00
Campbell Barton
255a81c3bf wip doc for py api tips and tricks. 2011-09-01 07:07:18 +00:00
Mitchell Stokes
1ad8ed8a60 BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now. 2011-08-31 23:46:31 +00:00
Mitchell Stokes
812d5d2e5c BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction(). 2011-08-31 22:32:14 +00:00