Reference identifiers instead of "above" in code comments as these
tends to become outdated. Even when declarations are removed it's at
least clear that the reference no longer exists instead of referring to
whatever is currently above the declaration.
It's also straightforward to search history for a removed identifier.
Corrected 4 cases of references to things that were no longer above
the doc-strings. Noticed other references which look to be incorrect
but need further investigation.
File browser can now show thumbnail view in a larger range of sizes.
Unfortunately there is a lower bound currently set on the icon that is
shown in the middle of the "document" that assumes 64 is the smallest
(the old minimum). This causes these icons to overflow below 64. Just
something that was missed when we allowed smaller sizes. This small
change supports down to 16.
Pull Request: https://projects.blender.org/blender/blender/pulls/122811
If a non-instanced collection is linked, any collection exporters on the
linked collection would be active and invokable. This is probably not
desired as it could inadvertently overwrite files from the original.
Disable the operators in this case.
See PR for how each of the various append/link scenarios behave.
Pull Request: https://projects.blender.org/blender/blender/pulls/123149
This is the root cause of broken updates
on local lights.
The same local frustum was used for all of the
tilemap (up to 6) of a light. This made the
`intersect(frustum, box)` call buggy which
would return true only if the object would
intersect with the first tilemap of the light.
This lead to improper updates when the object
would hit this path.
Fix#122533
This is an alternative fix to #123524.
This is necessary, because `sculpt_update_object` is run after
the mesh is evaluated, but before the geometry depsgraph operation
is done. Only after this depsgraph node is done, `DEG_object_geometry_is_evaluated`
will return true.
This approach of `unchecked` methods has been preferred for now
over moving the call to `BKE_sculpt_update_object_after_eval`
to a separate depsgraph node or after depsgraph evaluation.
Previously, the node checked for all possible missing evaluations first.
However, some of the outputs may still work even if using another one
could cause a dependency cycle.
The issue is a combination of following aspects:
- Missing null-pointer check in the image operation, which is probably
why the result was buggy. It is addressed by #123493.
- In certain conditions loading image was wrongfully failing.
The reason for failing to read image were items with a null-pointer
image buffer left by the cache limit enforcer, which was considered
to be an indication of failed load from disk. The reason why the cache
limiter leaves items with null-ptr as an image buffer is kind of a
legacy limitation which was never resolved. Long story short: the
system expects put() to be called on the cache to clear its empty
items.
To solve the original issue of files considered to be unreadable
only set the cache-empty if the image buffer was added empty.
Pull Request: https://projects.blender.org/blender/blender/pulls/123496
The first input of the compositor Mix node determines resolution,
leading to situation when the second input will always be attempted
to be evaluated. If the first input is a longer image sequence than
the second input it leads to a crash.
Do a null-pointer check and return transparent image in this cases,
similar to what the Movie Clip operation is doing.
Pull Request: https://projects.blender.org/blender/blender/pulls/123493
Add back the "Add-ons" preferences, removing add-on logic from
extensions.
- Add support for filtering add-ons by tags
(separate from extension tags).
- Tags now respect the "Only Enabled" option.
- Remove the ability to enable/disable add-ons from extensions.
- Remove add-on preferences from extensions.
- Remove "Legacy" & "Core" prefix from add-on names.
- Remove "Show Legacy Add-ons" filtering option.
Implements design task #122735.
Details:
- Add-on names and descriptions are no longer translated,
since it's impractical to translate text which is mostly
maintained outside of Blender.
- Extensions names have a `[disabled]` suffix when disabled so it's
possible to identify installed but disabled extensions.
- The add-on "type" is shown in the details,
so it's possible to tell the difference between an extension,
a core add-on & a legacy user add-on.
- Icons are also used to differentiate the add-on type.
- User add-on's must be uninstalled from the add-ons section
(matching 4.1 behavior).
- Simplify logic for filtering tags, move into a function.
Primarily the `evaluation_mode` enum prop was incorrectly grouped with
the previous `xform_op_mode` enum causing them to combine in the UI.
Additionally, group the `allow_unicode` option under the Blender Data
sub layout as was intended but got lost in a merge.
Pull Request: https://projects.blender.org/blender/blender/pulls/123513
Make half-size waveforms default in new files and Video Editing template.
They are more space efficient and display more detail at small sizes.
This does not change existing files.
Pull Request: https://projects.blender.org/blender/blender/pulls/123511
Some of the existing colors were hard to read with the new
strips design.
Tried following the concept from 2.83 redesign rationale:
* Same saturation for regular strips.
* Lower saturation for effect strips.
* Tried to reduce the hue shift between certain similar effects.
Other changes:
* Match saturation of all regular strips.
* Reduce value and saturation (mostly value) of color tags so
they are readable in both light and dark text.
* Image: Follow node editor Image node socket color.
* Color: Use the same hue as the color node socket.
* Text: Change it so it doesn’t use the same as Image.
* Sound: Use a greener color, less movie-like blue.
* Scene: Light gray, similar fashion to Collections.
* Other strips had minor adjustments.
Images and details in the pull request.
Pull Request: https://projects.blender.org/blender/blender/pulls/123446
This was caused by the tangent basis computation that
had a threshold that was too noticeable.
Increasing the threshold makes the artifact
unoticeable.
Fix#122949
In file_browse_invoke, if the path is blank we attempt to use
BKE_appdir_folder_default_or_root to get the user's normal document
root. However we are not ensuring that the directory path has a
trailing slash, which can result in it being misinterpreted as a file
path instead, separating out the last path part. This PR only adds a
call to BLI_path_slash_ensure.
Pull Request: https://projects.blender.org/blender/blender/pulls/123504
This was caused by some pixels having no good neighbors
to get the irradiance from. The weighted sum would
have huge precision issues and the values would blow-out.
Adding an epsilon weight tailored to the report file
to fix this issue.
Fix#123488
The icon for missing media/data-block would be too close to the edges.
Decrease the size so it matches the size of the label and aligns with
the text baseline.
Update the batch specializations compilation to allow using it in an
async way.
The implementation has 2 main limitations:
- Only one batch at a time can be processed, extra batches will be
added to a queue.
- Binding a specialization variant that is still being compiled will fail.
Pull Request: https://projects.blender.org/blender/blender/pulls/123015
With the recent change for labels to be black when not active/selected,
the hardcoded colors of missing media/data-blocks make it hard to read.
- Use a lighter color just like muted strips.
- Makes active/selected muted strips draw labels in full opacity, for consistency.
- Make muted strips a little less gray (50% instead of 80%)
Pull Request: https://projects.blender.org/blender/blender/pulls/123494
There is some special code in the Object's freeing which did
special checks for SubdivCCG based on the evaluated mesh state.
If the depsgraph is destroyed prior to the evaluated object it
makes object to access freed components of ID node.
The fix makes it so the evaluated ID is freed prior to freeing
components.
From the user perspective, the transform tools in editmode and
sculptmode look like the same tools, the equal behavior could be
expected.
So now set vertices on the mirror axis (check with the same epsilon as
editmode transform) while transforming, replicating what
`mesh_transdata_mirror_apply` does.
Pull Request: https://projects.blender.org/blender/blender/pulls/123428
While the evaluated result is not well defined, we expect Blender to not crash
when there are dependency cycles.
The evaluation of one object often takes the evaluated geometry of another
object into account. This works fine if the other object is already fully
evaluated. However, if there is a dependency cycle, the other object may not be
evaluated already. Currently, we have no way to check for this and were mostly
just relying on luck that the other objects geometry is in some valid state
(even if it's not the fully evaluated geometry).
This patch adds the ability to explicitly check if an objects geometry is fully
evaluated already, so that it can be accessed by other objects. If there are not
dependency cycles, this should always be true. If not, it may be false
sometimes, and in this case the other objects geometry should be ignored. The
same also applies to the object transforms and the geometry of a collection.
For that, new functions are added in `DEG_depsgraph_query.hh`. Those should be
used whenever accessing another objects or collections object during depsgraph
evaluation. More similar functions may be added in the future.
```
bool DEG_object_geometry_is_evaluated(const Object &object);
bool DEG_object_transform_is_evaluated(const Object &object);
bool DEG_collection_geometry_is_evaluated(const Collection &collection);
```
To determine if the these components are fully evaluated, a reference to the
corresponding depsgraph is needed. A possible solution to that is to pass the
depsgraph through the call stack to these functions. While possible, there are a
couple of annoyances. For one, the parameter would need to be added in many new
places. I don't have an exact number, but it's like 50 or so. Another
complication is that under some circumstances, multiple depsgraphs may have to
be passed around, for example when evaluating node tools (also see
`GeoNodesOperatorDepsgraphs`).
To simplify the patch and other code in the future, a different route is taken
where the depsgraph pointer is added to `ID_Runtime`, making it readily
accessible similar to the `ID.orig_id`. The depsgraph pointer is set in the same
place where the `orig_id` is set.
As a nice side benefit, this also improves the situation in simple cases like
having two cubes with a boolean modifier and they union each other.
Pull Request: https://projects.blender.org/blender/blender/pulls/123444
During the strips redesign it was tested to go with drop shadows but
in practice and based on user feedback it looks better without.
- Remove drop shadow.
- Use white text for active/selected strips, black for unselected.
Pull Request: https://projects.blender.org/blender/blender/pulls/123487
EEVEE stores light probes using octahedral mapping. Compared to the previous
cubemap storage octahedral has less pixels. The 64x64 is becoming useless
and can be removed. This PR also enables generating light probe maps upto 4k.
Some issues were found: the offset of the sphere inside the atlas
was always set to mipmap level 0 offset. This was hidden because of the texture
wrapping. Also the offset was substracted from the local texture
coordinate when calculating the direction of the pixel. Might be that due
to the incorrect offset (mipmap level 0), the latter issue was never detected.
Pull Request: https://projects.blender.org/blender/blender/pulls/123074
The offset was only 0.5 which centered the gather
sample exactly on the first pixel of the quad.
With floating point arithmetic differences on Nvidia
this lead to the wrong set of texture pixel being
fetched by gather.
Using the coordinate at the center of the quad fixes
the issue.
Fix#123262
With selected strips, it is not clear where one of them begins and another
ends since their outlines are right next to each other.
This changes strip look so that:
- All strips have consistent dark 1pt outline at the outer edge.
- Selected strips have 2pt highlight inside said outer edge.
- Selected strips also have a 1pt wide 33% opacity darker line inside the
selection highlight (and inside possible handles). To improve readability
in case strip content happens to be similar to selection/active color.
Images in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/123431
Add-ons may attempt to load the GPU module in background mode when no GPU
context has been initialized yet. This would give an error on import.
If then later the GPU context does get initialized, for example for a
render engine, import would still fail as the module is cached.
This reverts commit d7f124f06f3fda59523ed05f12d1f4af6a523ba6, and again
throws errors in methods and constructors instead of module import.
Pull Request: https://projects.blender.org/blender/blender/pulls/123395
This was previously attempted in #109518 and reverted in #112234. Now do
both the changes in the mesh and material export, and make it an option
in USD export. Hydra always renamed to "st" and continues to do it.
Fix#122800: Missing textures with MaterialX materials
Pull Request: https://projects.blender.org/blender/blender/pulls/123326
This fixes#121695. `float4x4` matrices are generally expected to be 16 byte aligned.
Currently, there is no mechanism (afaik) that allows allocating these overaligned types
when loading files from disk. This patch adds an array with alignment information for
each type in `SDNA`. Currently, the alignment is just `__STDCPP_DEFAULT_NEW_ALIGNMENT__`
for all types and is manually set for the `mat4x4f` DNA type. The .blend file format is
not changed at all. The alignment information is purely runtime data.
In the future it would probably be good to generalize this a bit more instead of
hardcoding the alignment for `mat4x4f`, but would make it unnecessarily complex for
now because this is intended for the release branch.
Pull Request: https://projects.blender.org/blender/blender/pulls/123271
Current look of VSE timeline view strip transformation handles makes them
somewhat "too narrow", especially after recent changes that made them
more narrow than before (handle tweaking feature) and a strip visual change
that made strip outline not go outside of strip bounds. They are now just
2px wide, effectively.
This changes their look as outlined in #123332 design task:
- The inset dark line is no longer over the handles, but rather "inside"
of them (except when handles are semitransparent, i.e. for strips that
are not selected).
- The handles themselves have rounded corners.
Pull Request: https://projects.blender.org/blender/blender/pulls/123391
Timeline markers get a default name of "F_<frame>" when creating with
`marker.add`, but an empty name with `marker.camera_bind`.
Because the name of the current frame's marker is displayed in the
viewport statistics, such markers appear as "<>" after the name of the
active object, which is confusing.
This change gives the same default name of "F_<frame>" to markers
created this way.
It also cleans up a comment in the line copied from, as that line was
introduced in late 2008 so probably not so temporary.
Pull Request: https://projects.blender.org/blender/blender/pulls/122968
Now the `uiBlock` array for node is indexed with `node.index()` instead
of the draw-index which is not as readily available in some cases.
The main alternative would be to create an extra map from node index
to draw-index but that doesn't seem worth it right now.
Now the strip outline (1 point for unselected strips, 2 point outline +
1 pt dark inset) takes monitor DPI / user preference line width into
account, via the usual U.pixelsize machinery.
Pull Request: https://projects.blender.org/blender/blender/pulls/123369
Resolve regression in [0] which incorrectly replaced
`WM_event_modal_handler_region_replace` with
`WM_event_ui_handler_region_popup_replace`
causing a crash when accessing dangling pointers.
Resolve by restoring the call to clear modal handlers regions.
Ref !122922
[0]: b25eefbf9acb51df61bb264686d9da42d2499e18