Commit Graph

13077 Commits

Author SHA1 Message Date
Antonio Vazquez
fd025b0b7a GPencil: Add new X-Ray option for Canvas Grid
In some situations is good to have a grid visible anot beeing occulde by meshes.

By default is OFF.

Differential Revision: https://developer.blender.org/D7721
2020-05-13 22:44:04 +02:00
Pablo Dobarro
ce35cfd208 Fix T76306: Disable use creases when there is displacement data
Use creases changes the limit surface, so the displacemente data is
won't be correct if this option is modified without updating the
displacement.

Reviewed By: sergey

Maniphest Tasks: T76306

Differential Revision: https://developer.blender.org/D7700
2020-05-13 02:52:46 +02:00
Philipp Oeser
4930eb15f7 Fix T74012: missing fluid simulation domain panels in workbench
Maniphest Tasks: T74012

Differential Revision: https://developer.blender.org/D7706
2020-05-12 22:19:53 +02:00
Brecht Van Lommel
829dce524d Fix T72920: Snap package fails to play audio and blocks audio in other apps
ALSA and OSS are not available for the snap packages, and trying to initialize
them seems to cause some problems for other applications. Instead configure
OpenAL and SDL to use PulseAudio, and set PULSE_SERVER environment variable to
make it work.
2020-05-12 21:52:43 +02:00
Brecht Van Lommel
122a3169e2 Fix missing standard OpenColorIO roles, as reported by ociocheck
These are not used by Blender, but can be used by other software using our
configuration.
2020-05-12 21:50:42 +02:00
Antonio Vazquez
f24e9bb038 GPencil: Add new parameter for SMAA threshold
This parameter allows to define the threshold for SMAA algorithm.

Differential Revision: https://developer.blender.org/D7708
2020-05-12 17:48:28 +02:00
Campbell Barton
bff679f8f9 UI: add offset edge slide to edge menu
This was only available in the context menu which only shows
when the selection was set to edge-mode, even though this
works in other modes.
2020-05-12 13:53:46 +10:00
Philipp Oeser
18dbc8f5c1 Resolve keymap conflict for poselib
Caused by rBe07b245fe1f4 (new 'Select Linked' posemode op).
Above commit took CTRL+L (and this is kept for consistency with other
'Select Linked' operators).

So now keymap for poselib is:
poselib browse: ALT+L (was CTRL+L -- conflict here)
poselib add pose: SHIFT+L (same as before)
poselib remove pose: SHIFT+ALT+L (was ALT+L)
poselib rename pose: SHIFT+CTRL+L (same as before)

ref. D7542
2020-05-07 13:22:13 +02:00
Philipp Oeser
2a2aa6abd0 Fix T75793: Mirror modifier UV flip only works on first UDIM Tile
Was flipping around the 0-1 range, now (optionally) flip around each tile.

Also added this option for BMesh bmo_mirror.

Reviewed By: campbellbarton

Maniphest Tasks: T75793

Differential Revision: https://developer.blender.org/D7460
2020-05-07 12:48:58 +02:00
Antonio Vazquez
3fed85f9d2 Fix T76500: Annotation Tooltip in Movie Clip Editor is using old grease pencil text 2020-05-07 12:16:33 +02:00
Brecht Van Lommel
9605c26166 Fix Python error in scene without sequencer 2020-05-06 18:18:32 +02:00
Germano Cavalcante
c57f65c088 Fix T76440: Follow Track -> Constraint to F-Curve has no effect
Differential Revision: https://developer.blender.org/D7630
2020-05-06 11:11:32 -03:00
Sebastián Barschkis
9ee7fc15af Fluid: Removed domain size option from diffusion panel
Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
2020-04-30 15:42:44 +02:00
Philipp Oeser
2845b232a7 Fix T75522: Math node truncate operator tooltip provides no explanation 2020-04-29 11:36:20 +02:00
Philipp Oeser
e07b245fe1 Armature posemode: add mouse independent "Select Linked" operator
The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.

This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).

The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)

ref T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7542
2020-04-29 11:06:41 +02:00
Brecht Van Lommel
4adc68bdf8 Fix T75973: don't show raw Python errors to users for invalid shortcut paths
There are cases when a user can accidentally assign an operator to toggle an
invalid property to e.g. left click, which shows Python errors to the users.
Rather than throw an error and e.g. break 3D viewport selection for the user,
just print an error to the console.

The root cause of such bugs should be fixed as well, but a working Blender
is most important here.
2020-04-28 12:27:33 +02:00
Philipp Oeser
536055e1ee remove "Select Linked" from the posemode select menu
The operator in its current state is based on mouse position and doesnt
make sense to be called from a menu.
(In fact it should be called 'select_linked_pick' internally and a
separate 'select_linked' should be implemented similar to how "Select
Linked" works for meshes, curves etc -- see D7542 for this)

Note: We had the same thing for particles recently:
rBdd9dfadaac9b: remove "Select Linked" from the particle select and
context menu
rB5ca7c85e105d: Particle editmode: add mouse independent "Select Linked"
operator

Fixes T76071

Maniphest Tasks: T76071

Differential Revision: https://developer.blender.org/D7543
2020-04-27 16:10:31 +02:00
Campbell Barton
9b56b2b2b9 UI: add mesh skin-resize to menu
Resolves T75925
2020-04-24 17:06:55 +10:00
Robert Guetzkow
0dfe30502a Fix T75938: Workbench normal direction for matcaps
Set useMatcap to ensure correct normal direction when using matcaps
in the workbench engine.
2020-04-22 19:13:38 +02:00
Antonio Vazquez
138b0c970e GPencil: Change Thickness Profile icon 2020-04-22 16:40:26 +02:00
Sebastián Barschkis
d19277c72f Fluid: Added missing outflow object type to enable / disable flow flag
There is no reason to not include outflow objects here too.
2020-04-22 16:18:13 +02:00
Sebastián Barschkis
5cae44ef6d Fluid: Minor UI fix for diffusion panel
Was missing active option.
2020-04-22 16:16:23 +02:00
Jacques Lucke
b4993a9032 Fix: Incorrect f-string in previews.py
Contributed by @deadpin

Differential Revision: https://developer.blender.org/D7458
2020-04-21 14:33:37 +02:00
Bastien Montagne
aa2544793d Various typos fixes in UI messages. 2020-04-20 15:27:01 +02:00
Campbell Barton
005bba2a81 Keymap: Add sequencer scrub with box-select & RMB select
Also support selecting by dragging a box over the strips which
previously did nothing.
2020-04-20 18:35:41 +10:00
Campbell Barton
0e6c56760c Fix T74600: Sequencer blade tool inaccessible with RMB select
Declare `anim.change_frame` explicitly for each editor.

In sequencer, scrubbing in editor area is possible only with
select/tweak tool.

This change is to resolve conflict between scrubbing and tool actions.
2020-04-20 17:15:47 +10:00
Pablo Dobarro
35cbf3b5dc Fix crash on Multires Face Set visibility sync
Multires uses the data of the Face Sets stored in the base mesh to
manage the grid's visibility, so these pointers can no longer be set to
NULL when editing Multires objects as they are requried for some operations.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7431
2020-04-20 02:07:49 +02:00
Julian Eisel
1760b8c59f Fix T75878: Modifiers disappearing from UI
Typo in 4f9a56cbc4e8.
2020-04-19 19:06:11 +02:00
Brecht Van Lommel
e491573060 Fix poor video sequencer preferences UI layout
Sequencer related properties were not grouped together, and it wasn't
clear that the disk cache settings were about the sequencer. Now moved
sequencer settings into own panel.
2020-04-17 17:59:14 +02:00
Ray Molenkamp
27941b027b Windows: Fix working directory issue in debug batch files
Batch files did not work when you ran them from a
different working directory.
2020-04-17 08:04:49 -06:00
Bastien Montagne
c565d0764f Enable new undo code by default.
Note that given how experimental is working currently, I had to rename
and inverse the effect of the experimental undo flag, which will now
instead activate legacy code when set.
2020-04-17 15:13:25 +02:00
Aaron Carlisle
0733bd0d64 UI: Fix bad flow layout
The layout of the new sequencer disk cache were not handled well with 
large preference windows.
2020-04-16 20:00:14 -04:00
Aaron Carlisle
f49ffd7f1c Update RNA Manual References 2020-04-15 13:48:59 -04:00
Vincent Blankfield
eb46b55e56 Fix T75613: "In Front" setting did not override image empty "Depth"
Differential Revision: https://developer.blender.org/D7418

Reviewers: campbellbarton, brecht
2020-04-15 18:49:32 +02:00
Nathan Letwory
9ca1b721b4
Ensure master points at latest submodule heads 2020-04-15 14:41:47 +03:00
Julian Eisel
69419b5f00 Resources: Remove small splash screen image variant
After the previous commit by Harley Acheson, scaling can be handled at
runtime so we don't need to have two splash screen image variants
anymore.
Also removes the `splash_scale.sh` script used to create the down-scaled
variant.
Always nice to get rid of some binary files from the repository :)
2020-04-15 11:49:25 +02:00
Campbell Barton
92113e2da7 Fix menu search omitting the outliner context menu
Use a regular context menu as a fallback for the outliner.

If there are no specific actions for the item under the cursor,
fall through to opening a regular menu.

This lets menu search find the context menu items which were previously
unavailable as menu search wont run operators.
2020-04-15 13:04:13 +10:00
Campbell Barton
af91bbc221 UI: expand names of collection menu 2020-04-15 13:04:13 +10:00
Pablo Dobarro
47f46637be Sculpt: New Layer Brush
The Layer brush was in Blender before 2.81, when the sculpt API was
introduced. It had a huge amount of bugs and glitches which made it
almost unusable for anything but the most trivial cases. Also, it needed
some hacks in the code just to support the persistent base.

The brush was completely rewritten using the Sculpt API. It fulfills the
same use case as the old one, but it has:
- All previous artifacts fixed
- Simpler code
- Persistent base now works with multires thanks to the sculpt API
- Small cursor widget to preview the layer height
- More controllable and smoother strength and deformation
- More correct masking support
- More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7147
2020-04-14 21:07:29 +02:00
Pablo Dobarro
7dd8c889f1 Sculpt: Sharpen Mesh Filter
This mesh filter sharpens and smooths the mesh based on its curvature,
resulting in pinching hard edges and polishing flat surfaces. It fixes
most of the artifacts of the voxel remesher and those produced when
sculpting hard surfaces and stylized models with creasing and flattening
brushes.

It needs and accumulate_displacement step before each filter iteration which
can't be multithreaded in an easy way (it would need something to sync the
threads when modifying the data of neighbors in a different node), but this
does not affect performance in a significant way.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7335
2020-04-14 21:00:14 +02:00
Clément Foucault
21c658b718 GPUShader: Implement workaround for gizmo drawing on sRGB framebuffer
This solution involves adding a uniform to each fragment shader that is
used by gizmo drawing and use the framebuffer state to set this uniform
accordingly.

This solution can also be carried to external shaders (addons).
A single line of code would then be enough to fix the issue.

The only trickery here is the dummy define:
`#define srgb_to_framebuffer_space(a)`
This is in order to avoid breaking other DRW shaders that use the same
fragment shader code but do not need the tranformation.

Related to T74139

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D7261
2020-04-14 20:44:56 +02:00
Campbell Barton
de47bf69da Cleanup: remove text editor 'select' option that did nothing 2020-04-14 23:33:57 +10:00
Campbell Barton
b800a05c55 Revert "Cleanup: remove unused text.selection_set select option"
This reverts commit 9af0cdcd9349b6c0fd1cc0e57a58254e21e1bd3b.

Removed this feature because of confusion
caused by incorrect description.
2020-04-14 23:33:57 +10:00
Henrik Dick
cc9bee9162 Add Complex Solidify option for thickness per face
Add an option to solidify complex which will make faces which have thickness
controlled by vertex weights flat/even, and parallel to their original face.

For each face it uses the minimal weight assigned to its vertices to control
the thickness.

This will help users for example in architecture or basic CAD design by finally
making solidify work there at all if altering thickness is needed.

Differential Revision: https://developer.blender.org/D7340

Reviewed and minor cleanups by Batien Montagne (@mont29).
2020-04-14 12:36:21 +02:00
Henrik Dick
35b1cc806f Improve Solidify/Bevel Modifier cooperation
Adds a slider to solidify which allows the user to add bevel weight on the outside
or remove bevel weight from the inside.

Also includes a very small improvment for working with subsurface modifier where
the rim edge in complex solidify will now also have a chance to get a crease if
there is only two adjacent edges.

Differential Revision: https://developer.blender.org/D7334

Reviewing and minor cleanups: Bastien Montagne (@mont29).
2020-04-14 12:18:22 +02:00
Campbell Barton
3bef5d15d8 UI: add spin to extrude menu
This tool wasn't accessible anywhere in the interface
(besides the interactive tool).

Add to extrude since it's a kind of extrusion.
2020-04-14 18:34:07 +10:00
Henrik Dick
5cf7283342 Fix T75032: New complex solidify algorithm handles poorly merging threshold of small geometry details.
* Implemented the algortihm that would merge vertices to the weighted
  center between them.
* Exposed the merge threshold to the user.

The new default tolerance is 0.0001 (versionning code ensures that
previous default value remains in use to avoid any change in existing
files).

Review and minor changes/cleanups from Bastien Montagne (@mont29).
2020-04-13 17:15:16 +02:00
William Reynish
c19f37764d UI: Fix wrong icon used for Unified Color toggle 2020-04-13 15:47:41 +02:00
Richard Antalik
68ba6378b5 VSE: Add sample tool
This tool is set as default tool, so default action on click doesn't have pernament effect.

Reviewed By: campbellbarton

Differential Revision: D7064
2020-04-13 00:28:27 +02:00
Cody Winchester
4f9a56cbc4 Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348
2020-04-10 21:28:59 +02:00