blender/intern/cycles/integrator/denoiser_oidn.cpp
2024-06-05 20:24:51 +02:00

674 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "integrator/denoiser_oidn.h"
#include <array>
#include "device/device.h"
#include "device/queue.h"
#include "integrator/pass_accessor_cpu.h"
#include "session/buffers.h"
#include "util/array.h"
#include "util/log.h"
#include "util/openimagedenoise.h"
#include "util/path.h"
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/kernel.h"
CCL_NAMESPACE_BEGIN
thread_mutex OIDNDenoiser::mutex_;
OIDNDenoiser::OIDNDenoiser(Device *denoiser_device, const DenoiseParams &params)
: Denoiser(denoiser_device, params)
{
DCHECK_EQ(params.type, DENOISER_OPENIMAGEDENOISE);
#ifndef WITH_OPENIMAGEDENOISE
set_error("Failed to denoise, build has no OpenImageDenoise support");
#else
if (!openimagedenoise_supported()) {
set_error("OpenImageDenoiser is not supported on this CPU: missing SSE 4.1 support");
}
#endif
}
#ifdef WITH_OPENIMAGEDENOISE
static bool oidn_progress_monitor_function(void *user_ptr, double /*n*/)
{
OIDNDenoiser *oidn_denoiser = reinterpret_cast<OIDNDenoiser *>(user_ptr);
return !oidn_denoiser->is_cancelled();
}
class OIDNPass {
public:
OIDNPass() = default;
OIDNPass(const BufferParams &buffer_params,
const char *name,
PassType type,
PassMode mode = PassMode::NOISY)
: name(name), type(type), mode(mode)
{
offset = buffer_params.get_pass_offset(type, mode);
need_scale = (type == PASS_DENOISING_ALBEDO || type == PASS_DENOISING_NORMAL);
const PassInfo pass_info = Pass::get_info(type);
num_components = pass_info.num_components;
use_compositing = pass_info.use_compositing;
use_denoising_albedo = pass_info.use_denoising_albedo;
}
inline operator bool() const
{
return name[0] != '\0';
}
/* Name of an image which will be passed to the OIDN library.
* Should be one of the following: color, albedo, normal, output.
* The albedo and normal images are optional. */
const char *name = "";
PassType type = PASS_NONE;
PassMode mode = PassMode::NOISY;
int num_components = -1;
bool use_compositing = false;
bool use_denoising_albedo = true;
/* Offset of beginning of this pass in the render buffers. */
int offset = -1;
/* Denotes whether the data is to be scaled down with the number of passes.
* Is required for albedo and normal passes. The color pass OIDN will perform auto-exposure, so
* scaling is not needed for the color pass unless adaptive sampling is used.
*
* NOTE: Do not scale the output pass, as that requires to be a pointer in the original buffer.
* All the scaling on the output needed for integration with adaptive sampling will happen
* outside of generic pass handling. */
bool need_scale = false;
/* The content of the pass has been pre-filtered. */
bool is_filtered = false;
/* For the scaled passes, the data which holds values of scaled pixels. */
array<float> scaled_buffer;
};
class OIDNDenoiseContext {
public:
OIDNDenoiseContext(OIDNDenoiser *denoiser,
const DenoiseParams &denoise_params,
const BufferParams &buffer_params,
RenderBuffers *render_buffers,
const int num_samples,
const bool allow_inplace_modification)
: denoiser_(denoiser),
denoise_params_(denoise_params),
buffer_params_(buffer_params),
render_buffers_(render_buffers),
num_samples_(num_samples),
allow_inplace_modification_(allow_inplace_modification),
pass_sample_count_(buffer_params_.get_pass_offset(PASS_SAMPLE_COUNT))
{
if (denoise_params_.use_pass_albedo) {
oidn_albedo_pass_ = OIDNPass(buffer_params_, "albedo", PASS_DENOISING_ALBEDO);
}
if (denoise_params_.use_pass_normal) {
oidn_normal_pass_ = OIDNPass(buffer_params_, "normal", PASS_DENOISING_NORMAL);
}
const char *custom_weight_path = getenv("CYCLES_OIDN_CUSTOM_WEIGHTS");
if (custom_weight_path) {
if (!path_read_binary(custom_weight_path, custom_weights)) {
fprintf(stderr, "Cycles: Failed to load custom OIDN weights!");
}
}
}
bool need_denoising() const
{
if (buffer_params_.width == 0 && buffer_params_.height == 0) {
return false;
}
return true;
}
/* Make the guiding passes available by a sequential denoising of various passes. */
void read_guiding_passes()
{
read_guiding_pass(oidn_albedo_pass_);
read_guiding_pass(oidn_normal_pass_);
}
void denoise_pass(const PassType pass_type)
{
OIDNPass oidn_color_pass(buffer_params_, "color", pass_type);
if (oidn_color_pass.offset == PASS_UNUSED) {
return;
}
if (oidn_color_pass.use_denoising_albedo) {
if (albedo_replaced_with_fake_) {
LOG(ERROR) << "Pass which requires albedo is denoised after fake albedo has been set.";
return;
}
}
OIDNPass oidn_output_pass(buffer_params_, "output", pass_type, PassMode::DENOISED);
if (oidn_output_pass.offset == PASS_UNUSED) {
LOG(DFATAL) << "Missing denoised pass " << pass_type_as_string(pass_type);
return;
}
OIDNPass oidn_color_access_pass = read_input_pass(oidn_color_pass, oidn_output_pass);
oidn::DeviceRef oidn_device = oidn::newDevice(oidn::DeviceType::CPU);
oidn_device.set("setAffinity", false);
oidn_device.commit();
/* Create a filter for denoising a beauty (color) image using prefiltered auxiliary images too.
*/
oidn::FilterRef oidn_filter = oidn_device.newFilter("RT");
set_input_pass(oidn_filter, oidn_color_access_pass);
set_guiding_passes(oidn_filter, oidn_color_pass);
set_output_pass(oidn_filter, oidn_output_pass);
oidn_filter.setProgressMonitorFunction(oidn_progress_monitor_function, denoiser_);
oidn_filter.set("hdr", true);
oidn_filter.set("srgb", false);
if (custom_weights.size()) {
oidn_filter.setData("weights", custom_weights.data(), custom_weights.size());
}
set_quality(oidn_filter);
if (denoise_params_.prefilter == DENOISER_PREFILTER_NONE ||
denoise_params_.prefilter == DENOISER_PREFILTER_ACCURATE)
{
oidn_filter.set("cleanAux", true);
}
oidn_filter.commit();
filter_guiding_pass_if_needed(oidn_device, oidn_albedo_pass_);
filter_guiding_pass_if_needed(oidn_device, oidn_normal_pass_);
/* Filter the beauty image. */
oidn_filter.execute();
/* Check for errors. */
const char *error_message;
const oidn::Error error = oidn_device.getError(error_message);
if (error != oidn::Error::None && error != oidn::Error::Cancelled) {
denoiser_->set_error("OpenImageDenoise error: " + string(error_message));
}
postprocess_output(oidn_color_pass, oidn_output_pass);
}
protected:
void filter_guiding_pass_if_needed(oidn::DeviceRef &oidn_device, OIDNPass &oidn_pass)
{
if (denoise_params_.prefilter != DENOISER_PREFILTER_ACCURATE || !oidn_pass ||
oidn_pass.is_filtered)
{
return;
}
oidn::FilterRef oidn_filter = oidn_device.newFilter("RT");
set_pass(oidn_filter, oidn_pass);
set_output_pass(oidn_filter, oidn_pass);
set_quality(oidn_filter);
oidn_filter.commit();
oidn_filter.execute();
oidn_pass.is_filtered = true;
}
/* Make pixels of a guiding pass available by the denoiser. */
void read_guiding_pass(OIDNPass &oidn_pass)
{
if (!oidn_pass) {
return;
}
DCHECK(!oidn_pass.use_compositing);
if (denoise_params_.prefilter != DENOISER_PREFILTER_ACCURATE &&
!is_pass_scale_needed(oidn_pass))
{
/* Pass data is available as-is from the render buffers. */
return;
}
if (allow_inplace_modification_) {
scale_pass_in_render_buffers(oidn_pass);
return;
}
read_pass_pixels_into_buffer(oidn_pass);
}
/* Special reader of the input pass.
* To save memory it will read pixels into the output, and let the denoiser to perform an
* in-place operation. */
OIDNPass read_input_pass(OIDNPass &oidn_input_pass, const OIDNPass &oidn_output_pass)
{
const bool use_compositing = oidn_input_pass.use_compositing;
/* Simple case: no compositing is involved, no scaling is needed.
* The pass pixels will be referenced as-is, without extra processing. */
if (!use_compositing && !is_pass_scale_needed(oidn_input_pass)) {
return oidn_input_pass;
}
float *buffer_data = render_buffers_->buffer.data();
float *pass_data = buffer_data + oidn_output_pass.offset;
PassAccessor::Destination destination(pass_data, 3);
destination.pixel_stride = buffer_params_.pass_stride;
read_pass_pixels(oidn_input_pass, destination);
OIDNPass oidn_input_pass_at_output = oidn_input_pass;
oidn_input_pass_at_output.offset = oidn_output_pass.offset;
return oidn_input_pass_at_output;
}
/* Read pass pixels using PassAccessor into the given destination. */
void read_pass_pixels(const OIDNPass &oidn_pass, const PassAccessor::Destination &destination)
{
PassAccessor::PassAccessInfo pass_access_info;
pass_access_info.type = oidn_pass.type;
pass_access_info.mode = oidn_pass.mode;
pass_access_info.offset = oidn_pass.offset;
/* Denoiser operates on passes which are used to calculate the approximation, and is never used
* on the approximation. The latter is not even possible because OIDN does not support
* denoising of semi-transparent pixels. */
pass_access_info.use_approximate_shadow_catcher = false;
pass_access_info.use_approximate_shadow_catcher_background = false;
pass_access_info.show_active_pixels = false;
/* OIDN will perform an auto-exposure, so it is not required to know exact exposure configured
* by users. What is important is to use same exposure for read and write access of the pass
* pixels. */
const PassAccessorCPU pass_accessor(pass_access_info, 1.0f, num_samples_);
BufferParams buffer_params = buffer_params_;
buffer_params.window_x = 0;
buffer_params.window_y = 0;
buffer_params.window_width = buffer_params.width;
buffer_params.window_height = buffer_params.height;
pass_accessor.get_render_tile_pixels(render_buffers_, buffer_params, destination);
}
/* Read pass pixels using PassAccessor into a temporary buffer which is owned by the pass.. */
void read_pass_pixels_into_buffer(OIDNPass &oidn_pass)
{
VLOG_WORK << "Allocating temporary buffer for pass " << oidn_pass.name << " ("
<< pass_type_as_string(oidn_pass.type) << ")";
const int64_t width = buffer_params_.width;
const int64_t height = buffer_params_.height;
array<float> &scaled_buffer = oidn_pass.scaled_buffer;
scaled_buffer.resize(width * height * 3);
const PassAccessor::Destination destination(scaled_buffer.data(), 3);
read_pass_pixels(oidn_pass, destination);
}
/* Set OIDN image to reference pixels from the given render buffer pass.
* No transform to the pixels is done, no additional memory is used. */
void set_pass_referenced(oidn::FilterRef &oidn_filter,
const char *name,
const OIDNPass &oidn_pass)
{
const int64_t x = buffer_params_.full_x;
const int64_t y = buffer_params_.full_y;
const int64_t width = buffer_params_.width;
const int64_t height = buffer_params_.height;
const int64_t offset = buffer_params_.offset;
const int64_t stride = buffer_params_.stride;
const int64_t pass_stride = buffer_params_.pass_stride;
const int64_t pixel_index = offset + x + y * stride;
const int64_t buffer_offset = pixel_index * pass_stride;
float *buffer_data = render_buffers_->buffer.data();
oidn_filter.setImage(name,
buffer_data + buffer_offset + oidn_pass.offset,
oidn::Format::Float3,
width,
height,
0,
pass_stride * sizeof(float),
stride * pass_stride * sizeof(float));
}
void set_pass_from_buffer(oidn::FilterRef &oidn_filter, const char *name, OIDNPass &oidn_pass)
{
const int64_t width = buffer_params_.width;
const int64_t height = buffer_params_.height;
oidn_filter.setImage(
name, oidn_pass.scaled_buffer.data(), oidn::Format::Float3, width, height, 0, 0, 0);
}
void set_pass(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
{
set_pass(oidn_filter, oidn_pass.name, oidn_pass);
}
void set_pass(oidn::FilterRef &oidn_filter, const char *name, OIDNPass &oidn_pass)
{
if (oidn_pass.scaled_buffer.empty()) {
set_pass_referenced(oidn_filter, name, oidn_pass);
}
else {
set_pass_from_buffer(oidn_filter, name, oidn_pass);
}
}
void set_input_pass(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
{
set_pass_referenced(oidn_filter, oidn_pass.name, oidn_pass);
}
void set_guiding_passes(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
{
if (oidn_albedo_pass_) {
if (oidn_pass.use_denoising_albedo) {
set_pass(oidn_filter, oidn_albedo_pass_);
}
else {
/* NOTE: OpenImageDenoise library implicitly expects albedo pass when normal pass has been
* provided. */
set_fake_albedo_pass(oidn_filter);
}
}
if (oidn_normal_pass_) {
set_pass(oidn_filter, oidn_normal_pass_);
}
}
void set_fake_albedo_pass(oidn::FilterRef &oidn_filter)
{
const int64_t width = buffer_params_.width;
const int64_t height = buffer_params_.height;
if (!albedo_replaced_with_fake_) {
const int64_t num_pixel_components = width * height * 3;
oidn_albedo_pass_.scaled_buffer.resize(num_pixel_components);
for (int i = 0; i < num_pixel_components; ++i) {
oidn_albedo_pass_.scaled_buffer[i] = 0.5f;
}
albedo_replaced_with_fake_ = true;
}
set_pass(oidn_filter, oidn_albedo_pass_);
}
void set_output_pass(oidn::FilterRef &oidn_filter, OIDNPass &oidn_pass)
{
set_pass(oidn_filter, "output", oidn_pass);
}
void set_quality(oidn::FilterRef &oidn_filter)
{
# if OIDN_VERSION_MAJOR >= 2
switch (denoise_params_.quality) {
case DENOISER_QUALITY_FAST:
# if OIDN_VERSION >= 20300
oidn_filter.set("quality", OIDN_QUALITY_FAST);
break;
# endif
case DENOISER_QUALITY_BALANCED:
oidn_filter.set("quality", OIDN_QUALITY_BALANCED);
break;
case DENOISER_QUALITY_HIGH:
default:
oidn_filter.set("quality", OIDN_QUALITY_HIGH);
}
# endif
}
/* Scale output pass to match adaptive sampling per-pixel scale, as well as bring alpha channel
* back. */
void postprocess_output(const OIDNPass &oidn_input_pass, const OIDNPass &oidn_output_pass)
{
kernel_assert(oidn_input_pass.num_components == oidn_output_pass.num_components);
const int64_t x = buffer_params_.full_x;
const int64_t y = buffer_params_.full_y;
const int64_t width = buffer_params_.width;
const int64_t height = buffer_params_.height;
const int64_t offset = buffer_params_.offset;
const int64_t stride = buffer_params_.stride;
const int64_t pass_stride = buffer_params_.pass_stride;
const int64_t row_stride = stride * pass_stride;
const int64_t pixel_offset = offset + x + y * stride;
const int64_t buffer_offset = (pixel_offset * pass_stride);
float *buffer_data = render_buffers_->buffer.data();
const bool has_pass_sample_count = (pass_sample_count_ != PASS_UNUSED);
const bool need_scale = has_pass_sample_count || oidn_input_pass.use_compositing;
for (int y = 0; y < height; ++y) {
float *buffer_row = buffer_data + buffer_offset + y * row_stride;
for (int x = 0; x < width; ++x) {
float *buffer_pixel = buffer_row + x * pass_stride;
float *denoised_pixel = buffer_pixel + oidn_output_pass.offset;
if (need_scale) {
const float pixel_scale = has_pass_sample_count ?
__float_as_uint(buffer_pixel[pass_sample_count_]) :
num_samples_;
denoised_pixel[0] = denoised_pixel[0] * pixel_scale;
denoised_pixel[1] = denoised_pixel[1] * pixel_scale;
denoised_pixel[2] = denoised_pixel[2] * pixel_scale;
}
if (oidn_output_pass.num_components == 3) {
/* Pass without alpha channel. */
}
else if (!oidn_input_pass.use_compositing) {
/* Currently compositing passes are either 3-component (derived by dividing light passes)
* or do not have transparency (shadow catcher). Implicitly rely on this logic, as it
* simplifies logic and avoids extra memory allocation. */
const float *noisy_pixel = buffer_pixel + oidn_input_pass.offset;
denoised_pixel[3] = noisy_pixel[3];
}
else {
/* Assigning to zero since this is a default alpha value for 3-component passes, and it
* is an opaque pixel for 4 component passes. */
denoised_pixel[3] = 0;
}
}
}
}
bool is_pass_scale_needed(OIDNPass &oidn_pass) const
{
if (pass_sample_count_ != PASS_UNUSED) {
/* With adaptive sampling pixels will have different number of samples in them, so need to
* always scale the pass to make pixels uniformly sampled. */
return true;
}
if (!oidn_pass.need_scale) {
return false;
}
if (num_samples_ == 1) {
/* If the avoid scaling if there is only one sample, to save up time (so we don't divide
* buffer by 1). */
return false;
}
return true;
}
void scale_pass_in_render_buffers(OIDNPass &oidn_pass)
{
const int64_t x = buffer_params_.full_x;
const int64_t y = buffer_params_.full_y;
const int64_t width = buffer_params_.width;
const int64_t height = buffer_params_.height;
const int64_t offset = buffer_params_.offset;
const int64_t stride = buffer_params_.stride;
const int64_t pass_stride = buffer_params_.pass_stride;
const int64_t row_stride = stride * pass_stride;
const int64_t pixel_offset = offset + x + y * stride;
const int64_t buffer_offset = (pixel_offset * pass_stride);
float *buffer_data = render_buffers_->buffer.data();
const bool has_pass_sample_count = (pass_sample_count_ != PASS_UNUSED);
for (int y = 0; y < height; ++y) {
float *buffer_row = buffer_data + buffer_offset + y * row_stride;
for (int x = 0; x < width; ++x) {
float *buffer_pixel = buffer_row + x * pass_stride;
float *pass_pixel = buffer_pixel + oidn_pass.offset;
const float pixel_scale = 1.0f / (has_pass_sample_count ?
__float_as_uint(buffer_pixel[pass_sample_count_]) :
num_samples_);
pass_pixel[0] = pass_pixel[0] * pixel_scale;
pass_pixel[1] = pass_pixel[1] * pixel_scale;
pass_pixel[2] = pass_pixel[2] * pixel_scale;
}
}
}
OIDNDenoiser *denoiser_ = nullptr;
const DenoiseParams &denoise_params_;
const BufferParams &buffer_params_;
RenderBuffers *render_buffers_ = nullptr;
int num_samples_ = 0;
bool allow_inplace_modification_ = false;
int pass_sample_count_ = PASS_UNUSED;
vector<uint8_t> custom_weights;
/* Optional albedo and normal passes, reused by denoising of different pass types. */
OIDNPass oidn_albedo_pass_;
OIDNPass oidn_normal_pass_;
/* For passes which don't need albedo channel for denoising we replace the actual albedo with
* the (0.5, 0.5, 0.5). This flag indicates that the real albedo pass has been replaced with
* the fake values and denoising of passes which do need albedo can no longer happen. */
bool albedo_replaced_with_fake_ = false;
};
static unique_ptr<DeviceQueue> create_device_queue(const RenderBuffers *render_buffers)
{
Device *device = render_buffers->buffer.device;
if (device->info.has_gpu_queue) {
return device->gpu_queue_create();
}
return nullptr;
}
static void copy_render_buffers_from_device(unique_ptr<DeviceQueue> &queue,
RenderBuffers *render_buffers)
{
if (queue) {
queue->copy_from_device(render_buffers->buffer);
queue->synchronize();
}
else {
render_buffers->copy_from_device();
}
}
static void copy_render_buffers_to_device(unique_ptr<DeviceQueue> &queue,
RenderBuffers *render_buffers)
{
if (queue) {
queue->copy_to_device(render_buffers->buffer);
queue->synchronize();
}
else {
render_buffers->copy_to_device();
}
}
#endif
bool OIDNDenoiser::denoise_buffer(const BufferParams &buffer_params,
RenderBuffers *render_buffers,
const int num_samples,
bool allow_inplace_modification)
{
DCHECK(openimagedenoise_supported())
<< "OpenImageDenoise is not supported on this platform or build.";
#ifdef WITH_OPENIMAGEDENOISE
thread_scoped_lock lock(mutex_);
/* Make sure the host-side data is available for denoising. */
unique_ptr<DeviceQueue> queue = create_device_queue(render_buffers);
copy_render_buffers_from_device(queue, render_buffers);
OIDNDenoiseContext context(
this, params_, buffer_params, render_buffers, num_samples, allow_inplace_modification);
if (context.need_denoising()) {
context.read_guiding_passes();
const std::array<PassType, 3> passes = {
{/* Passes which will use real albedo when it is available. */
PASS_COMBINED,
PASS_SHADOW_CATCHER_MATTE,
/* Passes which do not need albedo and hence if real is present it needs to become fake.
*/
PASS_SHADOW_CATCHER}};
for (const PassType pass_type : passes) {
context.denoise_pass(pass_type);
if (is_cancelled()) {
return false;
}
}
/* TODO: It may be possible to avoid this copy, but we have to ensure that when other code
* copies data from the device it doesn't overwrite the denoiser buffers. */
copy_render_buffers_to_device(queue, render_buffers);
}
#else
(void)buffer_params;
(void)render_buffers;
(void)num_samples;
(void)allow_inplace_modification;
#endif
/* This code is not supposed to run when compiled without OIDN support, so can assume if we made
* it up here all passes are properly denoised. */
return true;
}
uint OIDNDenoiser::get_device_type_mask() const
{
return DEVICE_MASK_CPU;
}
CCL_NAMESPACE_END