blender/intern/cycles/integrator/denoiser_oidn.h
Nikita Sirgienko 4651f8a08f Fix: Respect Blender Cycles setting for GPU denoising
Previously, GPU denoisers were ignoring settings about render
configuration and were using any available GPU. With these changes,
GPU denoisers will use the device selected in Blender Cycles
settings.
This allows any GPU denoiser to be used with CPU rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/118841
2024-06-03 22:41:25 +02:00

36 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "integrator/denoiser.h"
#include "util/thread.h"
#include "util/unique_ptr.h"
CCL_NAMESPACE_BEGIN
/* Implementation of a CPU based denoiser which uses OpenImageDenoise library. */
class OIDNDenoiser : public Denoiser {
public:
/* Forwardly declared state which might be using compile-flag specific fields, such as
* OpenImageDenoise device and filter handles. */
class State;
OIDNDenoiser(Device *denoiser_device, const DenoiseParams &params);
virtual bool denoise_buffer(const BufferParams &buffer_params,
RenderBuffers *render_buffers,
const int num_samples,
bool allow_inplace_modification) override;
protected:
virtual uint get_device_type_mask() const override;
/* We only perform one denoising at a time, since OpenImageDenoise itself is multithreaded.
* Use this mutex whenever images are passed to the OIDN and needs to be denoised. */
static thread_mutex mutex_;
};
CCL_NAMESPACE_END