blender/intern/cycles/integrator/pass_accessor_cpu.h

62 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "device/cpu/kernel.h"
#include "integrator/pass_accessor.h"
CCL_NAMESPACE_BEGIN
struct KernelFilmConvert;
/* Pass accessor implementation for CPU side. */
class PassAccessorCPU : public PassAccessor {
public:
using PassAccessor::PassAccessor;
protected:
inline void run_get_pass_kernel_processor_float(
const KernelFilmConvert *kfilm_convert,
const RenderBuffers *render_buffers,
const BufferParams &buffer_params,
const Destination &destination,
const CPUKernels::FilmConvertFunction func) const;
inline void run_get_pass_kernel_processor_half_rgba(
const KernelFilmConvert *kfilm_convert,
const RenderBuffers *render_buffers,
const BufferParams &buffer_params,
const Destination &destination,
const CPUKernels::FilmConvertHalfRGBAFunction func) const;
#define DECLARE_PASS_ACCESSOR(pass) \
virtual void get_pass_##pass(const RenderBuffers *render_buffers, \
const BufferParams &buffer_params, \
const Destination &destination) const override;
/* Float (scalar) passes. */
DECLARE_PASS_ACCESSOR(depth)
DECLARE_PASS_ACCESSOR(mist)
DECLARE_PASS_ACCESSOR(sample_count)
DECLARE_PASS_ACCESSOR(float)
/* Float3 passes. */
DECLARE_PASS_ACCESSOR(light_path)
DECLARE_PASS_ACCESSOR(shadow_catcher)
DECLARE_PASS_ACCESSOR(float3)
/* Float4 passes. */
DECLARE_PASS_ACCESSOR(motion)
DECLARE_PASS_ACCESSOR(cryptomatte)
DECLARE_PASS_ACCESSOR(shadow_catcher_matte_with_shadow)
DECLARE_PASS_ACCESSOR(combined)
DECLARE_PASS_ACCESSOR(float4)
#undef DECLARE_PASS_ACCESSOR
};
CCL_NAMESPACE_END