39 lines
908 B
C++
39 lines
908 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#ifndef __UTIL_ALIGNED_MALLOC_H__
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#define __UTIL_ALIGNED_MALLOC_H__
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#include "util/types.h"
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CCL_NAMESPACE_BEGIN
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/* Minimum alignment needed by all CPU native data types (SSE, AVX). */
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#define MIN_ALIGNMENT_CPU_DATA_TYPES 16
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/* Allocate block of size bytes at least aligned to a given value. */
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void *util_aligned_malloc(size_t size, int alignment);
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/* Free memory allocated by util_aligned_malloc. */
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void util_aligned_free(void *ptr);
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/* Aligned new operator. */
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template<typename T, typename... Args> T *util_aligned_new(Args... args)
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{
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void *mem = util_aligned_malloc(sizeof(T), alignof(T));
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return new (mem) T(args...);
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}
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template<typename T> void util_aligned_delete(T *t)
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{
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if (t) {
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t->~T();
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util_aligned_free(t);
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}
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}
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CCL_NAMESPACE_END
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#endif /* __UTIL_ALIGNED_MALLOC_H__ */
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