blender/scripts/startup/nodeitems_builtins.py
Campbell Barton 56388dc8fe Cleanup: reduce right-shift in startup scripts
Also un-wrap lines that fit in the column width.
2024-04-30 12:46:05 +10:00

108 lines
2.8 KiB
Python

# SPDX-FileCopyrightText: 2013-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from nodeitems_utils import (
NodeCategory,
NodeItem,
NodeItemCustom,
)
# Subclasses for standard node types
class SortedNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
# for builtin nodes the convention is to sort by name
if isinstance(items, list):
items = sorted(items, key=lambda item: item.label.lower())
super().__init__(identifier, name, description=description, items=items)
class CompositorNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'CompositorNodeTree')
class ShaderNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'ShaderNodeTree')
# Menu entry for node group tools.
def group_tools_draw(_self, layout, _context):
layout.operator("node.group_make")
layout.operator("node.group_ungroup")
layout.separator()
# Maps node tree type to group node type.
node_tree_group_type = {
'CompositorNodeTree': 'CompositorNodeGroup',
'ShaderNodeTree': 'ShaderNodeGroup',
'TextureNodeTree': 'TextureNodeGroup',
'GeometryNodeTree': 'GeometryNodeGroup',
}
# Generic node group items generator for shader, compositor, geometry and texture node groups.
def node_group_items(context):
if context is None:
return
space = context.space_data
if not space:
return
yield NodeItemCustom(draw=group_tools_draw)
if group_input_output_item_poll(context):
yield NodeItem("NodeGroupInput")
yield NodeItem("NodeGroupOutput")
ntree = space.edit_tree
if not ntree:
return
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
for group in context.blend_data.node_groups:
if group.bl_idname != ntree.bl_idname:
continue
# Filter out recursive groups.
if group.contains_tree(ntree):
continue
# Filter out hidden node-trees.
if group.name.startswith('.'):
continue
yield NodeItem(
node_tree_group_type[group.bl_idname],
label=group.name,
settings={"node_tree": "bpy.data.node_groups[{!r}]".format(group.name)},
)
# only show input/output nodes inside node groups
def group_input_output_item_poll(context):
space = context.space_data
if space.edit_tree in bpy.data.node_groups.values():
return True
return False
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()