blender/tests/python/ui_simulate/test_undo.py
Damien Picard fa77e9142d UI: fix and improve a few messages
- "can not" -> "cannot" in many places (ambiguous, also see
  Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
  everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.

Some issues reported by Joan Pujolar and Tamar Mebonia.

Pull Request: https://projects.blender.org/blender/blender/pulls/117856
2024-02-05 17:08:17 +01:00

903 lines
32 KiB
Python

# SPDX-FileCopyrightText: 2019-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
This file does not run anything, it's methods are accessed for tests by: ``run.py``.
"""
# FIXME: Since 2.8 or so, there is a problem with simulated events
# where a popup needs the main-loop to cycle once before new events
# are handled. This isn't great but seems not to be a problem for users?
_MENU_CONFIRM_HACK = True
# -----------------------------------------------------------------------------
# Utilities
def _keep_open():
"""
Only for development, handy so we can quickly keep the window open while testing.
"""
import bpy
bpy.app.use_event_simulate = False
def _test_window(windows_exclude=None):
import bpy
wm = bpy.data.window_managers[0]
# Use -1 so the last added window is always used.
if windows_exclude is None:
return wm.windows[0]
for window in wm.windows:
if window not in windows_exclude:
return window
return None
def _test_vars(window):
import unittest
from modules.easy_keys import EventGenerate
return (
EventGenerate(window),
unittest.TestCase(),
)
def _call_by_name(e, text: str):
yield e.f3()
yield e.text(text)
yield e.ret()
def _call_menu(e, text: str):
yield e.f3()
yield e.text_unicode(text.replace(" -> ", " \u25b8 "))
yield e.ret()
def _cursor_motion_data_x(window):
size = window.width, window.height
return [
(x, size[1] // 2) for x in
range(int(size[0] * 0.2), int(size[0] * 0.8), 80)
]
def _cursor_motion_data_y(window):
size = window.width, window.height
return [
(size[0] // 2, y) for y in
range(int(size[1] * 0.2), int(size[1] * 0.8), 80)
]
def _window_area_get_by_type(window, space_type):
for area in window.screen.areas:
if area.type == space_type:
return area
def _cursor_position_from_area(area):
return (
area.x + area.width // 2,
area.y + area.height // 2,
)
def _cursor_position_from_spacetype(window, space_type):
area = _window_area_get_by_type(window, space_type)
if area is None:
raise Exception("Space Type %r not found" % space_type)
return _cursor_position_from_area(area)
def _view3d_object_calc_screen_space_location(window, name: str):
from bpy_extras.view3d_utils import location_3d_to_region_2d
area = _window_area_get_by_type(window, 'VIEW_3D')
region = next((region for region in area.regions if region.type == 'WINDOW'))
rv3d = region.data
ob = window.view_layer.objects[name]
co = location_3d_to_region_2d(region, rv3d, ob.matrix_world.translation)
return int(co[0]), int(co[1])
def _view3d_object_select_by_name(e, name: str):
location = _view3d_object_calc_screen_space_location(e.window, name)
e.cursor_position_set(*location, move=True)
# e.shift.rightmouse.tap() # Set the cursor so it's possible to see what was selected.
yield
e.ctrl.leftmouse.tap()
yield
def _setup_window_areas_from_ui_types(e, ui_types):
assert len(e.window.screen.areas) == 1
total_areas = len(ui_types)
i = 0
while len(e.window.screen.areas) < total_areas:
areas = list(e.window.screen.areas)
for area in areas:
event_xy = _cursor_position_from_area(area)
e.cursor_position_set(x=event_xy[0], y=event_xy[1], move=True)
# areas_len_prev = len(e.window.screen.areas)
if (i % 2) == 0:
yield from _call_menu(e, "View -> Area -> Horizontal Split")
else:
yield from _call_menu(e, "View -> Area -> Vertical Split")
e.leftmouse.tap()
yield
# areas_len_curr = len(e.window.screen.areas)
# assert areas_len_curr != areas_len_prev
if len(e.window.screen.areas) >= total_areas:
break
i += 1
# Use direct assignment, it's possible to use shortcuts for most area types, it's tedious.
for ty, area in zip(ui_types, e.window.screen.areas, strict=True):
area.ui_type = ty
yield
def _print_undo_steps_and_line():
"""
Keep even when unused, handy for tracking down problems.
"""
from inspect import currentframe
cf = currentframe()
line = cf.f_back.f_lineno
import bpy
wm = bpy.data.window_managers[0]
print(__file__ + ":" + str(line))
wm.print_undo_steps()
def _bmesh_from_object(ob):
import bmesh
return bmesh.from_edit_mesh(ob.data)
# -----------------------------------------------------------------------------
# Text Editor
def _text_editor_startup(e):
yield e.shift.f11() # Text editor.
yield e.ctrl.alt.space() # Full-screen.
yield e.alt.n() # New text.
def _text_editor_and_3dview_startup(e, window):
# Add text block in properties editors.
pos_text = _cursor_position_from_spacetype(window, 'PROPERTIES')
e.cursor_position_set(*pos_text, move=True)
yield e.shift.f11() # Text editor.
yield e.alt.n() # New text.
def text_editor_simple():
e, t = _test_vars(_test_window())
import bpy
yield from _text_editor_startup(e)
text = bpy.data.texts[0]
yield e.text("Hello\nWorld")
t.assertEqual(text.as_string(), "Hello\nWorld")
yield e.shift.home().ctrl.x().back_space()
yield e.home().ctrl.v().ret()
t.assertEqual(text.as_string(), "World\nHello")
yield e.ctrl.a().tab()
t.assertEqual(text.as_string(), " World\n Hello")
yield e.ctrl.z(5)
t.assertEqual(text.as_string(), "Hello\nWorld")
def text_editor_edit_mode_mix():
# Ensure text edits and mesh edits can co-exist properly (see: T66658).
e, t = _test_vars(window := _test_window())
import bpy
yield from _text_editor_and_3dview_startup(e, window)
text = bpy.data.texts[0]
pos_text = _cursor_position_from_spacetype(window, 'TEXT_EDITOR')
pos_v3d = _cursor_position_from_spacetype(window, 'VIEW_3D')
# View 3D: edit-mode
e.cursor_position_set(*pos_v3d, move=True)
yield from _call_menu(e, "Add -> Mesh -> Cube")
yield e.numpad_period() # View all.
yield e.tab() # Edit mode.
yield e.a() # Select all.
# Text: add text 'AA'.
e.cursor_position_set(*pos_text, move=True)
yield e.text("AA")
t.assertEqual(text.as_string(), "AA")
# View 3D: duplicate & move.
e.cursor_position_set(*pos_v3d, move=True)
yield e.shift.d().x().text("3").ret()
yield e.g().z().text("1").ret()
t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8 * 2)
e.home()
# Text: add text 'BB'
e.cursor_position_set(*pos_text, move=True)
yield e.text("BB")
t.assertEqual(text.as_string(), "AABB")
# View 3D: duplicate & move.
e.cursor_position_set(*pos_v3d, move=True)
yield e.shift.d().x().text("3").ret()
yield e.g().z().text("1").ret()
e.home()
t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8 * 3)
# Text: add text 'CC'
e.cursor_position_set(*pos_text, move=True)
yield e.text("CC")
t.assertEqual(text.as_string(), "AABBCC")
# View 3D: duplicate & move.
e.cursor_position_set(*pos_v3d, move=True)
yield e.shift.d().x().text("3").ret()
yield e.g().z().text("1").ret()
e.home()
t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8 * 4)
# Undo and check the state is valid.
yield e.ctrl.z(4)
t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8 * 3)
t.assertEqual(text.as_string(), "AABB")
yield e.ctrl.z(4)
t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8 * 2)
t.assertEqual(text.as_string(), "AA")
yield e.ctrl.z(4)
t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8)
t.assertEqual(text.as_string(), "")
# Finally redo all.
yield e.ctrl.shift.z(4 * 3)
t.assertEqual(len(_bmesh_from_object(window.view_layer.objects.active).verts), 8 * 4)
t.assertEqual(text.as_string(), "AABBCC")
# -----------------------------------------------------------------------------
# 3D View
def _view3d_startup_area_maximized(e):
"""
Set the 3D viewport and set the area full-screen so no other regions.
"""
yield e.shift.f5() # 3D Viewport.
yield e.ctrl.alt.space() # Full-screen.
yield e.a() # Select all.
yield e.delete().ret() # Delete all.
def _view3d_startup_area_single(e):
"""
Create a single area (not full screen)
this has the advantage that the window can be duplicated (not the case with a full-screened area).
"""
yield e.shift.f5() # 3D Viewport.
yield e.a() # Select all.
yield e.delete().ret() # Delete all.
for _ in range(len(e.window.screen.areas)):
# 3D Viewport.
event_xy = _cursor_position_from_spacetype(e.window, e.window.screen.areas[0].type)
e.cursor_position_set(x=event_xy[0], y=event_xy[1], move=True)
yield e.shift.f5()
yield from _call_menu(e, "View -> Area -> Close Area")
assert len(e.window.screen.areas) == 1
def view3d_simple():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Plane")
# Duplicate and rotate.
for _ in range(3):
yield e.shift.d().x().text("3").ret()
yield e.r.z().text("15").ret()
t.assertEqual(len(window.view_layer.objects), 4)
yield e.a() # Select all.
yield e.numpad_7().numpad_period() # View top.
yield e.ctrl.j() # Join.
t.assertEqual(len(window.view_layer.objects), 1)
yield e.tab() # Edit mode.
yield from _call_menu(e, "Edge -> Subdivide")
yield e.tab() # Object mode.
t.assertEqual(len(window.view_layer.objects.active.data.polygons), 16)
yield e.ctrl.z(12) # Undo until start.
t.assertEqual(len(window.view_layer.objects), 0)
yield e.ctrl.shift.z(12) # Redo until end.
t.assertEqual(len(window.view_layer.objects.active.data.polygons), 16)
def view3d_sculpt_with_memfile_step():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Torus")
# Note: this could also be replaced by adding the multires modifier (see comment below).
yield e.tab() # Enter Edit mode.
yield e.ctrl.e().d() # Subdivide.
yield e.ctrl.e().d() # Subdivide.
yield e.tab() # Leave Edit mode.
yield e.numpad_period() # View all.
yield e.ctrl.tab().s() # Sculpt via pie menu.
# Add a 'memfile' undo step without leaving Sculpt mode.
yield e.f3().text("add const").ret().d() # Add 'Limit Distance' constraint.
# Note: Multires modifier exhibits even more issues with undo/redo in sculpt mode, but unfortunately geometry is not
# available from python anymore while in sculpt mode, so we cannot test/check if undo/redo steps apply properly.
# yield e.ctrl.two() # Add multires modifier.
# Utility to extract current mesh coordinates (used to ensure undo/redo steps are applied properly).
def extract_mesh_cos(window):
# TODO: Find/add a way to get that info when there is a multires active in Sculpt mode.
window.view_layer.update()
tmp_mesh = window.view_layer.objects.active.to_mesh(preserve_all_data_layers=True)
tmp_cos = [0.0] * len(tmp_mesh.vertices) * 3
tmp_mesh.vertices.foreach_get("co", tmp_cos)
window.view_layer.objects.active.to_mesh_clear()
return tmp_cos
mesh_verts_cos_before_sculpt = extract_mesh_cos(window)
# Add a first sculpt stroke.
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
mesh_verts_cos_sculpt_stroke1 = extract_mesh_cos(window)
t.assertNotEqual(mesh_verts_cos_before_sculpt, mesh_verts_cos_sculpt_stroke1)
# Add a second sculpt stroke.
yield from e.leftmouse.cursor_motion(_cursor_motion_data_y(window))
mesh_verts_cos_sculpt_stroke2 = extract_mesh_cos(window)
t.assertNotEqual(mesh_verts_cos_sculpt_stroke1, mesh_verts_cos_sculpt_stroke2)
# Undo to first sculpt stroke.
yield e.ctrl.z()
mesh_verts_cos = extract_mesh_cos(window)
t.assertEqual(mesh_verts_cos, mesh_verts_cos_sculpt_stroke1)
# Undo to memfile step (add constraint), fine here (T82532),
# but would fail if we had added a Multires modifier instead (T82851).
yield e.ctrl.z()
mesh_verts_cos = extract_mesh_cos(window)
t.assertEqual(mesh_verts_cos, mesh_verts_cos_before_sculpt)
# Redo first sculpt stroke, would now be undone (in Multires case, T82851),
# or not redone (in constraint case, T82532).
yield e.ctrl.shift.z()
mesh_verts_cos = extract_mesh_cos(window)
t.assertEqual(mesh_verts_cos, mesh_verts_cos_sculpt_stroke1)
# Redo second sculpt stroke, would redo properly,
# as well as part of the first one that affects the same nodes (T82851, T82532).
yield e.ctrl.shift.z()
mesh_verts_cos = extract_mesh_cos(window)
t.assertEqual(mesh_verts_cos, mesh_verts_cos_sculpt_stroke2)
def view3d_sculpt_dyntopo_simple():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Torus")
# Avoid dynamic topology prompt.
yield from _call_by_name(e, "Remove UV Map")
if _MENU_CONFIRM_HACK:
yield
yield e.r().y().text("45").ret() # Rotate Y 45.
yield e.ctrl.a().r() # Apply rotation.
yield e.numpad_period() # View all.
yield e.ctrl.tab().s() # Sculpt via pie menu.
yield from _call_menu(e, "Sculpt -> Dynamic Topology Toggle")
# TODO: should be accessible from menu.
yield from _call_by_name(e, "Symmetrize")
yield e.ctrl.tab().o() # Object mode.
t.assertEqual(len(window.view_layer.objects.active.data.polygons), 1258)
yield e.delete() # Delete the object.
yield e.ctrl.z() # Undo...
yield e.ctrl.z() # Undo used to crash here: T60974
t.assertEqual(len(window.view_layer.objects.active.data.polygons), 1258)
t.assertEqual(window.view_layer.objects.active.mode, 'SCULPT')
def view3d_sculpt_dyntopo_and_edit():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Torus")
yield e.numpad_period() # View all.
yield from _call_by_name(e, "Remove UV Map")
yield e.ctrl.tab().s() # Sculpt via pie menu.
yield e.ctrl.d().ret() # Dynamic topology.
# TODO: should be accessible from menu.
yield from _call_by_name(e, "Symmetrize")
# Some painting (demo it works, not needed for the crash)
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
yield e.tab() # Edit mode.
yield e.tab() # Object mode.
yield e.ctrl.z(3) # Undo
# yield e.ctrl.z() # Undo asserts (nested undo call from dyntopo)
def view3d_texture_paint_simple():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Monkey")
yield e.numpad_period() # View monkey
yield e.ctrl.tab().t() # Paint via pie menu.
yield from _call_by_name(e, "Add Texture Paint Slot")
yield e.ret() # Accept popup.
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
yield e.ctrl.z(2) # Undo: initial texture paint.
t.assertEqual(window.view_layer.objects.active.mode, 'TEXTURE_PAINT')
yield e.ctrl.z() # Undo: object mode.
t.assertEqual(window.view_layer.objects.active.mode, 'OBJECT')
yield e.ctrl.shift.z(2) # Redo: initial blank canvas.
t.assertEqual(window.view_layer.objects.active.mode, 'TEXTURE_PAINT')
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
yield e.ctrl.z() # Used to crash T61172.
def view3d_texture_paint_complex():
# More complex test than `view3d_texture_paint_simple`,
# including interleaved memfile steps,
# and a call to history to undo several steps at once.
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Monkey")
yield e.numpad_period() # View monkey
yield e.ctrl.tab().t() # Paint via pie menu.
yield from _call_by_name(e, "Add Texture Paint Slot")
yield e.ret() # Accept popup.
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
yield from e.leftmouse.cursor_motion(_cursor_motion_data_y(window))
yield from _call_by_name(e, "Add Texture Paint Slot")
yield e.ret() # Accept popup.
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
yield from e.leftmouse.cursor_motion(_cursor_motion_data_y(window))
yield e.ctrl.z(6) # Undo: initial texture paint.
t.assertEqual(window.view_layer.objects.active.mode, 'TEXTURE_PAINT')
yield e.ctrl.z() # Undo: object mode.
t.assertEqual(window.view_layer.objects.active.mode, 'OBJECT')
yield e.ctrl.shift.z(2) # Redo: initial blank canvas.
t.assertEqual(window.view_layer.objects.active.mode, 'TEXTURE_PAINT')
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
yield from e.leftmouse.cursor_motion(_cursor_motion_data_y(window))
yield from _call_by_name(e, "Undo History")
yield e.o() # Undo everything to Original step.
t.assertEqual(window.view_layer.objects.active.mode, 'OBJECT')
def view3d_mesh_edit_separate():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Cube")
yield e.numpad_period() # View all.
yield e.tab() # Edit mode.
yield e.shift.d() # Duplicate...
yield e.x().text("3").ret() # Move X-3.
yield e.p().s() # Separate selection.
t.assertEqual(len(window.view_layer.objects), 2)
yield e.ctrl.z() # Undo.
t.assertEqual(len(window.view_layer.objects), 1)
yield e.tab() # Object mode.
t.assertEqual(len(window.view_layer.objects.active.data.polygons), 12)
yield e.tab() # Edit mode.
yield e.ctrl.i() # Invert selection.
yield e.p().s() # Separate selection.
yield e.tab() # Object mode.
t.assertEqual([len(ob.data.polygons) for ob in window.view_layer.objects], [6, 6])
yield e.ctrl.z(8) # Undo until start.
t.assertEqual(len(window.view_layer.objects), 0)
yield e.ctrl.shift.z(8) # Redo until end.
t.assertEqual([len(ob.data.polygons) for ob in window.view_layer.objects], [6, 6])
def view3d_mesh_particle_edit_mode_simple():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Mesh -> Cube")
yield e.r.z().text("15").ret() # Single object-mode action (to test mixing different kinds of undo steps).
yield from _call_menu(e, "Object -> Quick Effects -> Quick Fur")
yield e.ctrl.tab().s() # Particle sculpt mode.
t.assertEqual(window.view_layer.objects.active.mode, 'SCULPT_CURVES')
# Brush strokes.
yield from e.leftmouse.cursor_motion(_cursor_motion_data_y(window))
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
# Undo and redo.
yield e.ctrl.z(5)
t.assertEqual(window.view_layer.objects.active.mode, 'OBJECT')
yield e.shift.ctrl.z(5)
t.assertEqual(window.view_layer.objects.active.mode, 'SCULPT_CURVES')
# Brush strokes.
yield from e.leftmouse.cursor_motion(_cursor_motion_data_y(window))
yield from e.leftmouse.cursor_motion(_cursor_motion_data_x(window))
yield e.ctrl.z(7)
t.assertEqual(window.view_layer.objects.active.mode, 'OBJECT')
yield e.shift.ctrl.z(7)
def view3d_font_edit_mode_simple():
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
yield from _call_menu(e, "Add -> Text")
yield e.numpad_period() # View all.
yield e.tab() # Edit mode.
yield e.ctrl.back_space()
yield e.text("Hello\nWorld")
yield e.tab() # Object mode.
t.assertEqual(window.view_layer.objects.active.data.body, 'Hello\nWorld')
yield e.r.x().text("90").ret() # Rotate 90, face the view.
yield e.tab() # Edit mode.
yield e.end() # Edit mode.
yield e.ctrl.back_space()
yield e.back_space()
yield e.tab() # Object mode.
t.assertEqual(window.view_layer.objects.active.data.body, 'Hello')
yield e.ctrl.z(3)
t.assertEqual(window.view_layer.objects.active.data.body, 'Hello\nWorld')
yield e.shift.ctrl.z(3)
t.assertEqual(window.view_layer.objects.active.data.body, 'Hello')
def view3d_multi_mode_select():
# Note, this test should be extended to change modes for each object type.
e, t = _test_vars(window := _test_window())
yield from _view3d_startup_area_maximized(e)
object_names = []
for i, (menu_search, ob_name) in enumerate((
("Add -> Armature", "Armature"),
("Add -> Text", "Text"),
("Add -> Mesh -> Cube", "Cube"),
("Add -> Curve -> Bézier", "Curve"),
("Add -> Volume -> Empty", "Volume Empty"),
("Add -> Metaball -> Ball", "Metaball"),
("Add -> Lattice", "Lattice"),
("Add -> Light -> Point", "Point Light"),
("Add -> Camera", "Camera"),
("Add -> Empty -> Plain Axis", "Empty"),
)):
yield from _call_menu(e, menu_search)
# Single object-mode action (to test mixing different kinds of undo steps).
yield e.g.z().text(str(i * 2)).ret()
# Rename.
yield e.f2().text(ob_name).ret()
object_names.append(window.view_layer.objects.active.name)
yield from _call_menu(e, "View -> Frame All")
# print(object_names)
for ob_name in object_names:
yield from _view3d_object_select_by_name(e, ob_name)
yield
# print()
# print('=' * 40)
# print(window.view_layer.objects.active.name, ob_name)
for ob_name in reversed(object_names):
t.assertEqual(ob_name, window.view_layer.objects.active.name)
yield e.ctrl.z()
def view3d_multi_mode_multi_window():
e_a, t = _test_vars(window_a := _test_window())
yield from _call_menu(e_a, "Window -> New Main Window")
e_b, _ = _test_vars(window_b := _test_window(windows_exclude={window_a}))
del _
yield from _call_menu(e_b, "New Scene")
yield e_b.ret()
if _MENU_CONFIRM_HACK:
yield
for e in (e_a, e_b):
pos_v3d = _cursor_position_from_spacetype(e.window, 'VIEW_3D')
e.cursor_position_set(x=pos_v3d[0], y=pos_v3d[1], move=True)
del pos_v3d
yield from _view3d_startup_area_maximized(e_a)
yield from _view3d_startup_area_maximized(e_b)
undo_current = 0
undo_state_empty = undo_current
yield from _call_menu(e_a, "Add -> Torus")
yield from _call_menu(e_b, "Add -> Monkey")
undo_current += 2
# Weight paint via pie menu.
yield e_a.ctrl.tab().w()
yield e_b.ctrl.tab().w()
undo_current += 2
undo_state_wpaint = undo_current
t.assertEqual(window_a.view_layer.objects.active.mode, 'WEIGHT_PAINT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'WEIGHT_PAINT')
# Object mode via pie menu.
yield e_a.ctrl.tab().o()
yield e_b.ctrl.tab().o()
undo_current += 2
undo_state_non_empty_start = undo_current
# Edit mode.
yield e_a.tab()
yield e_b.tab()
undo_current += 2
vert_count_a_start = len(_bmesh_from_object(window_a.view_layer.objects.active).verts)
vert_count_b_start = len(_bmesh_from_object(window_b.view_layer.objects.active).verts)
yield from _call_menu(e_a, "Edge -> Subdivide")
yield from _call_menu(e_b, "Edge -> Subdivide")
undo_current += 2
yield e_a.r().y().text("45").ret() # Rotate Y 45.
yield e_b.r().z().text("45").ret() # Rotate Z 45.
undo_current += 2
# Object mode.
yield e_a.tab()
yield e_b.tab()
undo_current += 2
# Object mode via pie menu.
yield e_a.ctrl.tab().s()
yield e_b.ctrl.tab().s()
undo_current += 2
t.assertEqual(window_a.view_layer.objects.active.mode, 'SCULPT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'SCULPT')
# Rotate 90.
yield from _call_menu(e_a, "Sculpt -> Rotate")
yield e_a.text("90").ret()
yield from _call_menu(e_b, "Sculpt -> Rotate")
yield e_b.text("90").ret()
undo_current += 2
# Object mode.
yield e_a.ctrl.tab().o()
yield e_b.ctrl.tab().o()
undo_current += 2
# Edit mode.
yield e_a.tab()
yield e_b.tab()
undo_current += 2
yield from _call_menu(e_a, "Edge -> Subdivide")
yield from _call_menu(e_b, "Edge -> Subdivide")
undo_current += 2
vert_count_a_end = len(_bmesh_from_object(window_a.view_layer.objects.active).verts)
vert_count_b_end = len(_bmesh_from_object(window_b.view_layer.objects.active).verts)
t.assertEqual(vert_count_a_end, 9216)
t.assertEqual(vert_count_b_end, 7830)
yield e_a.r().y().text("45").ret() # Rotate Y 45.
yield e_b.r().z().text("45").ret() # Rotate Z 45.
undo_current += 2
yield e_a.tab()
yield e_b.tab()
undo_current += 2
undo_state_final = undo_current
undo_delta = undo_state_final - undo_state_empty
yield e_a.ctrl.z(undo_delta)
undo_current -= undo_delta
# Ensure scene is empty.
t.assertEqual(len(window_a.view_layer.objects), 0)
t.assertEqual(len(window_b.view_layer.objects), 0)
undo_delta = undo_state_final - undo_state_empty
yield e_a.ctrl.shift.z(undo_delta)
undo_current += undo_delta
t.assertEqual(window_a.view_layer.objects.active.mode, 'OBJECT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'OBJECT')
t.assertEqual(len(window_a.view_layer.objects.active.data.vertices), vert_count_a_end)
t.assertEqual(len(window_b.view_layer.objects.active.data.vertices), vert_count_b_end)
undo_delta = undo_state_final - undo_state_wpaint
yield e_a.ctrl.z(undo_delta)
undo_current -= undo_delta
t.assertEqual(window_a.view_layer.objects.active.mode, 'WEIGHT_PAINT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'WEIGHT_PAINT')
undo_delta = undo_state_non_empty_start - undo_state_wpaint
yield e_a.ctrl.shift.z(undo_delta)
undo_current += undo_delta
t.assertEqual(len(window_a.view_layer.objects.active.data.vertices), vert_count_a_start)
t.assertEqual(len(window_b.view_layer.objects.active.data.vertices), vert_count_b_start)
# Further checks could be added but this seems enough.
def view3d_edit_mode_multi_window():
"""
Use undo and redo with multiple windows in edit-mode,
this test caused a crash with #110022.
"""
e_a, t = _test_vars(window_a := _test_window())
# Nice but slower.
use_all_area_ui_types = False
# Use a large, single area so the window can be duplicated & split.
yield from _view3d_startup_area_single(e_a)
yield from _call_menu(e_a, "Window -> New Main Window")
e_b, _ = _test_vars(window_b := _test_window(windows_exclude={window_a}))
del _
yield from _call_menu(e_b, "New Scene")
yield e_b.ret()
if _MENU_CONFIRM_HACK:
yield
for e in (e_a, e_b):
pos_v3d = _cursor_position_from_spacetype(e.window, 'VIEW_3D')
e.cursor_position_set(x=pos_v3d[0], y=pos_v3d[1], move=True)
del pos_v3d
undo_current = 0
yield from _call_menu(e_a, "Add -> Cone")
yield from _call_menu(e_b, "Add -> Cylinder")
undo_current += 2
# Edit mode.
yield e_a.tab()
yield e_b.tab()
undo_current += 2
undo_state_edit_mode = undo_current
vert_count_a_start = len(_bmesh_from_object(window_a.view_layer.objects.active).verts)
vert_count_b_start = len(_bmesh_from_object(window_b.view_layer.objects.active).verts)
yield e_a.r().y().text("45").ret() # Rotate Y 45.
yield e_b.r().z().text("45").ret() # Rotate Z 45.
undo_current += 2
yield from _call_menu(e_a, "Face -> Poke Faces")
yield from _call_menu(e_b, "Face -> Poke Faces")
undo_current += 2
yield from _call_menu(e_a, "Face -> Beautify Faces")
yield from _call_menu(e_b, "Face -> Beautify Faces")
undo_current += 2
yield from _call_menu(e_a, "Face -> Wireframe")
yield from _call_menu(e_b, "Face -> Wireframe")
undo_current += 2
vert_count_a_end = len(_bmesh_from_object(window_a.view_layer.objects.active).verts)
vert_count_b_end = len(_bmesh_from_object(window_b.view_layer.objects.active).verts)
# Object mode.
yield e_a.tab()
yield e_b.tab()
undo_current += 2
# Finished with edits, assert undo is working as expected.
yield e_a.ctrl.z(undo_current - undo_state_edit_mode)
t.assertEqual(len(_bmesh_from_object(window_a.view_layer.objects.active).verts), vert_count_a_start)
t.assertEqual(len(_bmesh_from_object(window_b.view_layer.objects.active).verts), vert_count_b_start)
t.assertEqual(window_a.view_layer.objects.active.mode, 'EDIT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'EDIT')
yield e_a.ctrl.shift.z(undo_current - undo_state_edit_mode)
t.assertEqual(len(window_a.view_layer.objects.active.data.vertices), vert_count_a_end)
t.assertEqual(len(window_b.view_layer.objects.active.data.vertices), vert_count_b_end)
t.assertEqual(window_a.view_layer.objects.active.mode, 'OBJECT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'OBJECT')
# Delete objects.
yield e_a.delete()
yield e_b.delete()
undo_current += 2
yield e_b.ctrl.z(undo_current)
# Ensure scene is empty.
t.assertEqual(len(window_a.view_layer.objects), 0)
t.assertEqual(len(window_b.view_layer.objects), 0)
yield e_b.ctrl.shift.z(undo_current - 2)
undo_current -= 2
t.assertEqual(len(window_a.view_layer.objects.active.data.vertices), vert_count_a_end)
t.assertEqual(len(window_b.view_layer.objects.active.data.vertices), vert_count_b_end)
t.assertEqual(window_a.view_layer.objects.active.mode, 'OBJECT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'OBJECT')
# Second phase!
# Split windows & show space types (could be a utility function).
# Test undo / redo doesn't cause issues when showing different space types.
if use_all_area_ui_types:
# TODO: extracting the enum from an exception is not good.
# As it's a dynamic enum it can't be accessed from `bl_rna.properties`.
try:
e_a.window.screen.areas[0].ui_type = '__INVALID__'
except TypeError as ex:
ui_types = ex.args[0]
ui_types = eval(ui_types[ui_types.rfind("("):])
else:
ui_types = ('VIEW_3D', 'PROPERTIES')
for e in (e_a, e_b):
yield from _setup_window_areas_from_ui_types(e, ui_types)
# Ensure each undo step redraws.
for _ in range(undo_current - undo_state_edit_mode):
yield e_b.ctrl.z()
t.assertEqual(len(_bmesh_from_object(window_a.view_layer.objects.active).verts), vert_count_a_start)
t.assertEqual(len(_bmesh_from_object(window_b.view_layer.objects.active).verts), vert_count_b_start)
t.assertEqual(window_a.view_layer.objects.active.mode, 'EDIT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'EDIT')
# Ensure each undo step redraws.
for _ in range(undo_current - undo_state_edit_mode):
yield e_b.ctrl.shift.z()
t.assertEqual(len(window_a.view_layer.objects.active.data.vertices), vert_count_a_end)
t.assertEqual(len(window_b.view_layer.objects.active.data.vertices), vert_count_b_end)
t.assertEqual(window_a.view_layer.objects.active.mode, 'OBJECT')
t.assertEqual(window_b.view_layer.objects.active.mode, 'OBJECT')