blender/tools/utils/make_shape_2d_from_blend.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

147 lines
3.8 KiB
Python

# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
'''
Created compact byte arrays which can be decoded into 2D shapes.
(See 'GPU_batch_from_poly_2d_encoded').
- Objects must use the prefix "shape_"
- Meshes and Curves are supported as input.
- C and Python output is written to "output/"
The format is simple: a series of (X, Y) locations one byte each.
Repeating the same value terminates the polygon, moving onto the next.
Example Use::
blender.bin -b --factory-startup my_shapes.blend --python make_shape_2d_from_blend.py
'''
import bpy
import os
USE_C_STYLE = True
USE_PY_STYLE = True
WRAP_LIMIT = 79
TAB_WIDTH = 4
SUBDIR = "output"
def float_to_ubyte(f):
return max(0, min(255, int(round(f * 255.0))))
def curve_to_loops(ob):
import bmesh
cu = ob.data
me = ob.to_mesh()
bm = bmesh.new()
bm.from_mesh(me)
me = ob.to_mesh_clear()
bmesh.ops.beautify_fill(bm, faces=bm.faces, edges=bm.edges)
edges = bm.edges[:]
edges.sort(key=lambda e: e.calc_length(), reverse=True)
for e in edges:
if e.is_manifold:
f_a, f_b = [f for f in e.link_faces]
bmesh.utils.face_join((f_a, f_b), False)
edges = bm.edges[:]
for e in edges:
if e.is_wire:
bm.edges.remove(e)
bm.normal_update()
data_all = []
for f in bm.faces:
points = []
# Ensure all faces are pointing the correct direction
# Note, we may want to use polygon sign for a second color
# (via the material index).
if f.normal.z > 0.0:
loops = f.loops
else:
loops = reversed(f.loops)
for l in loops:
points.append(
tuple(float_to_ubyte(axis) for axis in l.vert.co.xy)
)
data_all.append((points, f.material_index))
bm.free()
return data_all
def write_c(ob):
cu = ob.data
name = ob.name
with open(os.path.join(SUBDIR, name + ".c"), 'w') as fh:
fw = fh.write
fw(f"/* {name} */\n")
fw(f"const uchar {name}[] = {{")
line_len = WRAP_LIMIT
line_is_first = True
array_len = 0
data_all = curve_to_loops(ob)
for (points, material_index) in data_all:
# TODO, material_index
for p in points + [points[-1]]:
line_len += 12
if line_len >= WRAP_LIMIT:
fw("\n\t")
line_len = TAB_WIDTH
line_is_first = True
if not line_is_first:
fw(" ")
fw(", ".join([f"0x{axis:02x}" for axis in p]) + ",")
line_is_first = False
array_len += (len(points) + 1) * 2
fw("\n};\n")
# fw(f"const int data_len = {array_len}\n")
def write_py(ob):
cu = ob.data
name = ob.name
with open(os.path.join(SUBDIR, name + ".py"), 'w') as fh:
fw = fh.write
fw(f"# {name}\n")
fw("data = (")
line_len = WRAP_LIMIT
fw = fh.write
data_all = curve_to_loops(ob)
for (points, material_index) in data_all:
# TODO, material_index
for p in points + [points[-1]]:
line_len += 8
if line_len >= WRAP_LIMIT:
if p is not points[0]:
fw("'")
fw("\n b'")
line_len = 6
fw("".join([f"\\x{axis:02x}" for axis in p]))
fw("'\n)\n")
def main():
os.makedirs(SUBDIR, exist_ok=True)
for ob in bpy.data.objects:
if ob.type not in {'MESH', 'CURVE'}:
continue
if not ob.name.startswith('shape_'):
continue
if USE_C_STYLE:
write_c(ob)
if USE_PY_STYLE:
write_py(ob)
if __name__ == "__main__":
main()