blender/source/gameengine/SceneGraph
Jean-Luc Peurière c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
..
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript SceneGraph support for bounding boxs 2004-05-16 12:54:44 +00:00
SG_BBox.cpp Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_BBox.h Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_Controller.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_Controller.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_IObject.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_IObject.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Node.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Node.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_ParentRelation.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Spatial.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SG_Spatial.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Tree.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
SG_Tree.h Frustum sphere culling. 2004-05-21 09:21:15 +00:00