14de8361f9
This change is for a few reasons: - it works with color, and (therefore) will need to be color managed, at some point. This will be much easier to do if the code is closer to the actual color management code (in Blender's core, so to speak). - it has nothing to do with the actual fire simulation, as it is just used to create a lookup table - it can be reused for other purposes (i.e. in Blender internal renderer, if people are interrested in a blackbody node à la Cycles) - cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist in BLI Reviewers: brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D1719
103 lines
2.5 KiB
CMake
103 lines
2.5 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Daniel Genrich
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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intern
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../memutil
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)
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set(INC_SYS
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${BULLET_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${ZLIB_INCLUDE_DIRS}
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)
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set(SRC
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intern/EIGENVALUE_HELPER.cpp
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intern/FLUID_3D.cpp
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intern/FLUID_3D_SOLVERS.cpp
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intern/FLUID_3D_STATIC.cpp
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intern/LU_HELPER.cpp
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intern/SPHERE.cpp
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intern/WTURBULENCE.cpp
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intern/smoke_API.cpp
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extern/smoke_API.h
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intern/EIGENVALUE_HELPER.h
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intern/FFT_NOISE.h
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intern/FLUID_3D.h
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intern/IMAGE.h
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intern/INTERPOLATE.h
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intern/LU_HELPER.h
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intern/MERSENNETWISTER.h
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intern/OBSTACLE.h
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intern/SPHERE.h
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intern/VEC3.h
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intern/WAVELET_NOISE.h
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intern/WTURBULENCE.h
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intern/tnt/jama_eig.h
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intern/tnt/jama_lu.h
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intern/tnt/tnt.h
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intern/tnt/tnt_array1d.h
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intern/tnt/tnt_array1d_utils.h
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intern/tnt/tnt_array2d.h
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intern/tnt/tnt_array2d_utils.h
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intern/tnt/tnt_array3d.h
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intern/tnt/tnt_array3d_utils.h
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intern/tnt/tnt_cmat.h
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intern/tnt/tnt_fortran_array1d.h
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intern/tnt/tnt_fortran_array1d_utils.h
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intern/tnt/tnt_fortran_array2d.h
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intern/tnt/tnt_fortran_array2d_utils.h
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intern/tnt/tnt_fortran_array3d.h
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intern/tnt/tnt_fortran_array3d_utils.h
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intern/tnt/tnt_i_refvec.h
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intern/tnt/tnt_math_utils.h
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intern/tnt/tnt_sparse_matrix_csr.h
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intern/tnt/tnt_stopwatch.h
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intern/tnt/tnt_subscript.h
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intern/tnt/tnt_vec.h
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intern/tnt/tnt_version.h
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)
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# quiet -Wundef
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add_definitions(-DDDF_DEBUG=0)
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if(WITH_OPENMP)
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add_definitions(-DPARALLEL=1)
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else()
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add_definitions(-DPARALLEL=0)
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endif()
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if(WITH_FFTW3)
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add_definitions(-DWITH_FFTW3)
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list(APPEND INC_SYS
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${FFTW3_INCLUDE_DIRS}
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)
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endif()
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blender_add_lib(bf_intern_smoke "${SRC}" "${INC}" "${INC_SYS}")
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