Sybren A. Stüvel
007cea4653
In the Armature properties, rename the 'Skeleton' panel to 'Pose'. This panel used to house the armature layers, but they have been transformed into bone collections, which have their own panel. Also the term 'skeleton' is not used in Blender, so having that as title here felt out of place. There are some ideas to introduce different 'poses', to disconnect the mesh binding pose from the animation reference pose. This rename sets things up for exposing such functionality. |
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.gitea | ||
.github | ||
build_files | ||
doc | ||
extern | ||
intern | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
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