blender/scripts/startup/bl_operators/sequencer.py
Damien Picard 3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00

383 lines
14 KiB
Python

# SPDX-FileCopyrightText: 2010-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Operator
from bpy.props import (
EnumProperty,
FloatProperty,
IntProperty,
)
from bpy.app.translations import pgettext_rpt as rpt_
class SequencerCrossfadeSounds(Operator):
"""Do cross-fading volume animation of two selected sound strips"""
bl_idname = "sequencer.crossfade_sounds"
bl_label = "Crossfade Sounds"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
strip = context.active_sequence_strip
return strip and (strip.type == 'SOUND')
def execute(self, context):
scene = context.scene
seq1 = None
seq2 = None
for strip in scene.sequence_editor.sequences_all:
if strip.select and strip.type == 'SOUND':
if seq1 is None:
seq1 = strip
elif seq2 is None:
seq2 = strip
else:
seq2 = None
break
if seq2 is None:
self.report({'ERROR'}, "Select 2 sound strips")
return {'CANCELLED'}
if seq1.frame_final_start > seq2.frame_final_start:
seq1, seq2 = seq2, seq1
if seq1.frame_final_end > seq2.frame_final_start:
tempcfra = scene.frame_current
scene.frame_current = seq2.frame_final_start
seq1.keyframe_insert("volume")
scene.frame_current = seq1.frame_final_end
seq1.volume = 0
seq1.keyframe_insert("volume")
seq2.keyframe_insert("volume")
scene.frame_current = seq2.frame_final_start
seq2.volume = 0
seq2.keyframe_insert("volume")
scene.frame_current = tempcfra
return {'FINISHED'}
else:
self.report({'ERROR'}, "The selected strips don't overlap")
return {'CANCELLED'}
class SequencerSplitMulticam(Operator):
"""Split multicam strip and select camera"""
bl_idname = "sequencer.split_multicam"
bl_label = "Split Multicam"
bl_options = {'REGISTER', 'UNDO'}
camera: IntProperty(
name="Camera",
min=1, max=32,
soft_min=1, soft_max=32,
default=1,
)
@classmethod
def poll(cls, context):
strip = context.active_sequence_strip
return strip and (strip.type == 'MULTICAM')
def execute(self, context):
scene = context.scene
camera = self.camera
strip = context.active_sequence_strip
if strip.multicam_source == camera or camera >= strip.channel:
return {'FINISHED'}
cfra = scene.frame_current
right_strip = strip.split(frame=cfra, split_method='SOFT')
if right_strip:
strip.select = False
right_strip.select = True
scene.sequence_editor.active_strip = right_strip
context.active_sequence_strip.multicam_source = camera
return {'FINISHED'}
class SequencerDeinterlaceSelectedMovies(Operator):
"""Deinterlace all selected movie sources"""
bl_idname = "sequencer.deinterlace_selected_movies"
bl_label = "Deinterlace Movies"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
scene = context.scene
return (scene and scene.sequence_editor)
def execute(self, context):
for strip in context.scene.sequence_editor.sequences_all:
if strip.select and strip.type == 'MOVIE':
strip.use_deinterlace = True
return {'FINISHED'}
class SequencerFadesClear(Operator):
"""Removes fade animation from selected sequences"""
bl_idname = "sequencer.fades_clear"
bl_label = "Clear Fades"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
strip = context.active_sequence_strip
return strip is not None
def execute(self, context):
scene = context.scene
animation_data = scene.animation_data
if animation_data is None:
return {'CANCELLED'}
action = animation_data.action
if action is None:
return {'CANCELLED'}
fcurves = action.fcurves
fcurve_map = {
curve.data_path: curve
for curve in fcurves
if curve.data_path.startswith("sequence_editor.sequences_all")
}
for sequence in context.selected_sequences:
animated_property = "volume" if hasattr(sequence, "volume") else "blend_alpha"
data_path = sequence.path_from_id() + "." + animated_property
curve = fcurve_map.get(data_path)
if curve:
fcurves.remove(curve)
setattr(sequence, animated_property, 1.0)
sequence.invalidate_cache('COMPOSITE')
return {'FINISHED'}
class SequencerFadesAdd(Operator):
"""Adds or updates a fade animation for either visual or audio strips"""
bl_idname = "sequencer.fades_add"
bl_label = "Add Fades"
bl_options = {'REGISTER', 'UNDO'}
duration_seconds: FloatProperty(
name="Fade Duration",
description="Duration of the fade in seconds",
default=1.0,
min=0.01,
)
type: EnumProperty(
items=(
('IN_OUT', "Fade In and Out", "Fade selected strips in and out"),
('IN', "Fade In", "Fade in selected strips"),
('OUT', "Fade Out", "Fade out selected strips"),
('CURSOR_FROM', "From Current Frame",
"Fade from the time cursor to the end of overlapping sequences"),
('CURSOR_TO', "To Current Frame",
"Fade from the start of sequences under the time cursor to the current frame"),
),
name="Fade Type",
description="Fade in, out, both in and out, to, or from the current frame. Default is both in and out",
default='IN_OUT',
)
@classmethod
def poll(cls, context):
# Can't use context.selected_sequences as it can have an impact on performances
strip = context.active_sequence_strip
return strip is not None
def execute(self, context):
from math import floor
# We must create a scene action first if there's none
scene = context.scene
if not scene.animation_data:
scene.animation_data_create()
if not scene.animation_data.action:
action = bpy.data.actions.new(scene.name + "Action")
scene.animation_data.action = action
sequences = context.selected_sequences
if not sequences:
self.report({'ERROR'}, "No sequences selected")
return {'CANCELLED'}
if self.type in {'CURSOR_TO', 'CURSOR_FROM'}:
sequences = [
strip for strip in sequences
if strip.frame_final_start < scene.frame_current < strip.frame_final_end
]
if not sequences:
self.report({'ERROR'}, "Current frame not within strip framerange")
return {'CANCELLED'}
max_duration = min(sequences, key=lambda strip: strip.frame_final_duration).frame_final_duration
max_duration = floor(max_duration / 2.0) if self.type == 'IN_OUT' else max_duration
faded_sequences = []
for sequence in sequences:
duration = self.calculate_fade_duration(context, sequence)
duration = min(duration, max_duration)
if not self.is_long_enough(sequence, duration):
continue
animated_property = "volume" if hasattr(sequence, "volume") else "blend_alpha"
fade_fcurve = self.fade_find_or_create_fcurve(context, sequence, animated_property)
fades = self.calculate_fades(sequence, fade_fcurve, animated_property, duration)
self.fade_animation_clear(fade_fcurve, fades)
self.fade_animation_create(fade_fcurve, fades)
faded_sequences.append(sequence)
sequence.invalidate_cache('COMPOSITE')
sequence_string = "sequence" if len(faded_sequences) == 1 else "sequences"
self.report({'INFO'}, rpt_("Added fade animation to %d %s") % (len(faded_sequences), sequence_string))
return {'FINISHED'}
def calculate_fade_duration(self, context, sequence):
scene = context.scene
frame_current = scene.frame_current
duration = 0.0
if self.type == 'CURSOR_TO':
duration = abs(frame_current - sequence.frame_final_start)
elif self.type == 'CURSOR_FROM':
duration = abs(sequence.frame_final_end - frame_current)
else:
duration = calculate_duration_frames(scene, self.duration_seconds)
return max(1, duration)
def is_long_enough(self, sequence, duration=0.0):
minimum_duration = duration * 2 if self.type == 'IN_OUT' else duration
return sequence.frame_final_duration >= minimum_duration
def calculate_fades(self, sequence, fade_fcurve, animated_property, duration):
"""
Returns a list of Fade objects
"""
fades = []
if self.type in {'IN', 'IN_OUT', 'CURSOR_TO'}:
fade = Fade(sequence, fade_fcurve, 'IN', animated_property, duration)
fades.append(fade)
if self.type in {'OUT', 'IN_OUT', 'CURSOR_FROM'}:
fade = Fade(sequence, fade_fcurve, 'OUT', animated_property, duration)
fades.append(fade)
return fades
def fade_find_or_create_fcurve(self, context, sequence, animated_property):
"""
Iterates over all the fcurves until it finds an fcurve with a data path
that corresponds to the sequence.
Returns the matching FCurve or creates a new one if the function can't find a match.
"""
scene = context.scene
fade_fcurve = None
fcurves = scene.animation_data.action.fcurves
searched_data_path = sequence.path_from_id(animated_property)
for fcurve in fcurves:
if fcurve.data_path == searched_data_path:
fade_fcurve = fcurve
break
if not fade_fcurve:
fade_fcurve = fcurves.new(data_path=searched_data_path)
return fade_fcurve
def fade_animation_clear(self, fade_fcurve, fades):
"""
Removes existing keyframes in the fades' time range, in fast mode, without
updating the fcurve
"""
keyframe_points = fade_fcurve.keyframe_points
for fade in fades:
for keyframe in keyframe_points:
# The keyframe points list doesn't seem to always update as the
# operator re-runs Leading to trying to remove nonexistent keyframes
try:
if fade.start.x < keyframe.co[0] <= fade.end.x:
keyframe_points.remove(keyframe, fast=True)
except BaseException:
pass
fade_fcurve.update()
def fade_animation_create(self, fade_fcurve, fades):
"""
Inserts keyframes in the fade_fcurve in fast mode using the Fade objects.
Updates the fcurve after having inserted all keyframes to finish the animation.
"""
keyframe_points = fade_fcurve.keyframe_points
for fade in fades:
for point in (fade.start, fade.end):
keyframe_points.insert(frame=point.x, value=point.y, options={'FAST'})
fade_fcurve.update()
# The graph editor and the audio wave-forms only redraw upon "moving" a keyframe.
keyframe_points[-1].co = keyframe_points[-1].co
class Fade:
# Data structure to represent fades.
__slots__ = (
"type",
"animated_property",
"duration",
"max_value",
"start",
"end",
)
def __init__(self, sequence, fade_fcurve, type, animated_property, duration):
from mathutils import Vector
self.type = type
self.animated_property = animated_property
self.duration = duration
self.max_value = self.calculate_max_value(sequence, fade_fcurve)
if type == 'IN':
self.start = Vector((sequence.frame_final_start, 0.0))
self.end = Vector((sequence.frame_final_start + self.duration, self.max_value))
elif type == 'OUT':
self.start = Vector((sequence.frame_final_end - self.duration, self.max_value))
self.end = Vector((sequence.frame_final_end, 0.0))
def calculate_max_value(self, sequence, fade_fcurve):
"""
Returns the maximum Y coordinate the fade animation should use for a given sequence
Uses either the sequence's value for the animated property, or the next keyframe after the fade
"""
max_value = 0.0
if not fade_fcurve.keyframe_points:
max_value = getattr(sequence, self.animated_property, 1.0)
else:
if self.type == 'IN':
fade_end = sequence.frame_final_start + self.duration
keyframes = (k for k in fade_fcurve.keyframe_points if k.co[0] >= fade_end)
if self.type == 'OUT':
fade_start = sequence.frame_final_end - self.duration
keyframes = (k for k in reversed(fade_fcurve.keyframe_points) if k.co[0] <= fade_start)
try:
max_value = next(keyframes).co[1]
except StopIteration:
pass
return max_value if max_value > 0.0 else 1.0
def __repr__(self):
return "Fade %r: %r to %r" % (self.type, self.start, self.end)
def calculate_duration_frames(scene, duration_seconds):
return round(duration_seconds * scene.render.fps / scene.render.fps_base)
classes = (
SequencerCrossfadeSounds,
SequencerSplitMulticam,
SequencerDeinterlaceSelectedMovies,
SequencerFadesClear,
SequencerFadesAdd,
)