blender/intern/eigen
Brecht Van Lommel 01c75c3765 Math: optimizations for 4x4x matrix inverse, multiplications.
In some heavy rigs matrix inverse can be 10% of computation time. This
reduces it to 2% by using Eigen's optimized 4x4 matrix inverse and SSE
matrix multiplication.
2018-06-01 12:00:11 +02:00
..
intern Math: optimizations for 4x4x matrix inverse, multiplications. 2018-06-01 12:00:11 +02:00
CMakeLists.txt Math: optimizations for 4x4x matrix inverse, multiplications. 2018-06-01 12:00:11 +02:00
eigen_capi.h Math: optimizations for 4x4x matrix inverse, multiplications. 2018-06-01 12:00:11 +02:00