.. |
attribute.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
curve_intersect.h
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Cycles: refactor rays to have start and end distance, fix precision issues
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2022-07-15 18:46:24 +02:00 |
curve.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
geom.h
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Cycles: use SPDX license headers
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2022-02-11 17:47:34 +01:00 |
motion_curve.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
motion_point.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
motion_triangle_intersect.h
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Cycles: refactor rays to have start and end distance, fix precision issues
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2022-07-15 18:46:24 +02:00 |
motion_triangle_shader.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
motion_triangle.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
object.h
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Cycles: more closely match some math and intersection operations in Embree
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2022-07-25 13:27:40 +02:00 |
patch.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
point_intersect.h
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Cycles: refactor rays to have start and end distance, fix precision issues
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2022-07-15 18:46:24 +02:00 |
point.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
primitive.h
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Cyles: switch primitive.h inline hints to forceinline
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2022-06-23 18:36:48 +02:00 |
shader_data.h
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Cycles: more closely match some math and intersection operations in Embree
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2022-07-25 13:27:40 +02:00 |
subd_triangle.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
triangle_intersect.h
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Cycles: refactor rays to have start and end distance, fix precision issues
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2022-07-15 18:46:24 +02:00 |
triangle.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |
volume.h
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Cleanup: renaming and consistency for kernel data
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2022-06-20 12:30:48 +02:00 |