66b1dfae89
* Passes renamed to samples * Camera lens radius renamed to aperature size/blades/rotation * Glass and fresnel nodes input is now index of refraction * Glossy and velvet fresnel socket removed * Mix/add closure node renamed to mix/add shader node * Blend weight node added for shader mixing weights There is some version patching code for reading existing files, but it's not perfect, so shaders may work a bit different.
54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* CUDA kernel entry points */
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#include "kernel_compat_cuda.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_displace.h"
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extern "C" __global__ void kernel_cuda_path_trace(float4 *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh)
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{
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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if(x < sx + sw && y < sy + sh)
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kernel_path_trace(NULL, buffer, rng_state, sample, x, y);
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}
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extern "C" __global__ void kernel_cuda_tonemap(uchar4 *rgba, float4 *buffer, int sample, int resolution, int sx, int sy, int sw, int sh)
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{
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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if(x < sx + sw && y < sy + sh)
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kernel_film_tonemap(NULL, rgba, buffer, sample, resolution, x, y);
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}
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extern "C" __global__ void kernel_cuda_displace(uint4 *input, float3 *offset, int sx)
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{
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int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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kernel_displace(NULL, input, offset, x);
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}
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