blender/source/gameengine/Converter
2010-10-31 04:11:39 +00:00
..
BL_ActionActuator.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ActionActuator.h rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureActuator.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureActuator.h rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureChannel.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureChannel.h rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureConstraint.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureConstraint.h rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureObject.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ArmatureObject.h rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_BlenderDataConversion.cpp building the BGE without bullet works again. 2010-10-31 01:04:31 +00:00
BL_BlenderDataConversion.h correct fsf address 2010-02-12 13:34:04 +00:00
BL_DeformableGameObject.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
BL_DeformableGameObject.h bugfix [#22277] Absolute Shapekeys crash (in BGE) 2010-10-25 17:08:40 +00:00
BL_MeshDeformer.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
BL_MeshDeformer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
BL_ModifierDeformer.cpp Fix #23785: in the game engine, if an object had an armature modifier + another 2010-10-02 16:42:12 +00:00
BL_ModifierDeformer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
BL_ShapeActionActuator.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ShapeActionActuator.h rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
BL_ShapeDeformer.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
BL_ShapeDeformer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
BL_SkinDeformer.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
BL_SkinDeformer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
BlenderWorldInfo.cpp Fix #23857: game engine world colors were not color corrected yet, 2010-09-16 19:03:01 +00:00
BlenderWorldInfo.h Fix #23857: game engine world colors were not color corrected yet, 2010-09-16 19:03:01 +00:00
CMakeLists.txt rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
KX_BlenderScalarInterpolator.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderScalarInterpolator.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
KX_BlenderSceneConverter.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
KX_BlenderSceneConverter.h rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
KX_ConvertActuators.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
KX_ConvertActuators.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertControllers.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
KX_ConvertControllers.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertProperties.cpp rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
KX_ConvertProperties.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_ConvertSensors.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
KX_ConvertSensors.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_IpoConvert.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
KX_IpoConvert.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_SoftBodyDeformer.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
KX_SoftBodyDeformer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00